5ed195ccc5
*Added extra hammer and gavel to the courtroom locker *Added a fluff book to the vault safe *Added three power control boards to the derelict *Fixed disconnected APC in secure lab / xenobiology *Fixed bar camera names *Fixed name of newly added basketball *Fixed item path compile issue with biohazard lockers in medbay
34 lines
1.0 KiB
Plaintext
34 lines
1.0 KiB
Plaintext
/*
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The /tg/ codebase currently requires you to have 7 z-levels of the same size dimensions.
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z-level order is important, the order you put them in inside this file will determine what z level number they are assigned ingame.
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Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
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current as of 2014/11/24
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z1 = station
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z2 = centcomm
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z3 = derelict telecomms satellite
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z4 = derelict station
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z5 = mining
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z6 = empty space
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z7 = empty space
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*/
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#if !defined(MAP_FILE)
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#include "map_files\MetaStation\MetaStation.v41A.II.dmm"
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#include "map_files\MetaStation\z2.dmm"
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#include "map_files\MetaStation\z3.dmm"
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#include "map_files\MetaStation\z4.dmm"
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#include "map_files\MetaStation\z5.dmm"
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#include "map_files\generic\z6.dmm"
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#include "map_files\generic\z7.dmm"
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#define MAP_FILE "MetaStation.v41A.II.dmm"
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#define MAP_NAME "MetaStation"
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#elif !defined(MAP_OVERRIDE)
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#warn a map has already been included, ignoring MetaStation.
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#endif
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