8b7694a9fc
Before we only warned if the wait was 1 or higher to solve issues with objects settings timers on themselves while getting qdeleted, a common enough usecase to support (even if it is annoying), but then I remembered we could check for qdestroying directly. Also fixes it so such `destory()` time timers actually run consistantly. before they would only work if called after the `..()` in `destroy()`