5665966c94
changed the var name from objectives to cult_objectives cultists hitting mobs (and only mobs) will convert any holy water to unholy water trying to summon narsie when shes not an objective will dose all the summoners with hell water chaplain with his bible can purify the unholy water in a container wrote the sac act for corgis - this will cause !!FUN!! to the sacrificer Holy water will deconvert cultists now, takes around 2 minutes Unholy water generally buffs cultists, but causes brain damage. Its very poisonous to non-cultists. Hell water - this is a punishment reagent, amongst other bad affects chiefy it (re)sets people on fire Misc: Fixed hyperzine being double consumed.
122 lines
4.4 KiB
Plaintext
122 lines
4.4 KiB
Plaintext
/obj/item/weapon/storage/bible
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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throw_speed = 2
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throw_range = 5
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w_class = 3.0
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/weapon/storage/bible/booze
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name = "bible"
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desc = "To be applied to the head repeatedly."
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icon_state ="bible"
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/obj/item/weapon/storage/bible/booze/New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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new /obj/item/weapon/spacecash(src)
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/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/heal_amt = 10
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for(var/obj/item/organ/limb/affecting in H.organs)
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if(affecting.status == ORGAN_ORGANIC) //No Bible can heal a robotic arm!
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if(affecting.heal_damage(heal_amt, heal_amt, 0))
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H.update_damage_overlays(0)
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return
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/obj/item/weapon/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
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var/chaplain = 0
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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chaplain = 1
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add_logs(user, M, "attacked", object="[src.name]")
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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user << "\red You don't have the dexterity to do this!"
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return
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if(!chaplain)
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user << "\red The book sizzles in your hands."
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user.take_organ_damage(0,10)
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return
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red The [src] slips out of your hand and hits your head."
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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// if(..() == BLOCKED)
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// return
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if (M.stat !=2)
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if(M.mind && (M.mind.assigned_role == "Chaplain"))
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user << "\red You can't heal yourself!"
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return
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/*if((M.mind in ticker.mode.cult) && (prob(20)))
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M << "\red The power of [src.deity_name] clears your mind of heresy!"
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user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"
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ticker.mode.remove_cultist(M.mind)*/
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if ((istype(M, /mob/living/carbon/human) && prob(60)))
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bless(M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/message_halt = 0
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for(var/obj/item/organ/limb/affecting in H.organs)
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if(affecting.status == ORGAN_ORGANIC)
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if(message_halt == 0)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
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M << "\red May the power of [src.deity_name] compel you to be healed!"
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playsound(src.loc, "punch", 25, 1, -1)
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message_halt = 1
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else
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src << "<span class='warning'>[src.deity_name] refuses to heal this metalic taint!</span>"
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return
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else
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if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
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M.adjustBrainLoss(10)
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M << "\red You feel dumber."
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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else if(M.stat == 2)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red <B>[] smacks []'s lifeless corpse with [].</B>", user, M, src), 1)
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playsound(src.loc, "punch", 25, 1, -1)
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return
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/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
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if(!proximity) return
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if (istype(A, /turf/simulated/floor))
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user << "\blue You hit the floor with the bible."
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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call(/obj/effect/rune/proc/revealrunes)(src)
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if(user.mind && (user.mind.assigned_role == "Chaplain"))
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if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
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user << "\blue You bless [A]."
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var/water2holy = A.reagents.get_reagent_amount("water")
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A.reagents.del_reagent("water")
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A.reagents.add_reagent("holywater",water2holy)
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if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
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user << "\blue You purify [A]."
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var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
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A.reagents.del_reagent("unholywater")
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A.reagents.add_reagent("cleaner",unholy2clean) //it cleans their soul, get it? I'll get my coat...
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/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
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playsound(src.loc, "rustle", 50, 1, -5)
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..()
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