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kiwistation/code/modules/projectiles/ammunition/energy.dm
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/obj/item/ammo_casing/energy
name = "energy weapon lens"
desc = "The part of the gun that makes the laser go pew"
caliber = "energy"
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
var/select_name = "energy"
var/mod_name = null
fire_sound = 'sound/weapons/Laser.ogg'
/obj/item/ammo_casing/energy/laser
projectile_type = /obj/item/projectile/beam
select_name = "kill"
/obj/item/ammo_casing/energy/lasergun
projectile_type = /obj/item/projectile/beam
e_cost = 83
select_name = "kill"
/obj/item/ammo_casing/energy/laser/hos
e_cost = 100
/obj/item/ammo_casing/energy/laser/practice
projectile_type = /obj/item/projectile/beam/practice
select_name = "practice"
/obj/item/ammo_casing/energy/laser/scatter
projectile_type = /obj/item/projectile/beam/scatter
pellets = 5
variance = 0.8
select_name = "scatter"
/obj/item/ammo_casing/energy/laser/heavy
projectile_type = /obj/item/projectile/beam/heavylaser
select_name = "anti-vehicle"
fire_sound = 'sound/weapons/lasercannonfire.ogg'
/obj/item/ammo_casing/energy/laser/pulse
projectile_type = /obj/item/projectile/beam/pulse
e_cost = 200
select_name = "DESTROY"
fire_sound = 'sound/weapons/pulse.ogg'
/obj/item/ammo_casing/energy/laser/bluetag
projectile_type = /obj/item/projectile/lasertag/bluetag
select_name = "bluetag"
/obj/item/ammo_casing/energy/laser/redtag
projectile_type = /obj/item/projectile/lasertag/redtag
select_name = "redtag"
/obj/item/ammo_casing/energy/xray
projectile_type = /obj/item/projectile/beam/xray
e_cost = 50
fire_sound = 'sound/weapons/laser3.ogg'
/obj/item/ammo_casing/energy/electrode
projectile_type = /obj/item/projectile/energy/electrode
select_name = "stun"
fire_sound = 'sound/weapons/taser.ogg'
e_cost = 200
delay = 15
/obj/item/ammo_casing/energy/electrode/gun
fire_sound = 'sound/weapons/gunshot.ogg'
e_cost = 100
/obj/item/ammo_casing/energy/electrode/hos
e_cost = 200
/obj/item/ammo_casing/energy/ion
projectile_type = /obj/item/projectile/ion
select_name = "ion"
fire_sound = 'sound/weapons/IonRifle.ogg'
/obj/item/ammo_casing/energy/declone
projectile_type = /obj/item/projectile/energy/declone
select_name = "declone"
fire_sound = 'sound/weapons/pulse3.ogg'
/obj/item/ammo_casing/energy/mindflayer
projectile_type = /obj/item/projectile/beam/mindflayer
select_name = "MINDFUCK"
fire_sound = 'sound/weapons/Laser.ogg'
/obj/item/ammo_casing/energy/flora
fire_sound = 'sound/effects/stealthoff.ogg'
/obj/item/ammo_casing/energy/flora/yield
projectile_type = /obj/item/projectile/energy/florayield
select_name = "increase yield"
mod_name = "yield"
/obj/item/ammo_casing/energy/flora/mut
projectile_type = /obj/item/projectile/energy/floramut
select_name = "induce mutations"
mod_name = "mut"
/obj/item/ammo_casing/energy/temp
projectile_type = /obj/item/projectile/temp
select_name = "freeze"
e_cost = 250
fire_sound = 'sound/weapons/pulse3.ogg'
/obj/item/ammo_casing/energy/temp/hot
projectile_type = /obj/item/projectile/temp/hot
select_name = "bake"
/obj/item/ammo_casing/energy/meteor
projectile_type = /obj/item/projectile/meteor
select_name = "goddamn meteor"
/obj/item/ammo_casing/energy/kinetic
projectile_type = /obj/item/projectile/kinetic
select_name = "kinetic"
e_cost = 500
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
/obj/item/ammo_casing/energy/disabler
projectile_type = /obj/item/projectile/beam/disabler
select_name = "disable"
e_cost = 50
fire_sound = "sound/weapons/taser2.ogg"
/obj/item/ammo_casing/energy/plasma
projectile_type = /obj/item/projectile/plasma
select_name = "plasma burst"
fire_sound = 'sound/weapons/Laser.ogg'
delay = 10
e_cost = 25
/obj/item/ammo_casing/energy/plasma/adv
projectile_type = /obj/item/projectile/plasma/adv
delay = 8
e_cost = 10
/obj/item/ammo_casing/energy/wormhole
projectile_type = /obj/item/projectile/beam/wormhole
e_cost = 0
fire_sound = "sound/weapons/pulse3.ogg"
var/obj/item/weapon/gun/energy/wormhole_projector/gun = null
select_name = "blue"
/obj/item/ammo_casing/energy/wormhole/orange
projectile_type = /obj/item/projectile/beam/wormhole/orange
select_name = "orange"
/obj/item/ammo_casing/energy/bolt
projectile_type = /obj/item/projectile/energy/bolt
select_name = "bolt"
e_cost = 500
fire_sound = 'sound/weapons/Genhit.ogg'
/obj/item/ammo_casing/energy/bolt/large
projectile_type = /obj/item/projectile/energy/bolt/large
select_name = "heavy bolt"