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kiwistation/code/modules/surgery/organic_steps.dm
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XDTM 3f28227f6c Makes surgery more stealthy (#44483)
About The Pull Request

Part of #44440

Surgery now gives detailed description to the surgeon and anyone within one tile of distance, and more vague or ambiguous descriptions to the patient and anyone further away. This can lead to a surgeon being able to perform a brainwashing in place of a brain surgery with nobody being the wiser, or implanting a different organ than the one agreed on, and so on.
Changelog

cl
add: Surgery steps are now shown in detail only to the surgeon and anyone standing adjacent to them; the patient and people watching from further away get a more vague/ambiguous description.
/cl
2019-06-18 11:44:58 +12:00

126 lines
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Plaintext

//make incision
/datum/surgery_step/incise
name = "make incision"
implements = list(/obj/item/scalpel = 100, /obj/item/melee/transforming/energy/sword = 75, /obj/item/kitchen/knife = 65,
/obj/item/shard = 45, /obj/item = 30) // 30% success with any sharp item.
time = 16
/datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].",
"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.is_sharp())
return FALSE
return TRUE
/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if ishuman(target)
var/mob/living/carbon/human/H = target
if (!(NOBLOOD in H.dna.species.species_traits))
display_results(user, target, "<span class='notice'>Blood pools around the incision in [H]'s [parse_zone(target_zone)].</span>",
"Blood pools around the incision in [H]'s [parse_zone(target_zone)].",
"")
H.bleed_rate += 3
return TRUE
//clamp bleeders
/datum/surgery_step/clamp_bleeders
name = "clamp bleeders"
implements = list(/obj/item/hemostat = 100, TOOL_WIRECUTTER = 60, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
time = 24
/datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].",
"[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(20,0)
if (ishuman(target))
var/mob/living/carbon/human/H = target
H.bleed_rate = max( (H.bleed_rate - 3), 0)
return ..()
//retract skin
/datum/surgery_step/retract_skin
name = "retract skin"
implements = list(/obj/item/retractor = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35)
time = 24
/datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to retract the skin in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].",
"[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].")
//close incision
/datum/surgery_step/close
name = "mend incision"
implements = list(/obj/item/cautery = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70,
/obj/item = 30) // 30% success with any hot item.
time = 24
/datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to mend the incision in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].",
"[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
return tool.is_hot()
return TRUE
/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(45,0)
if (ishuman(target))
var/mob/living/carbon/human/H = target
H.bleed_rate = max( (H.bleed_rate - 3), 0)
return ..()
//saw bone
/datum/surgery_step/saw
name = "saw bone"
implements = list(/obj/item/circular_saw = 100, /obj/item/melee/transforming/energy/sword/cyborg/saw = 100,
/obj/item/melee/arm_blade = 75, /obj/item/mounted_chainsaw = 65, /obj/item/twohanded/required/chainsaw = 50,
/obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 35, /obj/item/kitchen/knife/butcher = 25)
time = 54
/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to saw through the bone in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].",
"[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
target.apply_damage(50, BRUTE, "[target_zone]")
display_results(user, target, "<span class='notice'>You saw [target]'s [parse_zone(target_zone)] open.</span>",
"[user] saws [target]'s [parse_zone(target_zone)] open!",
"[user] saws [target]'s [parse_zone(target_zone)] open!")
return 1
//drill bone
/datum/surgery_step/drill
name = "drill bone"
implements = list(/obj/item/surgicaldrill = 100, /obj/item/screwdriver/power = 80, /obj/item/pickaxe/drill = 60, /obj/item/mecha_parts/mecha_equipment/drill = 60, TOOL_SCREWDRIVER = 20)
time = 30
/datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to drill into the bone in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].",
"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You drill into [target]'s [parse_zone(target_zone)].</span>",
"[user] drills into [target]'s [parse_zone(target_zone)]!",
"[user] drills into [target]'s [parse_zone(target_zone)]!")
return 1