b33d1c49a3
* Initial work * more * ass * wsedfwedff * asss * test * stuff * fuck * sss a * kms * asdadwedwdfwefwef * start * test * dwwdew * ewefwfef * Redemption machine (#8) * Redemption machine * Removes debug messages * changes * fuckmyshitup * coin mint works with new material shenanigans (#10) * Auto stash before merge of "materials" and "origin/materials" * woops * furnace (#11) * autolathe manufacturing of toolboxes * eggs in a basket * some small changes * matcolors * documentation * more documentation and effects * done * Color man bad (#12) * fixes designs * ass * more fixes * fuck me * firestacks adder * epic fixes * fixes designs * DONE DIDDILY DOO * removes category macro * ch-ch-ch-changes * fixes some stuff * Fixes display of ore values (#9) * Redemption machine * Removes debug messages * Re-adds value display * Replaces the fire stacking component with an element instead (#13) * fixes examine * fixes ligma bugs * double ligma boofus * fix * misses some defines * fixes ORM * Update code/datums/components/material_container.dm Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com> * fixes * Makes glass objects weaker (#14) * Makes glass objects weaker * uses correct proc * fixes shit * honk honk * better * oh shit oh fuck * fixes * fuck ORMs * fixes the biogen * documentation * ass (#15) * component * changes * ass * ass * doc * Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent" * fixes rounding * fixed
41 lines
3.3 KiB
Plaintext
41 lines
3.3 KiB
Plaintext
GLOBAL_LIST_EMPTY(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
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GLOBAL_LIST_EMPTY(portals) //list of all /obj/effect/portal
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GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
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GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
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GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
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GLOBAL_LIST_EMPTY(machines) //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
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GLOBAL_LIST_EMPTY(navigation_computers) //list of all /obj/machinery/computer/camera_advanced/shuttle_docker
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GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) //important to keep track of for managing nukeops war declarations.
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GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
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GLOBAL_LIST_EMPTY(teleportbeacons) //list of all tracking beacons used by teleporters
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GLOBAL_LIST_EMPTY(deliverybeacons) //list of all MULEbot delivery beacons.
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GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with delivery beacons.
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GLOBAL_LIST_EMPTY(nuke_list)
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GLOBAL_LIST_EMPTY(alarmdisplay) //list of all machines or programs that can display station alerts
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GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the station (actually technically all engines)
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GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
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GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
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GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
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GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
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GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
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GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, separate from machines for powernet speeeeeeed.
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GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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GLOBAL_LIST_EMPTY(tracked_chem_implants) //list of implants the prisoner console can track and send inject commands too
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GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow
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GLOBAL_LIST_EMPTY(pinpointer_list) //list of all pinpointers. Used to change stuff they are pointing to all at once.
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GLOBAL_LIST_EMPTY(zombie_infection_list) // A list of all zombie_infection organs, for any mass "animation"
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GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
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GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
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GLOBAL_LIST_EMPTY(ladders)
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GLOBAL_LIST_EMPTY(trophy_cases)
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GLOBAL_LIST_EMPTY(wire_color_directory)
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GLOBAL_LIST_EMPTY(wire_name_directory)
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GLOBAL_LIST_EMPTY(ai_status_displays)
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GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects
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GLOBAL_LIST_EMPTY(alert_consoles) // Station alert consoles, /obj/machinery/computer/station_alert
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