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kiwistation/code/game/gamemodes/blob/blobs/shield.dm
T
Nerd Lord 41fde5757f Fixes up blob code some;
any blob can block atmos, the core and nodes now do so
blobs use two different procs for checking health and updating icons instead of one(there's probably a use for this)
the split consciousness verb now requires a node under your selector, instead of checking a global list of nodes and picking the newest(why?)
blobs can no longer take non-brute and burn damage types(I would make toxin do bonus damage but the crew can't apply it anyway)
2015-12-08 23:58:05 -05:00

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/obj/effect/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_idle"
desc = "A solid wall of slightly twitching tendrils."
health = 150
maxhealth = 150
explosion_block = 3
point_return = 2
atmosblock = 1
/obj/effect/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return