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kiwistation/code/modules/mob/living/emote.dm
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2015-03-31 20:13:09 -07:00

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//This only assumes that the mob has a body and face with at least one mouth.
//Things like airguitar can be done without arms, and the flap thing makes so little sense it's a keeper.
//Intended to be called by a higher up emote proc if the requested emote isn't in the custom emotes.
/mob/living/emote(var/act, var/m_type=1, var/message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
act = copytext(act,1,length(act))
switch(act)//Hello, how would you like to order? Alphabetically!
if ("aflap")
if (!src.restrained())
message = "<B>[src]</B> flaps its wings ANGRILY!"
m_type = 2
if ("blush")
message = "<B>[src]</B> blushes."
m_type = 1
if ("bow")
if (!src.buckled)
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> bows to [param]."
else
message = "<B>[src]</B> bows."
m_type = 1
if ("burp")
message = "<B>[src]</B> burps."
m_type = 2
if ("choke")
message = "<B>[src]</B> chokes!"
m_type = 2
if ("chuckle")
message = "<B>[src]</B> chuckles."
m_type = 2
if ("collapse")
Paralyse(2)
message = "<B>[src]</B> collapses!"
m_type = 2
if ("cough")
message = "<B>[src]</B> coughs!"
m_type = 2
if ("dance")
if (!src.restrained())
message = "<B>[src]</B> dances around happily."
m_type = 1
if ("deathgasp")
message = "<B>[src]</B> seizes up and falls limp, its eyes dead and lifeless..."
m_type = 1
if ("drool")
message = "<B>[src]</B> drools."
m_type = 1
if ("faint")
message = "<B>[src]</B> faints."
if(src.sleeping)
return //Can't faint while asleep
src.sleeping += 10 //Short-short nap
m_type = 1
if ("flap")
if (!src.restrained())
message = "<B>[src]</B> flaps its wings."
m_type = 2
if ("flip")
if (!src.restrained() || !src.resting || !src.sleeping)
src.SpinAnimation(7,1)
m_type = 2
if ("frown")
message = "<B>[src]</B> frowns."
m_type = 1
if ("gasp")
message = "<B>[src]</B> gasps!"
m_type = 2
if ("giggle")
message = "<B>[src]</B> giggles."
m_type = 2
if ("glare")
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> glares at [param]."
else
message = "<B>[src]</B> glares."
if ("grin")
message = "<B>[src]</B> grins."
m_type = 1
if ("jump")
message = "<B>[src]</B> jumps!"
m_type = 1
if ("laugh")
message = "<B>[src]</B> laughs."
m_type = 2
if ("look")
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> looks at [param]."
else
message = "<B>[src]</B> looks."
m_type = 1
if ("me")
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat)
return
if(!(message))
return
else
message = "<B>[src]</B> [message]"
if ("nod")
message = "<B>[src]</B> nods."
m_type = 1
if ("point")
if (!src.restrained())
var/atom/M = null
if (param)
for (var/atom/A as mob|obj|turf in view())
if (param == A.name)
M = A
break
if (!M)
message = "<B>[src]</B> points."
else
pointed(M)
m_type = 1
if ("scream")
message = "<B>[src]</B> screams!"
m_type = 2
if ("shake")
message = "<B>[src]</B> shakes its head."
m_type = 1
if ("sigh")
message = "<B>[src]</B> sighs."
m_type = 2
if ("sit")
message = "<B>[src]</B> sits down."
m_type = 1
if ("smile")
message = "<B>[src]</B> smiles."
m_type = 1
if ("sneeze")
message = "<B>[src]</B> sneezes."
m_type = 2
if ("sniff")
message = "<B>[src]</B> sniffs."
m_type = 2
if ("snore")
message = "<B>[src]</B> snores."
m_type = 2
if ("stare")
var/M = null
if (param)
for (var/mob/A in view(1, src))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "<B>[src]</B> stares at [param]."
else
message = "<B>[src]</B> stares."
if ("sulk")
message = "<B>[src]</B> sulks down sadly."
m_type = 1
if ("sway")
message = "<B>[src]</B> sways around dizzily."
m_type = 1
if ("tremble")
message = "<B>[src]</B> trembles in fear!"
m_type = 1
if ("twitch")
message = "<B>[src]</B> twitches violently."
m_type = 1
if ("twitch_s")
message = "<B>[src]</B> twitches."
m_type = 1
if ("wave")
message = "<B>[src]</B> waves."
m_type = 1
if ("whimper")
message = "<B>[src]</B> whimpers."
m_type = 2
if ("yawn")
message = "<B>[src]</B> yawns."
m_type = 2
if ("help")
src << "Help for emotes. You can use these emotes with say \"*emote\":\n\naflap, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, dance, deathgasp, drool, flap, frown, gasp, giggle, glare-(none)/mob, grin, jump, laugh, look, me, nod, point-atom, scream, shake, sigh, sit, smile, sneeze, sniff, snore, stare-(none)/mob, sulk, sway, tremble, twitch, twitch_s, wave, whimper, yawn"
else
src << "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>"
if (message)
log_emote("[name]/[key] : [message]")
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
// Maybe some people are okay with that.
for(var/mob/M in dead_mob_list)
if(!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers and new players
var/T = get_turf(src)
if(M.stat == DEAD && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T,null)))
M.show_message(message)
if (m_type & 1)
visible_message(message)
else if (m_type & 2)
audible_message(message)