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kiwistation/code/modules/projectiles/guns/energy/pulse.dm
T
2013-12-30 16:30:36 -08:00

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/obj/item/weapon/gun/energy/pulse_rifle
name = "pulse rifle"
desc = "A heavy-duty, pulse-based energy weapon, preferred by front-line combat personnel."
icon_state = "pulse"
item_state = null //so the human update icon uses the icon_state instead.
force = 10
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
cell_type = "/obj/item/weapon/cell/super"
/obj/item/weapon/gun/energy/pulse_rifle/attack_self(mob/living/user as mob)
select_fire(user)
/obj/item/weapon/gun/energy/pulse_rifle/destroyer
name = "pulse destroyer"
desc = "A heavy-duty, pulse-based energy weapon."
cell_type = "/obj/item/weapon/cell/infinite"
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse)
/obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob)
user << "\red [src.name] has three settings, and they are all DESTROY."
/obj/item/weapon/gun/energy/pulse_rifle/M1911
name = "m1911-P"
desc = "It's not the size of the gun, it's the size of the hole it puts through people."
icon_state = "m1911-p"
cell_type = "/obj/item/weapon/cell/infinite"