c3ea51908d
* adds "you" to some combat visible_messages. * more you-messages and attack verbs to present tense. * small fixes * more additions and small fixes * few message tweaks * Fixes a typo and few other wordings.
90 lines
3.1 KiB
Plaintext
90 lines
3.1 KiB
Plaintext
/obj/item/reagent_containers/dropper
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name = "dropper"
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desc = "A dropper. Holds up to 5 units."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "dropper0"
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(1, 2, 3, 4, 5)
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volume = 5
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reagent_flags = TRANSPARENT
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/obj/item/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity)
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. = ..()
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if(!proximity)
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return
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if(!target.reagents)
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return
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if(reagents.total_volume > 0)
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[target] is full.</span>")
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return
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if(!target.is_injectable(user))
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to_chat(user, "<span class='warning'>You cannot transfer reagents to [target]!</span>")
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return
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var/trans = 0
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var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
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if(ismob(target))
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if(ishuman(target))
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var/mob/living/carbon/human/victim = target
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var/obj/item/safe_thing = victim.is_eyes_covered()
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if(safe_thing)
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if(!safe_thing.reagents)
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safe_thing.create_reagents(100)
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trans = reagents.trans_to(safe_thing, amount_per_transfer_from_this, transfered_by = user, method = TOUCH)
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target.visible_message("<span class='danger'>[user] tries to squirt something into [target]'s eyes, but fails!</span>", \
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"<span class='userdanger'>[user] tries to squirt something into your eyes, but fails!</span>")
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to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution.</span>")
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update_icon()
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return
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else if(isalien(target)) //hiss-hiss has no eyes!
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to_chat(target, "<span class='danger'>[target] does not seem to have any eyes!</span>")
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return
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target.visible_message("<span class='danger'>[user] squirts something into [target]'s eyes!</span>", \
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"<span class='userdanger'>[user] squirts something into your eyes!</span>")
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reagents.reaction(target, TOUCH, fraction)
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var/mob/M = target
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var/R
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if(reagents)
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for(var/datum/reagent/A in src.reagents.reagent_list)
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R += "[A] ([num2text(A.volume)]),"
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log_combat(user, M, "squirted", R)
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trans = src.reagents.trans_to(target, amount_per_transfer_from_this, transfered_by = user)
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to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution.</span>")
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update_icon()
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else
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if(!target.is_drawable(user, FALSE)) //No drawing from mobs here
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to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
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return
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if(!target.reagents.total_volume)
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to_chat(user, "<span class='warning'>[target] is empty!</span>")
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return
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var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this, transfered_by = user)
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to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the solution.</span>")
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update_icon()
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/obj/item/reagent_containers/dropper/update_icon()
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cut_overlays()
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if(reagents.total_volume)
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "dropper")
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling)
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