Files
kiwistation/code/game/objects/items/apc_frame.dm
T
Qustinnus a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00

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/obj/item/wallframe
icon = 'icons/obj/wallframe.dmi'
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2)
flags_1 = CONDUCT_1
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/result_path
var/inverse = 0 // For inverse dir frames like light fixtures.
var/pixel_shift //The amount of pixels
/obj/item/wallframe/proc/try_build(turf/on_wall, mob/user)
if(get_dist(on_wall,user)>1)
return
var/ndir = get_dir(on_wall, user)
if(!(ndir in GLOB.cardinals))
return
var/turf/T = get_turf(user)
var/area/A = get_area(T)
if(!isfloorturf(T))
to_chat(user, "<span class='warning'>You cannot place [src] on this spot!</span>")
return
if(A.always_unpowered)
to_chat(user, "<span class='warning'>You cannot place [src] in this area!</span>")
return
if(gotwallitem(T, ndir, inverse*2))
to_chat(user, "<span class='warning'>There's already an item on this wall!</span>")
return
return TRUE
/obj/item/wallframe/proc/attach(turf/on_wall, mob/user)
if(result_path)
playsound(src.loc, 'sound/machines/click.ogg', 75, TRUE)
user.visible_message("<span class='notice'>[user.name] attaches [src] to the wall.</span>",
"<span class='notice'>You attach [src] to the wall.</span>",
"<span class='hear'>You hear clicking.</span>")
var/ndir = get_dir(on_wall,user)
if(inverse)
ndir = turn(ndir, 180)
var/obj/O = new result_path(get_turf(user), ndir, TRUE)
if(pixel_shift)
switch(ndir)
if(NORTH)
O.pixel_y = pixel_shift
if(SOUTH)
O.pixel_y = -pixel_shift
if(EAST)
O.pixel_x = pixel_shift
if(WEST)
O.pixel_x = -pixel_shift
after_attach(O)
qdel(src)
/obj/item/wallframe/proc/after_attach(var/obj/O)
transfer_fingerprints_to(O)
/obj/item/wallframe/attackby(obj/item/W, mob/user, params)
..()
if(W.tool_behaviour == TOOL_SCREWDRIVER)
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user, params)
var/metal_amt = round(custom_materials[getmaterialref(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT) //Replace this shit later
var/glass_amt = round(custom_materials[getmaterialref(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT) //Replace this shit later
if(W.tool_behaviour == TOOL_WRENCH && (metal_amt || glass_amt))
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
if(metal_amt)
new /obj/item/stack/sheet/metal(get_turf(src), metal_amt)
if(glass_amt)
new /obj/item/stack/sheet/glass(get_turf(src), glass_amt)
qdel(src)
// APC HULL
/obj/item/wallframe/apc
name = "\improper APC frame"
desc = "Used for repairing or building APCs."
icon_state = "apc"
result_path = /obj/machinery/power/apc
inverse = 1
/obj/item/wallframe/apc/try_build(turf/on_wall, user)
if(!..())
return
var/turf/T = get_turf(on_wall) //the user is not where it needs to be.
var/area/A = get_area(user)
if(A.get_apc())
to_chat(user, "<span class='warning'>This area already has an APC!</span>")
return //only one APC per area
if(!A.requires_power)
to_chat(user, "<span class='warning'>You cannot place [src] in this area!</span>")
return //can't place apcs in areas with no power requirement
for(var/obj/machinery/power/terminal/E in T)
if(E.master)
to_chat(user, "<span class='warning'>There is another network terminal here!</span>")
return
else
new /obj/item/stack/cable_coil(T, 10)
to_chat(user, "<span class='notice'>You cut the cables and disassemble the unused power terminal.</span>")
qdel(E)
return TRUE
/obj/item/electronics
desc = "Looks like a circuit. Probably is."
icon = 'icons/obj/module.dmi'
icon_state = "door_electronics"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)