2ed906b990
Fixes heart underwear sprite being too big. Fixes being able to push a janicart through plastic flaps. Fixes ERT medic closet starting with a combat defib with no cell. Empty combat defib can now get a cell inserted. Fixes inconsistency in nukeop pinpointer upon activation, it now says standard pinpointer message plus the current mode (shuttle or disk).
283 lines
7.4 KiB
Plaintext
283 lines
7.4 KiB
Plaintext
/obj/item/weapon/pinpointer
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name = "pinpointer"
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icon = 'icons/obj/device.dmi'
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icon_state = "pinoff"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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w_class = 2.0
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item_state = "electronic"
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throw_speed = 3
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throw_range = 7
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m_amt = 500
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var/obj/item/weapon/disk/nuclear/the_disk = null
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var/active = 0
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/obj/item/weapon/pinpointer/Destroy()
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active = 0
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..()
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/obj/item/weapon/pinpointer/attack_self()
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if(!active)
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active = 1
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workdisk()
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usr << "<span class='notice'>You activate the pinpointer.</span>"
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else
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active = 0
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icon_state = "pinoff"
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usr << "<span class='notice'>You deactivate the pinpointer.</span>"
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/obj/item/weapon/pinpointer/proc/scandisk()
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if(!the_disk)
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the_disk = locate()
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/obj/item/weapon/pinpointer/proc/point_at(atom/target, spawnself = 1)
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if(!active)
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return
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if(!target)
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icon_state = "pinonnull"
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return
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var/turf/T = get_turf(target)
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var/turf/L = get_turf(src)
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if(T.z != L.z)
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icon_state = "pinonnull"
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else
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dir = get_dir(L, T)
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switch(get_dist(L, T))
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if(-1)
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icon_state = "pinondirect"
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if(1 to 8)
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icon_state = "pinonclose"
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if(9 to 16)
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icon_state = "pinonmedium"
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if(16 to INFINITY)
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icon_state = "pinonfar"
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if(spawnself)
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spawn(5)
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.()
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/obj/item/weapon/pinpointer/proc/workdisk()
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scandisk()
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point_at(the_disk, 0)
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spawn(5)
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.()
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/obj/item/weapon/pinpointer/examine(mob/user)
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..()
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for(var/obj/machinery/nuclearbomb/bomb in world)
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if(bomb.timing)
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user << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]"
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/obj/item/weapon/pinpointer/advpinpointer
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name = "advanced pinpointer"
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icon = 'icons/obj/device.dmi'
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desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal."
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var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates.
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var/turf/location = null
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var/obj/target = null
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/obj/item/weapon/pinpointer/advpinpointer/attack_self()
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if(!active)
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active = 1
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if(mode == 0)
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workdisk()
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if(mode == 1)
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point_at(location)
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if(mode == 2)
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point_at(target)
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usr << "<span class='notice'>You activate the pinpointer.</span>"
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else
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active = 0
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icon_state = "pinoff"
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usr << "<span class='notice'>You deactivate the pinpointer.</span>"
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/obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode()
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set category = "Object"
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set name = "Toggle Pinpointer Mode"
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set src in view(1)
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if(usr.stat || usr.restrained() || !usr.canmove)
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return
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active = 0
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icon_state = "pinoff"
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target=null
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location = null
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switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature"))
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if("Location")
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mode = 1
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var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num
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if(!locationx || !(usr in view(1,src)))
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return
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var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num
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if(!locationy || !(usr in view(1,src)))
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return
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var/turf/Z = get_turf(src)
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location = locate(locationx,locationy,Z.z)
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usr << "You set the pinpointer to locate [locationx],[locationy]"
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return attack_self()
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if("Disk Recovery")
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mode = 0
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return attack_self()
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if("Other Signature")
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mode = 2
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switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "" , "Item" , "DNA"))
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if("Item")
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var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in possible_items
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if(!targetitem)
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return
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target=locate(possible_items[targetitem])
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if(!target)
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usr << "Failed to locate [targetitem]!"
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return
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usr << "You set the pinpointer to locate [targetitem]"
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if("DNA")
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var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
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if(!DNAstring)
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return
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for(var/mob/living/carbon/M in mob_list)
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if(!M.dna)
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continue
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if(M.dna.unique_enzymes == DNAstring)
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target = M
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break
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return attack_self()
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///////////////////////
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//nuke op pinpointers//
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///////////////////////
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/obj/item/weapon/pinpointer/nukeop
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var/mode = 0 //Mode 0 locates disk, mode 1 locates the shuttle
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var/obj/docking_port/mobile/home
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/obj/item/weapon/pinpointer/nukeop/attack_self(mob/user as mob)
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if(!active)
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active = 1
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var/mode_text = "Authentication Disk Locator mode"
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if(!mode)
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workdisk()
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else
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mode_text = "Shuttle Locator mode"
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worklocation()
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user << "<span class='notice'>You activate the pinpointer([mode_text]).</span>"
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else
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active = 0
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icon_state = "pinoff"
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user << "<span class='notice'>You deactivate the pinpointer.</span>"
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/obj/item/weapon/pinpointer/nukeop/workdisk()
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if(!active) return
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if(mode) //Check in case the mode changes while operating
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worklocation()
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return
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if(bomb_set) //If the bomb is set, lead to the shuttle
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mode = 1 //Ensures worklocation() continues to work
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worklocation()
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) //Plays a beep
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visible_message("Shuttle Locator mode actived.") //Lets the mob holding it know that the mode has changed
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return //Get outta here
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scandisk()
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if(!the_disk)
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icon_state = "pinonnull"
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return
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dir = get_dir(src, the_disk)
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switch(get_dist(src, the_disk))
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if(0)
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icon_state = "pinondirect"
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if(1 to 8)
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icon_state = "pinonclose"
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if(9 to 16)
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icon_state = "pinonmedium"
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if(16 to INFINITY)
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icon_state = "pinonfar"
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spawn(5) .()
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/obj/item/weapon/pinpointer/nukeop/proc/worklocation()
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if(!active)
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return
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if(!mode)
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workdisk()
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return
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if(!bomb_set)
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mode = 0
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workdisk()
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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visible_message("<span class='notice'>Authentication Disk Locator mode actived.</span>")
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return
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if(!home)
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home = SSshuttle.getShuttle("syndicate")
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if(!home)
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icon_state = "pinonnull"
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return
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if(loc.z != home.z) //If you are on a different z-level from the shuttle
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icon_state = "pinonnull"
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else
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dir = get_dir(src, home)
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switch(get_dist(src, home))
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if(0)
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icon_state = "pinondirect"
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if(1 to 8)
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icon_state = "pinonclose"
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if(9 to 16)
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icon_state = "pinonmedium"
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if(16 to INFINITY)
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icon_state = "pinonfar"
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spawn(5)
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.()
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/obj/item/weapon/pinpointer/operative
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name = "operative pinpointer"
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icon = 'icons/obj/device.dmi'
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desc = "A pinpointer that leads to the first Syndicate operative detected."
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var/mob/living/carbon/nearest_op = null
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/obj/item/weapon/pinpointer/operative/attack_self()
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if(!active)
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active = 1
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workop()
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usr << "<span class='notice'>You activate the pinpointer.</span>"
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else
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active = 0
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icon_state = "pinoff"
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usr << "<span class='notice'>You deactivate the pinpointer.</span>"
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/obj/item/weapon/pinpointer/operative/proc/scan_for_ops()
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if(!nearest_op)
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for(var/mob/living/carbon/M in mob_list)
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if(M.mind in ticker.mode.syndicates)
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nearest_op = M
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/obj/item/weapon/pinpointer/operative/proc/workop()
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scan_for_ops()
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point_at(nearest_op, 0)
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spawn(5)
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.()
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/obj/item/weapon/pinpointer/operative/examine(mob/user)
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..()
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if(nearest_op != null)
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user << "Nearest operative: <b>[nearest_op]</b>."
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if(nearest_op == null && active)
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user << "No operatives detected within scanning range."
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