5f169e8e47
Remove alloweat var from masks, remove MASKCOVERSMOUTH flag from mime and clown masks so you can still eat through them. Some adjustments in surgery checks for bodyparts covered. Fixes a runtime in weapon/energy attack_verb. Humans can now CPR monkeys. Slight changes to CPR code. Fixes runtime with drones trying to do CPR. Rewrites /obj/item/weapon/reagent_containers/proc/canconsume to be less shitty. Adds an is_mouth_covered() proc to carbons to check for mask and headgear with MASKCOVERSMOUTH or HEADCOVERSMOUTH, with argument to restrict the check to only mask or only head.
177 lines
6.4 KiB
Plaintext
177 lines
6.4 KiB
Plaintext
/obj/item/weapon/lipstick
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gender = PLURAL
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name = "red lipstick"
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desc = "A generic brand of lipstick."
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icon = 'icons/obj/items.dmi'
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icon_state = "lipstick"
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w_class = 1
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var/colour = "red"
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var/open = 0
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/obj/item/weapon/lipstick/purple
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name = "purple lipstick"
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colour = "purple"
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/obj/item/weapon/lipstick/jade
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//It's still called Jade, but theres no HTML color for jade, so we use lime.
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name = "jade lipstick"
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colour = "lime"
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/obj/item/weapon/lipstick/black
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name = "black lipstick"
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colour = "black"
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/obj/item/weapon/lipstick/random
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name = "lipstick"
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/obj/item/weapon/lipstick/random/New()
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colour = pick("red","purple","lime","black","green","blue","white")
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name = "[colour] lipstick"
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/obj/item/weapon/lipstick/attack_self(mob/user)
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overlays.Cut()
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user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
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open = !open
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if(open)
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var/image/colored = image("icon"='icons/obj/items.dmi', "icon_state"="lipstick_uncap_color")
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colored.color = colour
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icon_state = "lipstick_uncap"
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overlays += colored
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else
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icon_state = "lipstick"
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/obj/item/weapon/lipstick/attack(mob/M, mob/user)
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if(!open) return
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if(!istype(M, /mob)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.is_mouth_covered())
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user << "<span class='notice'>Remove [ H == user ? "your" : "their" ] mask!</span>"
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return
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if(H.lip_style) //if they already have lipstick on
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user << "<span class='notice'>You need to wipe off the old lipstick first!</span>"
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return
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if(H == user)
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user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
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"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
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H.lip_style = "lipstick"
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H.lip_color = colour
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You begin to apply \the [src].</span>")
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if(do_after(user, 20) && do_after(H, 20, 5, 0)) //user needs to keep their active hand, H does not.
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user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You apply \the [src].</span>")
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H.lip_style = "lipstick"
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H.lip_color = colour
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H.update_body()
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else
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user << "<span class='notice'>Where are the lips on that?</span>"
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//you can wipe off lipstick with paper!
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/obj/item/weapon/paper/attack(mob/M, mob/user)
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if(user.zone_sel.selecting == "mouth")
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if(!ismob(M))
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return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H == user)
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user << "<span class='notice'>You wipe off the lipstick with [src].</span>"
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H.lip_style = null
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to wipe [H]'s lipstick off with \the [src].</span>", \
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"<span class='notice'>You begin to wipe off [H]'s lipstick.</span>")
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if(do_after(user, 10) && do_after(H, 10, 5, 0)) //user needs to keep their active hand, H does not.
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user.visible_message("<span class='notice'>[user] wipes [H]'s lipstick off with \the [src].</span>", \
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"<span class='notice'>You wipe off [H]'s lipstick.</span>")
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H.lip_style = null
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H.update_body()
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else
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..()
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/obj/item/weapon/razor
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name = "electric razor"
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desc = "The latest and greatest power razor born from the science of shaving."
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icon = 'icons/obj/items.dmi'
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icon_state = "razor"
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flags = CONDUCT
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w_class = 1
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/obj/item/weapon/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
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if(location == "mouth")
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H.facial_hair_style = "Shaved"
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else
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H.hair_style = "Skinhead"
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H.update_hair()
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playsound(loc, 'sound/items/Welder2.ogg', 20, 1)
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/obj/item/weapon/razor/attack(mob/M, mob/user)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/location = user.zone_sel.selecting
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if(location == "mouth")
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if(!get_location_accessible(H, location))
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user << "<span class='notice'>The mask is in the way.</span>"
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return
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if(H.facial_hair_style == "Shaved")
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user << "<span class='notice'>Already clean-shaven.</span>"
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='notice'>[user] starts to shave their facial hair with [src].</span>", \
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"<span class='notice'>You take a moment to shave your facial hair with [src].</span>")
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if(do_after(user, 50))
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user.visible_message("<span class='notice'>[user] shaves his facial hair clean with [src].</span>", \
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"<span class='notice'>You finish shaving with [src]. Fast and clean!</span>")
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shave(H, location)
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else
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var/turf/H_loc = H.loc
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user.visible_message("<span class='warning'>[user] tries to shave [H]'s facial hair with [src].</span>", \
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"<span class='notice'>You start shaving [H]'s facial hair.</span>")
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if(do_after(user, 50))
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if(H_loc == H.loc)
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user.visible_message("<span class='warning'>[user] shaves off [H]'s facial hair with [src].</span>", \
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"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
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shave(H, location)
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else if(location == "head")
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if(!get_location_accessible(H, location))
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user << "<span class='notice'>The headgear is in the way.</span>"
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return
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if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead")
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user << "<span class='notice'>There is not enough hair left to shave!</span>"
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='notice'>[user] starts to shave their head with [src].</span>", \
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"<span class='notice'>You start to shave your head with [src].</span>")
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if(do_after(user, 50))
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user.visible_message("<span class='notice'>[user] shaves his head with [src].</span>", \
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"<span class='notice'>You finish shaving with [src].</span>")
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shave(H, location)
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else
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var/turf/H_loc = H.loc
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user.visible_message("<span class='warning'>[user] tries to shave [H]'s head with [src]!</span>", \
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"<span class='notice'>You start shaving [H]'s head.</span>")
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if(do_after(user, 50))
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if(H_loc == H.loc)
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user.visible_message("<span class='warning'>[user] shaves [H]'s head bald with [src]!</span>", \
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"<span class='notice'>You shave [H]'s head bald.</span>")
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shave(H, location)
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else
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..()
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else
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..() |