29 lines
1.2 KiB
Plaintext
29 lines
1.2 KiB
Plaintext
// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list
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// note: if you add more HUDs, even for non-human atoms, make sure to use unique numbers for the defines!
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// /datum/atom_hud expects these to be unique
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// these need to be strings in order to make them associative lists
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#define HEALTH_HUD "1" // dead, alive, sick, health status
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#define STATUS_HUD "2" // a simple line rounding the mob's number health
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#define ID_HUD "3" // the job asigned to your ID
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#define WANTED_HUD "4" // wanted, released, parroled, security status
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#define IMPLOYAL_HUD "5" // loyality implant
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#define IMPCHEM_HUD "6" // chemical implant
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#define IMPTRACK_HUD "7" // tracking implant
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//for antag huds. these are used at the /mob level
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#define ANTAG_HUD "8"
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//data HUD (medhud, sechud) defines
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//Don't forget to update human/New() if you change these!
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#define DATA_HUD_SECURITY_BASIC 1
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#define DATA_HUD_SECURITY_ADVANCED 2
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#define DATA_HUD_MEDICAL_BASIC 3
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#define DATA_HUD_MEDICAL_ADVANCED 4
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//antag HUD defines
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#define ANTAG_HUD_CULT 5
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#define ANTAG_HUD_REV 6
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#define ANTAG_HUD_OPS 7
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#define ANTAG_HUD_GANG_A 8
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#define ANTAG_HUD_GANG_B 9
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#define ANTAG_HUD_WIZ 10
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#define ANTAG_HUD_SHADOW 11
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