2d32be1904
* Removes repeated line * Description change for clothing items that can only store specific items * Get all children of can_hold listed items. * can_hold only needs the top most item, child items are dealt automatically * cant_hold related change * Text change * Moves the item check to the line above, and removes the current. * Same changes, but to belt/wallet code. * Change to using signals instead * Generic signal on datum/topic * Cache typecache, and small signal change * Small argument tweaks and remove unneeded lists * Change to proc * Change call can_holds/cant_holds to use new proc * initial, and cleaned up display code * Null check
28 lines
836 B
Plaintext
28 lines
836 B
Plaintext
/*****************************Money bag********************************/
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/obj/item/storage/bag/money
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name = "money bag"
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icon_state = "moneybag"
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force = 10
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throwforce = 0
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resistance_flags = FLAMMABLE
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max_integrity = 100
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/bag/money/Initialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.max_items = 40
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STR.max_combined_w_class = 40
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STR.set_holdable(list(/obj/item/coin, /obj/item/stack/spacecash, /obj/item/holochip))
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/obj/item/storage/bag/money/vault/PopulateContents()
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new /obj/item/coin/silver(src)
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new /obj/item/coin/silver(src)
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new /obj/item/coin/silver(src)
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new /obj/item/coin/silver(src)
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new /obj/item/coin/gold(src)
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new /obj/item/coin/gold(src)
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new /obj/item/coin/adamantine(src)
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