Files
kiwistation/code/modules/mob/living/simple_animal/constructs.dm
T
phil235 8499413649 Makes living/verb/resist more object oriented.
Adds a fourth mob size "MOB_SIZE_TINY" to differentiate corgi size and mouse size. (used in bear trap code)
Rewrites beartrap/Crossed() to have less istype checks.
Adds a flying var to simple animals (used in bear trap code)
Makes pulling update in living/life.dm() to fix pulling not stopping when you're incapacitated.
2015-04-06 18:45:37 +02:00

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/mob/living/simple_animal/construct
name = "Construct"
real_name = "Construct"
desc = ""
speak_emote = list("hisses")
emote_hear = list("wails","screeches")
response_help = "thinks better of touching"
response_disarm = "flails at"
response_harm = "punches"
icon = 'icons/mob/mob.dmi'
speed = 0
a_intent = "harm"
stop_automated_movement = 1
status_flags = CANPUSH
attack_sound = 'sound/weapons/punch1.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("cult")
flying = 1
var/list/construct_spells = list()
var/playstyle_string = "<B>You are a generic construct! Your job is to not exist.</B>"
/mob/living/simple_animal/construct/New()
..()
name = text("[initial(name)] ([rand(1, 1000)])")
real_name = name
for(var/spell in construct_spells)
mob_spell_list += new spell(src)
/mob/living/simple_animal/construct/death()
..(1)
new /obj/item/weapon/ectoplasm (src.loc)
visible_message("<span class='danger'>[src] collapses in a shattered heap.</span>")
ghostize()
qdel(src)
return
/mob/living/simple_animal/construct/examine(mob/user)
var/msg = "<span cass='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
if (src.health < src.maxHealth)
msg += "<span class='warning'>"
if (src.health >= src.maxHealth/2)
msg += "It looks slightly dented.\n"
else
msg += "<B>It looks severely dented!</B>\n"
msg += "</span>"
msg += "*---------*</span>"
user << msg
/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
if(istype(M, /mob/living/simple_animal/construct/builder))
adjustBruteLoss(-5)
M.emote("me", 1, "mends some of \the <EM>[src]'s</EM> wounds.")
else if(src != M)
..()
/mob/living/simple_animal/construct/bullet_act(var/obj/item/projectile/Proj)
if(!Proj)
return
if(Proj.damage_type == BURN || Proj.damage_type == BRUTE)
adjustBruteLoss(Proj.damage)
Proj.on_hit(src, 0)
return 0
/mob/living/simple_animal/construct/narsie_act()
return
/////////////////Juggernaut///////////////
/mob/living/simple_animal/construct/armored
name = "Juggernaut"
real_name = "Juggernaut"
desc = "A possessed suit of armor driven by the will of the restless dead."
icon_state = "behemoth"
icon_living = "behemoth"
maxHealth = 250
health = 250
response_harm = "harmlessly punches"
harm_intent_damage = 0
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "smashes their armored gauntlet into"
speed = 3
environment_smash = 2
attack_sound = 'sound/weapons/punch3.ogg'
status_flags = 0
mob_size = MOB_SIZE_LARGE
force_threshold = 11
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
playstyle_string = "<B>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
create shield walls and even deflect energy weapons, and rip apart enemies and walls alike.</B>"
/mob/living/simple_animal/construct/armored/bullet_act(var/obj/item/projectile/P)
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 80 - round(P.damage/3)
if(prob(reflectchance))
if(P.damage_type == BURN || P.damage_type == BRUTE)
adjustBruteLoss(P.damage * 0.5)
visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
// Find a turf near or on the original location to bounce to
if(P.starting)
var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3)
var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3)
var/turf/curloc = get_turf(src)
// redirect the projectile
P.original = locate(new_x, new_y, P.z)
P.starting = curloc
P.current = curloc
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x
return -1 // complete projectile permutation
return (..(P))
////////////////////////Wraith/////////////////////////////////////////////
/mob/living/simple_animal/construct/wraith
name = "Wraith"
real_name = "Wraith"
desc = "A wicked bladed shell contraption piloted by a bound spirit"
icon_state = "floating"
icon_living = "floating"
maxHealth = 75
health = 75
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "slashes"
speed = 0
see_in_dark = 7
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
playstyle_string = "<B>You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>"
/////////////////////////////Artificer/////////////////////////
/mob/living/simple_animal/construct/builder
name = "Artificer"
real_name = "Artificer"
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
icon_state = "artificer"
icon_living = "artificer"
maxHealth = 50
health = 50
response_harm = "viciously beats"
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "rams"
speed = 0
environment_smash = 2
attack_sound = 'sound/weapons/punch2.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser)
playstyle_string = "<B>You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \
use magic missile, repair allied constructs (by clicking on them), \
</B><I>and most important of all create new constructs</I><B> \
(Use your Artificer spell to summon a new construct shell and Summon Soulstone to create a new soulstone).</B>"
/////////////////////////////Harvester/////////////////////////
/mob/living/simple_animal/construct/harvester
name = "Harvester"
real_name = "Harvester"
desc = "A harbinger of Nar-Sie's enlightenment. It'll be all over soon."
icon_state = "harvester"
icon_living = "harvester"
maxHealth = 60
health = 60
melee_damage_lower = 1
melee_damage_upper = 5
attacktext = "prods"
speed = 0
environment_smash = 1
see_in_dark = 7
attack_sound = 'sound/weapons/tap.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable)
playstyle_string = "<B>You are a Harvester. You are not strong, but your powers of domination will assist you in your role: \
Bring those who still cling to this world of illusion back to the Geometer so they may know Truth.</B>"
/mob/living/simple_animal/construct/harvester/Process_Spacemove(var/movement_dir = 0)
return 1