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8a474c735574e9a324a5c1d80d8779baae291663
kiwistation
/
code
/
game
/
mecha
T
History
Giacomand
29424a34bf
Merge pull request
#905
from Aranclanos/MachineryTopic
...
Machinery Topic(): mob and self checks fix.
2013-07-24 01:23:30 -07:00
..
combat
Added admin logs for mechs.
2013-06-22 04:14:44 -03:00
equipment
Added admin logs for mechs.
2013-06-22 04:14:44 -03:00
medical
Moves /obj/effect/decal/mecha_wreckage to /obj/structure/mecha_wreckage. Does not update the map.
2013-04-27 09:30:21 +10:00
working
Moves /obj/effect/decal/mecha_wreckage to /obj/structure/mecha_wreckage. Does not update the map.
2013-04-27 09:30:21 +10:00
mech_bay.dm
Merge pull request
#905
from Aranclanos/MachineryTopic
2013-07-24 01:23:30 -07:00
mech_fabricator.dm
Made all the machinery use ..() on the Topic(), instead of having a copy pasta everywhere to see if the human is dead or others. This will stop dead AIs interacting with machineries or others.
2013-07-03 13:16:53 -03:00
mecha_construction_paths.dm
Corrected text for prying off armour layers from mechs.
2013-07-12 07:36:27 +01:00
mecha_control_console.dm
Committing suomynonAyletamitlU's storage item standardisation commit:
http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
2013-01-08 19:11:56 +00:00
mecha_parts.dm
Runtime fixes for building computers with mech boards or an AI core circuit. I changed their board_type to "other" instead of the default one, "computer"
2013-01-18 22:10:36 +00:00
mecha_wreckage.dm
Fixes monkeyVsFoodProcessor properly - blood buckets are now created with dna.
2013-06-22 17:35:34 +01:00
mecha.dm
Fixed a bug with the revert power leaving behind icon-less blobs.
2013-07-10 05:10:14 +01:00