bb9c09df46
*TABLEPASS was already totally obsolete. FPRINT was used, but it was on virtually everything anyway. Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense. If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
101 lines
3.2 KiB
Plaintext
101 lines
3.2 KiB
Plaintext
//In this file: Plastic explosives (C4) and Syndicate Bombs
|
|
|
|
/obj/item/weapon/plastique
|
|
name = "plastic explosives"
|
|
desc = "Used to put holes in specific areas without too much extra hole."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/assemblies.dmi'
|
|
icon_state = "plastic-explosive0"
|
|
item_state = "plasticx"
|
|
flags = NOBLUDGEON
|
|
w_class = 2.0
|
|
origin_tech = "syndicate=2"
|
|
var/datum/wires/explosive/plastic/wires = null
|
|
var/timer = 10
|
|
var/atom/target = null
|
|
var/open_panel = 0
|
|
|
|
/obj/item/weapon/plastique/New()
|
|
wires = new(src)
|
|
..()
|
|
|
|
/obj/item/weapon/plastique/suicide_act(var/mob/user)
|
|
. = (BRUTELOSS)
|
|
viewers(user) << "\red <b>[user] activates the C4 and holds it above his head! It looks like \he's going out with a bang!</b>"
|
|
var/message_say = "FOR NO RAISIN!"
|
|
if(user.mind)
|
|
if(user.mind.special_role)
|
|
var/role = lowertext(user.mind.special_role)
|
|
if(role == "traitor" || role == "syndicate")
|
|
message_say = "FOR THE SYNDICATE!"
|
|
else if(role == "changeling")
|
|
message_say = "FOR THE HIVE!"
|
|
else if(role == "cultist")
|
|
message_say = "FOR NARSIE!"
|
|
user.say(message_say)
|
|
target = user
|
|
explode(get_turf(user))
|
|
return .
|
|
|
|
/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
|
|
if(istype(I, /obj/item/weapon/screwdriver))
|
|
open_panel = !open_panel
|
|
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
|
|
else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler ))
|
|
wires.Interact(user)
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/plastique/attack_self(mob/user as mob)
|
|
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
|
|
if(user.get_active_hand() == src)
|
|
newtime = Clamp(newtime, 10, 60000)
|
|
timer = newtime
|
|
user << "Timer set for [timer] seconds."
|
|
|
|
/obj/item/weapon/plastique/afterattack(atom/target as obj|turf, mob/user as mob, flag)
|
|
if (!flag)
|
|
return
|
|
if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/))
|
|
return
|
|
user << "Planting explosives..."
|
|
if(ismob(target))
|
|
add_logs(user, target, "tried to plant explosives on", object="[name]")
|
|
user.visible_message("\red [user.name] is trying to plant some kind of explosive on [target.name]!")
|
|
|
|
|
|
if(do_after(user, 50) && in_range(user, target))
|
|
user.drop_item()
|
|
src.target = target
|
|
loc = null
|
|
|
|
if (ismob(target))
|
|
add_logs(user, target, "planted [name] on")
|
|
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
|
|
|
|
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
|
|
user << "Bomb has been planted. Timer counting down from [timer]."
|
|
spawn(timer*10)
|
|
explode(get_turf(target))
|
|
|
|
/obj/item/weapon/plastique/proc/explode(var/location)
|
|
|
|
if(!target)
|
|
target = get_atom_on_turf(src)
|
|
if(!target)
|
|
target = src
|
|
if(location)
|
|
explosion(location, -1, -1, 4, 4)
|
|
|
|
if(target)
|
|
if (istype(target, /turf/simulated/wall))
|
|
target:dismantle_wall(1)
|
|
else
|
|
target.ex_act(1)
|
|
if (isobj(target))
|
|
if (target)
|
|
del(target)
|
|
del(src)
|
|
|
|
/obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
|
|
return |