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kiwistation/code/game/objects/items/devices/chameleonproj.dm
T
MrPerson 9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00

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/obj/item/device/chameleon
name = "chameleon-projector"
icon_state = "shield0"
flags = CONDUCT
slot_flags = SLOT_BELT
item_state = "electronic"
throwforce = 5.0
throw_speed = 3
throw_range = 5
w_class = 2.0
origin_tech = "syndicate=4;magnets=4"
var/can_use = 1
var/obj/effect/dummy/chameleon/active_dummy = null
var/saved_item = /obj/item/weapon/cigbutt
var/saved_icon = 'icons/obj/clothing/masks.dmi'
var/saved_icon_state = "cigbutt"
var/saved_overlays
/obj/item/device/chameleon/dropped()
disrupt()
/obj/item/device/chameleon/equipped()
disrupt()
/obj/item/device/chameleon/attack_self()
toggle()
/obj/item/device/chameleon/afterattack(atom/target, mob/user , proximity)
if(!proximity) return
if(!active_dummy)
if(istype(target,/obj/item) && !istype(target, /obj/item/weapon/disk/nuclear))
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
user << "\blue Scanned [target]."
saved_item = target.type
saved_icon = target.icon
saved_icon_state = target.icon_state
saved_overlays = target.overlays
/obj/item/device/chameleon/proc/toggle()
if(!can_use || !saved_item) return
if(active_dummy)
eject_all()
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
qdel(active_dummy)
active_dummy = null
usr << "\blue You deactivate the [src]."
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
spawn(8) T.delete()
else
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/O = new saved_item(src)
if(!O) return
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src)
qdel(O)
usr << "\blue You activate the [src]."
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
spawn(8) T.delete()
/obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1)
if(active_dummy)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()
eject_all()
if(delete_dummy)
qdel(active_dummy)
active_dummy = null
can_use = 0
spawn(50) can_use = 1
/obj/item/device/chameleon/proc/eject_all()
for(var/atom/movable/A in active_dummy)
A.loc = active_dummy.loc
if(ismob(A))
var/mob/M = A
M.reset_view(null)
/obj/effect/dummy/chameleon
name = ""
desc = ""
density = 0
anchored = 1
var/can_move = 1
var/obj/item/device/chameleon/master = null
/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/device/chameleon/C)
name = O.name
desc = O.desc
icon = new_icon
icon_state = new_iconstate
overlays = new_overlays
dir = O.dir
M.loc = src
master = C
master.active_dummy = src
/obj/effect/dummy/chameleon/attackby()
for(var/mob/M in src)
M << "\red Your chameleon-projector deactivates."
master.disrupt()
/obj/effect/dummy/chameleon/attack_hand()
for(var/mob/M in src)
M << "\red Your chameleon-projector deactivates."
master.disrupt()
/obj/effect/dummy/chameleon/ex_act()
for(var/mob/M in src)
M << "\red Your chameleon-projector deactivates."
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
for(var/mob/M in src)
M << "\red Your chameleon-projector deactivates."
..()
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
if(istype(loc, /turf/space)) return //No magical space movement!
if(can_move)
can_move = 0
switch(user.bodytemperature)
if(300 to INFINITY)
spawn(10) can_move = 1
if(295 to 300)
spawn(13) can_move = 1
if(280 to 295)
spawn(16) can_move = 1
if(260 to 280)
spawn(20) can_move = 1
else
spawn(25) can_move = 1
step(src, direction)
return
/obj/effect/dummy/chameleon/Destroy()
master.disrupt(0)
..()