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kiwistation/code/modules/research/designs.dm
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TechnoAlchemist 4705efa6da Adds new items to the mining vendors. (#17362)
* Adds new items to the mining vendors, also adds tracking implanter since that didn't exist before.

* woops

* Fixes tracking implants for miners, makes medipens not OD you on tricord.

* Actually doesn't OD on tricord now

* Chemical changes.

* Upgraded the jaunter into the wormhole lifebelt

🆑 coiax
rscadd: The Free Golems have developed the jaunter into the  wormhole
lifebelt, which automatically teleports the user when they fall in a
chasm or suffer a major medical emergency. Must be worn on the belt to work.
/🆑

Please don't mistake a random teleportation in crit for saving a user's
life, the Supply channel gets a notification, but suit sensors are
required to find them, and there's no guarantee the location picked is
safe (for example, the Toxins Test Site is a valid jaunt destination,
along with in the middle of the slime cages in Xenobiology).

* Adds modification kit.

* Golem ship now has its own /area

And a bluespace beacon.

* 5 tick medijaunt, no radio, golem jaunters + areas

The number of ticks before a medical emergency jaunt happens is now
five. No radio message is produced.

Free Golems now have no restrictions on what they can purchase. Wormhole
jaunters now specifically drop golems near their ship.

* Modkits remove the race restrictions from KAs.

* Buffs buffs buffs

I'd say something, but I'm sure I'd regret it later.

* Advanced lifebelts, golem superiority

* Removes modkit from minervendors, adds modkit to RnD!

* COMPILE DAMN YOU!!

* I made it compile

* Honor to my country, not to you :(

* fuck

* h-haha?

* Kor you know I would never actually ban you

* i could personally care less for HBls adminning style
2016-05-11 22:19:47 -05:00

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Plaintext

/***************************************************************
** Design Datums **
** All the data for building stuff and tracking reliability. **
***************************************************************/
/*
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000
- MAT_METAL (/obj/item/stack/metal).
- MAT_GLASS (/obj/item/stack/glass).
- MAT_PLASMA (/obj/item/stack/plasma).
- MAT_SILVER (/obj/item/stack/silver).
- MAT_GOLD (/obj/item/stack/gold).
- MAT_URANIUM (/obj/item/stack/uranium).
- MAT_DIAMOND (/obj/item/stack/diamond).
- MAT_BANANIUM (/obj/item/stack/bananium).
(Insert new ones here)
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
Design Guidlines
- The reliability formula for all R&D built items is reliability (a fixed number) + total tech levels required to make it +
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
other types of metals and chemistry for reagents).
- Add the AUTOLATHE tag to
*/
/datum/design //Datum for object designs, used in construction
var/name = "Name" //Name of the created object.
var/desc = "Desc" //Description of the created object.
var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements. //Reliability modifier of the device at it's starting point.
var/reliability = 100 //Reliability of the device.
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
var/list/materials = list() //List of materials. Format: "id" = amount.
var/construction_time //Amount of time required for building the object
var/build_path = "" //The file path of the object that gets created
var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
var/list/reagents = list() //List of reagents. Format: "id" = amount.
var/maxstack = 1
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
//Input: A list of /datum/tech; Output: The new reliabilty.
/datum/design/proc/CalcReliability(list/temp_techs)
var/new_reliability
for(var/datum/tech/T in temp_techs)
if(T.id in req_tech)
new_reliability += T.level
new_reliability = Clamp(new_reliability, reliability, 100)
reliability = new_reliability
return
////////////////////////////////////////
//Disks for transporting design datums//
////////////////////////////////////////
/obj/item/weapon/disk/design_disk
name = "Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon_state = "datadisk1"
materials = list(MAT_METAL=30, MAT_GLASS=10)
var/datum/design/blueprint
/obj/item/weapon/disk/design_disk/New()
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
///////////////////////////////////
/////Non-Board Computer Stuff//////
///////////////////////////////////
/datum/design/intellicard
name = "Intellicard AI Transportation System"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
req_tech = list("programming" = 4, "materials" = 4)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
build_path = /obj/item/device/aicard
category = list("Electronics")
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card."
id = "paicard"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/device/paicard
category = list("Electronics")
////////////////////////////////////////
//////////Disk Construction Disks///////
////////////////////////////////////////
/datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
build_path = /obj/item/weapon/disk/design_disk
category = list("Electronics")
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list("programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
build_path = /obj/item/weapon/disk/tech_disk
category = list("Electronics")
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/drill
category = list("Mining Designs")
/datum/design/drill_diamond
name = "Diamond-Tipped Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
reliability = 79
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
category = list("Mining Designs")
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
req_tech = list("materials" = 2, "plasmatech" = 2, "engineering" = 2, "combat" = 1, "magnets" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
reliability = 79
build_path = /obj/item/weapon/gun/energy/plasmacutter
category = list("Mining Designs")
/datum/design/plasmacutter_adv
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3, "combat" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
reliability = 79
build_path = /obj/item/weapon/gun/energy/plasmacutter/adv
category = list("Mining Designs")
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
id = "jackhammer"
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
category = list("Mining Designs")
/datum/design/modkit
name = "Modification Kit"
desc = "A device which allows kinetic accelerators to be wielded with one hand, and by any organism."
id = "modkit"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/modkit
category = list("Mining Designs")
/datum/design/superaccelerator
name = "Super-Kinetic Accelerator"
desc = "An upgraded version of the proto-kinetic accelerator, with superior damage, speed and range."
id = "superaccelerator"
req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/super
category = list("Mining Designs")
/datum/design/hyperaccelerator
name = "Hyper-Kinetic Accelerator"
desc = "An upgraded version of the proto-kinetic accelerator, with even more superior damage, speed and range."
id = "hyperaccelerator"
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6, "combat" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/hyper
category = list("Mining Designs")
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
id = "superresonator"
req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
build_path = /obj/item/weapon/resonator/upgraded
category = list("Mining Designs")
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list(MAT_METAL = 20, MAT_GLASS = 10)
build_path = /obj/item/device/radio/beacon
category = list("Bluespace Designs")
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250)
reliability = 80
build_path = /obj/item/weapon/storage/backpack/holding
category = list("Bluespace Designs")
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
reliability = 100
build_path = /obj/item/weapon/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
req_tech = list("materials" = 2, "magnets" = 3, "bluespace" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/device/gps
category = list("Bluespace Designs")
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
req_tech = list("bluespace" = 3, "materials" = 4)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
reliability = 100
build_path = /obj/item/weapon/storage/bag/ore/holding
category = list("Bluespace Designs")
/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
req_tech = list("biotech" = 4, "magnets" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_SILVER = 250)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
req_tech = list("magnets" = 5, "combat" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
datum/design/diagnostic_hud
name = "Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery."
id = "dianostic_hud"
req_tech = list("magnets" = 3, "engineering" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/diagnostic
category = list("Equipment")
datum/design/diagnostic_hud_night
name = "Night Vision Diagnostic HUD"
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
id = "dianostic_hud_night"
req_tech = list("magnets" = 5, "engineering" = 4, "powerstorage" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$plasma" = 300)
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
category = list("Equipment")
/////////////////////////////////////////
//////////////////Test///////////////////
/////////////////////////////////////////
/* test
name = "Test Design"
desc = "A design to test the new protolathe."
id = "protolathe_test"
build_type = PROTOLATHE
req_tech = list("materials" = 1)
materials = list(MAT_GOLD = 3000, "iron" = 15, "copper" = 10, MAT_SILVER = 2500)
build_path = /obj/item/weapon/banhammer"
category = list("Weapons") */
/////////////////////////////////////////
//////////////////Misc///////////////////
/////////////////////////////////////////
/datum/design/welding_mask
name = "Welding Gas Mask"
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
id = "weldingmask"
req_tech = list("materials" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/mask/gas/welding
category = list("Equipment")
/datum/design/portaseeder
name = "Portable Seed Extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
build_type = PROTOLATHE
req_tech = list("biotech" = 2, "materials" = 2)
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
build_path = /obj/item/weapon/storage/bag/plants/portaseeder
category = list("Equipment")
/datum/design/air_horn
name = "Air Horn"
desc = "Damn son, where'd you find this?"
id = "air_horn"
req_tech = list("materials" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
build_path = /obj/item/weapon/bikehorn/airhorn
category = list("Equipment")
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
id = "mesons"
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 300)
build_path = /obj/item/clothing/glasses/meson
category = list("Equipment")
/datum/design/engine_goggles
name = "Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
id = "engine_goggles"
req_tech = list("materials" = 4, "magnets" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 300, MAT_PLASMA = 100)
build_path = /obj/item/clothing/glasses/meson/engine
category = list("Equipment")
/datum/design/tray_goggles
name = "Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
id = "tray_goggles"
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 300)
build_path = /obj/item/clothing/glasses/meson/engine/tray
category = list("Equipment")
/datum/design/nvgmesons
name = "Night Vision Optical Meson Scanners"
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
id = "nvgmesons"
req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 400, MAT_PLASMA = 250, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/meson/night
category = list("Equipment")
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
req_tech = list("magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
/datum/design/sci_goggles
name = "Science Goggles"
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
id = "scigoggles"
req_tech = list("materials" = 3, "magnets" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 300)
build_path = /obj/item/clothing/glasses/science
category = list("Equipment")
/datum/design/diskplantgene
name = "plant data disk"
desc = "A disk for storing plant genetic data."
id = "diskplantgene"
req_tech = list("programming" = 4, "biotech" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL=30, MAT_GLASS=10)
build_path = /obj/item/weapon/disk/plantgene
category = list("Electronics")
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
req_tech = list("materials" = 4, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
build_path = /obj/item/weapon/mop/advanced
category = list("Equipment")
/datum/design/blutrash
name = "Trashbag of Holding"
desc = "An advanced trashabg with bluespace properties; capable of holding a plethora of garbage."
id = "blutrash"
req_tech = list("materials" = 5, "bluespace" = 3)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
build_path = /obj/item/weapon/storage/bag/trash/bluespace
category = list("Equipment")
/datum/design/buffer
name = "Floor Buffer Upgrade"
desc = "A floor buffer that can be attached to vehicular janicarts."
id = "buffer"
req_tech = list("materials" = 5, "engineering" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
build_path = /obj/item/janiupgrade
category = list("Equipment")
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
req_tech = list("magnets" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/holosign_creator
category = list("Equipment")
/////////////////////////////////////////
////////////Tools//////////////
/////////////////////////////////////////
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
req_tech = list("materials" = 4, "engineering" = 4, "bluespace" = 3, "plasmatech" = 3)
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weapon/weldingtool/experimental
category = list("Equipment")
/datum/design/alienalloy
name = "Alien Alloy"
desc = "A sheet of reverse-engineered alien alloy."
id = "alienalloy"
req_tech = list("abductor" = 1, "materials" = 7, "plasmatech" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
build_path = /obj/item/stack/sheet/mineral/abductor
category = list("Stock Parts")