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kiwistation/code/game/gamemodes/malfunction/Malf_Modules.dm
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2015-04-09 14:57:03 -04:00

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/datum/AI_Module
var/uses = 0
var/module_name
var/mod_pick_name
var/description = ""
var/engaged = 0
var/cost = 5
var/one_time = 0
var/power_type
/datum/AI_Module/large/
uses = 1
/datum/AI_Module/small/
uses = 5
/datum/AI_Module/large/fireproof_core
module_name = "Core upgrade"
mod_pick_name = "coreup"
description = "An upgrade to improve core resistance, making it immune to fire and heat. This effect is permanent."
cost = 50
one_time = 1
power_type = /mob/living/silicon/ai/proc/fireproof_core
/mob/living/silicon/ai/proc/fireproof_core()
set category = "Malfunction"
set name = "Fireproof Core"
for(var/mob/living/silicon/ai/ai in player_list)
ai.fire_res_on_core = 1
src.verbs -= /mob/living/silicon/ai/proc/fireproof_core
src << "<span class='notice'>Core fireproofed.</span>"
/datum/AI_Module/large/upgrade_turrets
module_name = "AI Turret upgrade"
mod_pick_name = "turret"
description = "Improves the firing speed and health of all AI turrets. This effect is permanent."
cost = 50
one_time = 1
power_type = /mob/living/silicon/ai/proc/upgrade_turrets
/mob/living/silicon/ai/proc/upgrade_turrets()
set category = "Malfunction"
set name = "Upgrade Turrets"
if(!canUseTopic())
return
src.verbs -= /mob/living/silicon/ai/proc/upgrade_turrets
for(var/obj/machinery/porta_turret/turret in machines)
if(turret.ai) //Make sure only the AI's turrets are affected.
turret.health += 30
turret.shot_delay = 10 //Standard portable turret delay is 15.
src << "<span class='notice'>Turrets upgraded.</span>"
/datum/AI_Module/large/lockdown
module_name = "Hostile Station Lockdown"
mod_pick_name = "lockdown"
description = "Take control of the airlock, blast door and fire control networks, locking them down. Caution! This command also electrifies all airlocks."
cost = 20
one_time = 1
power_type = /mob/living/silicon/ai/proc/lockdown
/mob/living/silicon/ai/proc/lockdown()
set category = "Malfunction"
set name = "Initiate Hostile Lockdown"
if(!canUseTopic())
return
if(malf_cooldown)
return
var/obj/machinery/door/airlock/AL
for(var/obj/machinery/door/D in airlocks)
if(D.z != ZLEVEL_STATION && D.z != ZLEVEL_MINING)
continue
spawn()
if(istype(D, /obj/machinery/door/airlock))
AL = D
if(AL.canAIControl() && !AL.stat) //Must be powered and have working AI wire.
AL.locked = 0 //For airlocks that were bolted open.
AL.safe = 0 //DOOR CRUSH
AL.close()
AL.locked = 1 //Bolt it!
AL.lights = 0 //Stealth bolt for a classic AI door trap.
AL.secondsElectrified = -1 //Shock it!
else if(!D.stat) //So that only powered doors are closed.
D.close() //Close ALL the doors!
var/obj/machinery/computer/communications/C = locate() in machines
if(C)
C.post_status("alert", "lockdown")
src.verbs += /mob/living/silicon/ai/proc/disablelockdown
src << "<span class = 'warning'>Lockdown Initiated.</span>"
malf_cooldown = 1
spawn(30)
malf_cooldown = 0
/mob/living/silicon/ai/proc/disablelockdown()
set category = "Malfunction"
set name = "Disable Lockdown"
if(!canUseTopic())
return
if(malf_cooldown)
return
var/obj/machinery/door/airlock/AL
for(var/obj/machinery/door/D in airlocks)
spawn()
if(istype(D, /obj/machinery/door/airlock))
AL = D
if(AL.canAIControl() && !AL.stat) //Must be powered and have working AI wire.
AL.locked = 0
AL.secondsElectrified = 0
AL.open()
AL.safe = 1
AL.lights = 1 //Essentially reset the airlock to normal.
else if(!D.stat) //Opens only powered doors.
D.open() //Open everything!
src << "<span class = 'notice'>Lockdown Lifted.</span>"
malf_cooldown = 1
spawn(30)
malf_cooldown = 0
/datum/AI_Module/large/disable_rcd
module_name = "RCD disable"
mod_pick_name = "rcd"
description = "Send a specialised pulse to break all RCD devices on the station."
cost = 50
power_type = /mob/living/silicon/ai/proc/disable_rcd
/mob/living/silicon/ai/proc/disable_rcd()
set category = "Malfunction"
set name = "Disable RCDs"
if(!canUseTopic())
return
for(var/datum/AI_Module/large/disable_rcd/rcdmod in current_modules)
if(rcdmod.uses > 0)
rcdmod.uses --
for(var/obj/item/weapon/rcd/rcd in world)
rcd.disabled = 1
for(var/obj/item/mecha_parts/mecha_equipment/tool/rcd/rcd in world)
rcd.disabled = 1
src << "<span class='warning>RCD-disabling pulse emitted.</span>"
else src << "<span class='notice'>Out of uses.</span>"
/datum/AI_Module/large/break_fire_alarms
module_name = "Thermal Sensor Override"
mod_pick_name = "burnpigs"
description = "Gives you the ability to override the thermal sensors on all fire alarms. This will remove their ability to scan for fire and thus their ability to alert. \
Anyone can check the fire alarm's interface and may be tipped off by its status."
one_time = 1
cost = 25
power_type = /mob/living/silicon/ai/proc/break_fire_alarms
/mob/living/silicon/ai/proc/break_fire_alarms()
set name = "Override Thermal Sensors"
set category = "Malfunction"
if(!canUseTopic())
return
for(var/obj/machinery/firealarm/F in world)
if(F.z != ZLEVEL_STATION)
continue
F.emagged = 1
src << "<span class='notice'>All thermal sensors on the station have been disabled. Fire alerts will no longer be recognized.</span>"
src.verbs -= /mob/living/silicon/ai/proc/break_fire_alarms
/datum/AI_Module/large/break_air_alarms
module_name = "Air Alarm Safety Override"
mod_pick_name = "allow_flooding"
description = "Gives you the ability to disable safeties on all air alarms. This will allow you to use the environmental mode Flood, which disables scrubbers as well as pressure checks on vents. \
Anyone can check the air alarm's interface and may be tipped off by their nonfunctionality."
one_time = 1
cost = 50
power_type = /mob/living/silicon/ai/proc/break_air_alarms
/mob/living/silicon/ai/proc/break_air_alarms()
set name = "Disable Air Alarm Safeties"
set category = "Malfunction"
if(!canUseTopic())
return
for(var/obj/machinery/alarm/A in world)
if(A.z != ZLEVEL_STATION)
continue
A.emagged = 1
src << "<span class='notice'>All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode."
src.verbs -= /mob/living/silicon/ai/proc/break_air_alarms
/datum/AI_Module/small/overload_machine
module_name = "Machine overload"
mod_pick_name = "overload"
description = "Overloads an electrical machine, causing a small explosion. 2 uses."
uses = 2
cost = 15
power_type = /mob/living/silicon/ai/proc/overload_machine
/mob/living/silicon/ai/proc/overload_machine(obj/machinery/M as obj in world)
set name = "Overload Machine"
set category = "Malfunction"
if(!canUseTopic())
return
if (istype(M, /obj/machinery))
for(var/datum/AI_Module/small/overload_machine/overload in current_modules)
if(overload.uses > 0)
overload.uses --
audible_message("<span class='notice'>You hear a loud electrical buzzing sound!</span>")
src << "<span class='warning'>Overloading machine circuitry...</span>"
spawn(50)
if(M)
explosion(get_turf(M), 0,1,1,0)
qdel(M)
else src << "<span class='notice'>Out of uses.</span>"
else src << "<span class='notice'>That's not a machine.</span>"
/datum/AI_Module/small/override_machine
module_name = "Machine override"
mod_pick_name = "override"
description = "Overrides a machine's programming, causing it to rise up and attack everyone except other machines. 4 uses."
uses = 4
cost = 15
power_type = /mob/living/silicon/ai/proc/override_machine
/mob/living/silicon/ai/proc/override_machine(obj/machinery/M as obj in world)
set name = "Override Machine"
set category = "Malfunction"
if(!canUseTopic())
return
if (istype(M, /obj/machinery))
for(var/datum/AI_Module/small/override_machine/override in current_modules)
if(override.uses > 0)
override.uses --
audible_message("<span class='notice'>You hear a loud electrical buzzing sound!</span>")
src << "<span class='warning'>Reprogramming machine behaviour...</span>"
spawn(50)
if(M && !M.gc_destroyed)
new /mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(M), M, src, 1)
else src << "<span class='notice'>Out of uses.</span>"
else src << "<span class='notice'>That's not a machine.</span>"
/datum/AI_Module/large/place_cyborg_transformer
module_name = "Robotic Factory (Removes Shunting)"
mod_pick_name = "cyborgtransformer"
description = "Build a machine anywhere, using expensive nanomachines, that can convert a living human into a loyal cyborg slave when placed inside."
cost = 100
power_type = /mob/living/silicon/ai/proc/place_transformer
/mob/living/silicon/ai/proc/place_transformer()
set name = "Place Robotic Factory"
set category = "Malfunction"
if(!eyeobj)
return
if(!isturf(src.loc)) // AI must be in it's core.
return
var/datum/AI_Module/large/place_cyborg_transformer/PCT = locate() in src.current_modules
if(!PCT)
return
if(PCT.uses < 1)
src << "Out of uses."
return
if(!canUseTopic())
return
var/sure = alert(src, "Make sure the room it is in is big enough, there is camera vision and that there is a 1x3 area for the machine. Are you sure you want to place the machine here?", "Are you sure?", "Yes", "No")
if(sure != "Yes")
return
// Make sure there is enough room.
var/turf/middle = get_turf(eyeobj.loc)
var/list/turfs = list(middle, locate(middle.x - 1, middle.y, middle.z), locate(middle.x + 1, middle.y, middle.z))
var/alert_msg = "There isn't enough room. Make sure you are placing the machine in a clear area and on a floor."
var/datum/camerachunk/C = cameranet.getCameraChunk(middle.x, middle.y, middle.z)
if(!C.visibleTurfs[middle])
alert(src, "We cannot get camera vision of this location.")
return
for(var/T in turfs)
// Make sure the turfs are clear and the correct type.
if(!istype(T, /turf/simulated/floor))
alert(src, alert_msg)
return
var/turf/simulated/floor/F = T
for(var/atom/movable/AM in F.contents)
if(AM.density)
alert(src, alert_msg)
return
// All clear, place the transformer
new /obj/machinery/transformer/conveyor(middle)
playsound(middle, 'sound/effects/phasein.ogg', 100, 1)
src.can_shunt = 0
PCT.uses -= 1
src << "<span class='warning'>You cannot shunt anymore.</span>"
/datum/AI_Module/small/blackout
module_name = "Blackout"
mod_pick_name = "blackout"
description = "Attempts to overload the lighting circuits on the station, destroying some bulbs. 3 uses."
uses = 3
cost = 15
power_type = /mob/living/silicon/ai/proc/blackout
/mob/living/silicon/ai/proc/blackout()
set category = "Malfunction"
set name = "Blackout"
if(!canUseTopic())
return
for(var/datum/AI_Module/small/blackout/blackout in current_modules)
if(blackout.uses > 0)
blackout.uses --
for(var/obj/machinery/power/apc/apc in world)
if(prob(30*apc.overload))
apc.overload_lighting()
else apc.overload++
src << "<span class='notice'>Overcurrent applied to the powernet.</span>"
else src << "<span class='notice'>Out of uses.</span>"
/datum/AI_Module/small/reactivate_camera
module_name = "Reactivate camera"
mod_pick_name = "recam"
description = "Reactivates a currently disabled camera. 5 uses."
uses = 5
cost = 5
power_type = /mob/living/silicon/ai/proc/reactivate_camera
/mob/living/silicon/ai/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.cameras)
set name = "Reactivate Camera"
set category = "Malfunction"
if(!canUseTopic())
return
if (istype (C, /obj/machinery/camera))
for(var/datum/AI_Module/small/reactivate_camera/camera in current_modules)
if(camera.uses > 0)
if(!C.status)
C.deactivate(src)
camera.uses --
src << "<span class='notice'>Camera reactivated.</span>"
else
src << "<span class='notice'>This camera is either active, or not repairable.</span>"
else src << "<span class='notice'>Out of uses.</span>"
else src << "<span class='notice'>That's not a camera.</span>"
/datum/AI_Module/small/upgrade_camera
module_name = "Upgrade Camera"
mod_pick_name = "upgradecam"
description = "Upgrades a camera to have X-ray vision, motion sensing and be EMP-Proof. 5 uses."
uses = 5
cost = 5
power_type = /mob/living/silicon/ai/proc/upgrade_camera
/mob/living/silicon/ai/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.cameras)
set name = "Upgrade Camera"
set category = "Malfunction"
if(!canUseTopic())
return
if(istype(C))
var/datum/AI_Module/small/upgrade_camera/UC = locate(/datum/AI_Module/small/upgrade_camera) in current_modules
if(UC)
if(UC.uses > 0)
if(C.assembly)
var/upgraded = 0
if(!C.isXRay())
C.upgradeXRay()
//Update what it can see.
cameranet.updateVisibility(C, 0)
upgraded = 1
if(!C.isEmpProof())
C.upgradeEmpProof()
upgraded = 1
if(!C.isMotion())
C.upgradeMotion()
upgraded = 1
// Add it to machines that process
SSmachine.processing |= C//machines |= C
if(upgraded)
UC.uses --
C.visible_message("<span class='notice'>\icon[C] *beep*</span>")
src << "<span class='notice'>Camera successully upgraded!</span>"
else
src << "<span class='notice'>This camera is already upgraded!</span>"
else
src << "<span class='notice'>Out of uses.</span>"
/datum/module_picker
var/temp = null
var/processing_time = 100
var/list/possible_modules = list()
/datum/module_picker/New()
for(var/type in typesof(/datum/AI_Module))
var/datum/AI_Module/AM = new type
if(AM.power_type != null)
src.possible_modules += AM
/datum/module_picker/proc/remove_verbs(var/mob/living/silicon/ai/A)
for(var/datum/AI_Module/AM in possible_modules)
A.verbs.Remove(AM.power_type)
/datum/module_picker/proc/use(user as mob)
var/dat
dat = "<B>Select use of processing time: (currently #[src.processing_time] left.)</B><BR>"
dat += "<HR>"
dat += "<B>Install Module:</B><BR>"
dat += "<I>The number afterwards is the amount of processing time it consumes.</I><BR>"
for(var/datum/AI_Module/large/module in src.possible_modules)
dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A><A href='byond://?src=\ref[src];showdesc=[module.mod_pick_name]'>\[?\]</A> ([module.cost])<BR>"
for(var/datum/AI_Module/small/module in src.possible_modules)
dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A><A href='byond://?src=\ref[src];showdesc=[module.mod_pick_name]'>\[?\]</A> ([module.cost])<BR>"
dat += "<HR>"
if (src.temp)
dat += "[src.temp]"
var/datum/browser/popup = new(user, "modpicker", "Malf Module Menu")
popup.set_content(dat)
popup.open()
return
/datum/module_picker/Topic(href, href_list)
..()
if(!isAI(usr))
return
var/mob/living/silicon/ai/A = usr
if(A.stat == DEAD)
A <<"You are already dead!" //Omae Wa Mou Shindeiru
return
for(var/datum/AI_Module/AM in possible_modules)
if (href_list[AM.mod_pick_name])
// Cost check
if(AM.cost > src.processing_time)
temp = "You cannot afford this module."
break
// Add new uses if we can, and it is allowed.
var/datum/AI_Module/already_AM = locate(AM.type) in A.current_modules
if(already_AM)
if(!AM.one_time)
already_AM.uses += AM.uses
src.processing_time -= AM.cost
temp = "Additional use added to [already_AM.module_name]"
break
else
temp = "This module is only needed once."
break
// Give the power and take away the money.
A.verbs += AM.power_type
A.current_modules += new AM.type
temp = AM.description
src.processing_time -= AM.cost
if(href_list["showdesc"])
if(AM.mod_pick_name == href_list["showdesc"])
temp = AM.description
src.use(usr)
return