Files
kiwistation/code/modules/projectiles/projectile/change.dm
T
Incoming ac1a96fd43 feature: renames the monkeyizing var to "notransform" since that's how it was being used in the code, as a flag to tell code to ignore transformation (initially because they were already turning into a monkey).
bugfix: gives notransform to etheral jaunting based on an observed edge case where a wizard was staff of changed while starting a jaunt and got stuck in bluespace for the rest of the round

meta: modified revive() so I could remove all that horrible snowflake I introduced to let reviving simple mobs come back
2013-12-19 11:50:33 -05:00

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/obj/item/projectile/change
name = "bolt of change"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
flag = "energy"
on_hit(var/atom/change)
wabbajack(change)
/obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list)
if(istype(M, /mob/living) && M.stat != DEAD)
if(M.notransform) return
M.notransform = 1
M.canmove = 0
M.icon = null
M.overlays.Cut()
M.invisibility = 101
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi) del(Robot.mmi)
else
for(var/obj/item/W in M)
if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something
del(W)
continue
W.layer = initial(W.layer)
W.loc = M.loc
W.dropped(M)
var/mob/living/new_mob
var/randomize = pick("monkey","robot","slime","xeno","human","animal")
switch(randomize)
if("monkey")
new_mob = new /mob/living/carbon/monkey(M.loc)
new_mob.universal_speak = 1
if("robot")
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi = new /obj/item/device/mmi(new_mob)
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
if(prob(50)) new_mob = new /mob/living/carbon/slime/adult(M.loc)
else new_mob = new /mob/living/carbon/slime(M.loc)
new_mob.universal_speak = 1
if("xeno")
if(prob(50))
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
new_mob.universal_speak = 1
/*var/alien_caste = pick("Hunter","Sentinel","Drone","Larva")
switch(alien_caste)
if("Hunter") new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
if("Sentinel") new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
if("Drone") new_mob = new /mob/living/carbon/alien/humanoid/drone(M.loc)
else new_mob = new /mob/living/carbon/alien/larva(M.loc)
new_mob.universal_speak = 1*/
if("animal")
var/animal = pick("parrot","corgi","crab","pug","cat","carp","bear","mushroom","tomato","mouse","chicken","cow","lizard","chick")
switch(animal)
if("parrot") new_mob = new /mob/living/simple_animal/parrot(M.loc)
if("corgi") new_mob = new /mob/living/simple_animal/corgi(M.loc)
if("crab") new_mob = new /mob/living/simple_animal/crab(M.loc)
if("pug") new_mob = new /mob/living/simple_animal/pug(M.loc)
if("cat") new_mob = new /mob/living/simple_animal/cat(M.loc)
if("carp") new_mob = new /mob/living/simple_animal/hostile/carp(M.loc)
if("bear") new_mob = new /mob/living/simple_animal/hostile/bear(M.loc)
if("mushroom") new_mob = new /mob/living/simple_animal/mushroom(M.loc)
if("tomato") new_mob = new /mob/living/simple_animal/tomato(M.loc)
if("mouse") new_mob = new /mob/living/simple_animal/mouse(M.loc)
if("chicken") new_mob = new /mob/living/simple_animal/chicken(M.loc)
if("cow") new_mob = new /mob/living/simple_animal/cow(M.loc)
if("lizard") new_mob = new /mob/living/simple_animal/lizard(M.loc)
else new_mob = new /mob/living/simple_animal/chick(M.loc)
new_mob.universal_speak = 1
if("human")
new_mob = new /mob/living/carbon/human(M.loc)
var/datum/preferences/A = new() //Randomize appearance for the human
A.copy_to(new_mob)
var/mob/living/carbon/human/H = new_mob
ready_dna(H)
if(H.dna)
H.dna.mutantrace = pick("lizard","golem","slime","plant","fly","shadow","adamantine","skeleton",8;"")
H.update_body()
else
return
for (var/obj/effect/proc_holder/spell/S in M.spell_list)
new_mob.spell_list += new S.type
new_mob.a_intent = "harm"
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
new_mob << "<B>Your form morphs into that of a [randomize].</B>"
del(M)
return new_mob