32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
/obj/item/weapon/gun/energy/pulse_rifle
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name = "pulse rifle"
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desc = "A heavy-duty, pulse-based energy weapon, preferred by front-line combat personnel."
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icon_state = "pulse"
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item_state = null //so the human update icon uses the icon_state instead.
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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cell_type = "/obj/item/weapon/cell/super"
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/obj/item/weapon/gun/energy/pulse_rifle/attack_self(mob/living/user as mob)
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select_fire(user)
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/obj/item/weapon/gun/energy/pulse_rifle/destroyer
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name = "pulse destroyer"
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desc = "A heavy-duty, pulse-based energy weapon."
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cell_type = "/obj/item/weapon/cell/infinite"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse)
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/obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob)
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user << "\red [src.name] has three settings, and they are all DESTROY."
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/obj/item/weapon/gun/energy/pulse_rifle/M1911
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name = "m1911-P"
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desc = "It's not the size of the gun, it's the size of the hole it puts through people."
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icon_state = "m1911-p"
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cell_type = "/obj/item/weapon/cell/infinite"
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