167 lines
4.8 KiB
Plaintext
167 lines
4.8 KiB
Plaintext
/obj/item/weapon/tank/jetpack
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name = "jetpack (empty)"
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desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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w_class = 4.0
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item_state = "jetpack"
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distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
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action_button_name = "Toggle Jetpack"
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var/datum/effect/effect/system/ion_trail_follow/ion_trail
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var/on = 0.0
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var/stabilization_on = 0
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var/volume_rate = 500 //Needed for borg jetpack transfer
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/obj/item/weapon/tank/jetpack/New()
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..()
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ion_trail = new /datum/effect/effect/system/ion_trail_follow()
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ion_trail.set_up(src)
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/obj/item/weapon/tank/jetpack/verb/toggle_rockets()
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set name = "Toggle Jetpack Stabilization"
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set category = "Object"
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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src.stabilization_on = !( src.stabilization_on )
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usr << "You toggle the stabilization [stabilization_on? "on":"off"]."
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return
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/obj/item/weapon/tank/jetpack/verb/toggle()
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set name = "Toggle Jetpack"
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set category = "Object"
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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on = !on
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if(on)
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icon_state = "[icon_state]-on"
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// item_state = "[item_state]-on"
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ion_trail.start()
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else
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icon_state = initial(icon_state)
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// item_state = initial(item_state)
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ion_trail.stop()
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usr << "You toggle the jetpack [on? "on":"off"]."
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return
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/obj/item/weapon/tank/jetpack/proc/allow_thrust(num, mob/living/user as mob)
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if(!(src.on))
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return 0
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if((num < 0.005 || src.air_contents.total_moles() < num))
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src.ion_trail.stop()
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return 0
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var/datum/gas_mixture/G = src.air_contents.remove(num)
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var/allgases = G.carbon_dioxide + G.nitrogen + G.oxygen + G.toxins //fuck trace gases -Pete
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if(allgases >= 0.005)
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return 1
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qdel(G)
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return
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/obj/item/weapon/tank/jetpack/ui_action_click()
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toggle()
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/obj/item/weapon/tank/jetpack/void
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name = "void jetpack (oxygen)"
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desc = "It works well in a void."
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icon_state = "jetpack-void"
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item_state = "jetpack-void"
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/obj/item/weapon/tank/jetpack/void/New()
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..()
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air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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/obj/item/weapon/tank/jetpack/oxygen
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name = "jetpack (oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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item_state = "jetpack"
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/obj/item/weapon/tank/jetpack/oxygen/New()
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..()
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air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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/obj/item/weapon/tank/jetpack/oxygen/harness
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name = "jet harness (oxygen)"
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desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
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icon_state = "jetpack-mini"
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item_state = "jetpack-mini"
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volume = 40
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throw_range = 7
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w_class = 3
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/obj/item/weapon/tank/jetpack/carbondioxide
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name = "jetpack (carbon dioxide)"
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desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
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distribute_pressure = 0
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icon_state = "jetpack-black"
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item_state = "jetpack-black"
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/obj/item/weapon/tank/jetpack/carbondioxide/New()
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..()
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ion_trail = new /datum/effect/effect/system/ion_trail_follow()
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ion_trail.set_up(src)
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air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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/obj/item/weapon/tank/jetpack/suit
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name = "suit inbuilt jetpack"
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desc = "A device that will use your internals tank as a gas source for propulsion."
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icon_state = "jetpack-void"
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item_state = "jetpack-void"
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var/obj/item/weapon/tank/internals/tank = null
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/obj/item/weapon/tank/jetpack/suit/New()
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..()
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SSobj.processing -= src
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air_contents = null
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/obj/item/weapon/tank/jetpack/suit/toggle()
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set name = "Toggle Jetpack"
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set category = "Object"
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if(istype(loc.loc,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = loc.loc
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if(!H.wear_suit)
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H << "You must be wearing the suit to use the inbuilt jetpack."
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return
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if(!istype(H.s_store,/obj/item/weapon/tank/internals))
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H << "You must have a tank in your suit's storage to use the inbuilt jetpack."
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return
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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on = !on
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if(on)
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ion_trail.start()
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tank = H.s_store
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air_contents = tank.air_contents
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SSobj.processing |= src
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icon_state = "[icon_state]-on"
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else
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turn_off()
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H << "You toggle the inbuilt jetpack [on? "on":"off"]."
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/obj/item/weapon/tank/jetpack/suit/proc/turn_off()
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on = 0
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SSobj.processing -= src
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ion_trail.stop()
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air_contents = null
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tank = null
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icon_state = initial(icon_state)
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/obj/item/weapon/tank/jetpack/suit/process()
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if(!istype(loc.loc,/mob/living/carbon/human))
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turn_off()
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return
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var/mob/living/carbon/human/H = loc.loc
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if(!tank || tank != H.s_store)
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turn_off()
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return
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..() |