Files
kiwistation/code/game/objects/items/weapons/RPD.dm
T
duncathan dab13732fe cleans up icon paths; modifies certain unary devices
updates icon paths in multiple files
removed insulated icon state in pipe_item.dmi (insulateds are deaaaad)
lays an icon framework so that o2 generators, cold sinks, heat sinks may eventually be made constructable
  they no longer override update_icon() but instead update like just about every other device
  eventually I'll give these real sprites but given that they're unused it can wait for now
  sprites and construction are outside the scope of this PR
makes heat exchangers update their color based on their node
  because heat exchangers are different sprite-wise they had to override update_icon entirely
makes heat exchanger, heat sinks, cold sinks, o2 generators non-dense
2015-06-13 02:43:17 -06:00

614 lines
20 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/*
CONTAINS:
RPD
*/
#define PIPE_BINARY 0
#define PIPE_BENT 1
#define PIPE_TRINARY 2
#define PIPE_TRIN_M 3
#define PIPE_UNARY 4
#define PIPE_QUAD 5
#define PAINT_MODE -2
#define EATING_MODE -1
#define ATMOS_MODE 0
#define METER_MODE 1
#define DISPOSALS_MODE 2
#define CATEGORY_ATMOS 0
#define CATEGORY_DISPOSALS 1
/datum/pipe_info
var/id=-1
var/categoryId = CATEGORY_ATMOS
var/dir=SOUTH
var/dirtype=PIPE_BINARY
var/icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
var/icon_state=""
var/selected=0
/datum/pipe_info/New(var/pid,var/direction,var/dt)
src.id=pid
src.icon_state=pipeID2State[pid+1]
src.dir=direction
src.dirtype=dt
/datum/pipe_info/proc/Render(var/dispenser,var/label)
return "<li><a href='?src=\ref[dispenser];makepipe=[id];dir=[dir];type=[dirtype]'>[label]</a></li>"
/datum/pipe_info/meter
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "meterX"
/datum/pipe_info/meter/New()
return
/datum/pipe_info/meter/Render(var/dispenser,var/label)
return "<li><a href='?src=\ref[dispenser];makemeter=1;type=[dirtype]'>[label]</a></li>" //hardcoding is no
var/global/list/disposalpipeID2State=list(
"pipe-s",
"pipe-c",
"pipe-j1",
"pipe-j2",
"pipe-y",
"pipe-t",
"disposal",
"outlet",
"intake",
"pipe-j1s",
"pipe-j2s"
)
/datum/pipe_info/disposal
categoryId = CATEGORY_DISPOSALS
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
icon_state = "meterX"
/datum/pipe_info/disposal/New(var/pid,var/dt)
src.id=pid
src.icon_state=disposalpipeID2State[pid+1]
src.dir=2
src.dirtype=dt
if(pid<DISP_END_BIN || pid>DISP_END_CHUTE)
icon_state = "con[icon_state]"
/datum/pipe_info/disposal/Render(var/dispenser,var/label)
return "<li><a href='?src=\ref[dispenser];dmake=[id];type=[dirtype]'>[label]</a></li>" //avoid hardcoding.
//find these defines in code\game\machinery\pipe\consruction.dm
var/global/list/RPD_recipes=list(
"Regular Pipes" = list(
"Pipe" = new /datum/pipe_info(PIPE_SIMPLE_STRAIGHT, 1, PIPE_BINARY),
"Bent Pipe" = new /datum/pipe_info(PIPE_SIMPLE_BENT, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY),
"Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY),
"Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD),
),
"Devices"=list(
"Connector" = new /datum/pipe_info(PIPE_CONNECTOR, 1, PIPE_UNARY),
"Unary Vent" = new /datum/pipe_info(PIPE_UVENT, 1, PIPE_UNARY),
"Gas Pump" = new /datum/pipe_info(PIPE_PUMP, 1, PIPE_UNARY),
"Passive Gate" = new /datum/pipe_info(PIPE_PASSIVE_GATE, 1, PIPE_UNARY),
"Volume Pump" = new /datum/pipe_info(PIPE_VOLUME_PUMP, 1, PIPE_UNARY),
"Scrubber" = new /datum/pipe_info(PIPE_SCRUBBER, 1, PIPE_UNARY),
"Meter" = new /datum/pipe_info/meter(),
"Gas Filter" = new /datum/pipe_info(PIPE_GAS_FILTER, 1, PIPE_TRIN_M),
"Gas Mixer" = new /datum/pipe_info(PIPE_GAS_MIXER, 1, PIPE_TRIN_M),
// "Injector" = new /datum/pipe_info(PIPE_INJECTOR, 1, PIPE_UNARY),
),
"Heat Exchange" = list(
"Pipe" = new /datum/pipe_info(PIPE_HE_STRAIGHT, 1, PIPE_BINARY),
"Bent Pipe" = new /datum/pipe_info(PIPE_HE_BENT, 5, PIPE_BENT),
"Junction" = new /datum/pipe_info(PIPE_JUNCTION, 1, PIPE_UNARY),
"Heat Exchanger" = new /datum/pipe_info(PIPE_HEAT_EXCHANGE, 1, PIPE_UNARY),
),
"Disposal Pipes" = list(
"Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_STRAIGHT, PIPE_BINARY),
"Bent Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_BENT, PIPE_TRINARY),
"Junction" = new /datum/pipe_info/disposal(DISP_JUNCTION, PIPE_TRINARY),
"Y-Junction" = new /datum/pipe_info/disposal(DISP_YJUNCTION, PIPE_TRINARY),
"Trunk" = new /datum/pipe_info/disposal(DISP_END_TRUNK, PIPE_TRINARY),
"Bin" = new /datum/pipe_info/disposal(DISP_END_BIN, PIPE_QUAD),
"Outlet" = new /datum/pipe_info/disposal(DISP_END_OUTLET, PIPE_UNARY),
"Chute" = new /datum/pipe_info/disposal(DISP_END_CHUTE, PIPE_UNARY),
"Sort Junction" = new /datum/pipe_info/disposal(DISP_SORTJUNCTION, PIPE_TRINARY),
)
)
/obj/item/weapon/pipe_dispenser
name = "Rapid Piping Device (RPD)"
desc = "A device used to rapidly pipe things."
icon = 'icons/obj/items.dmi'
icon_state = "rpd"
opacity = 0
density = 0
anchored = 0.0
flags = CONDUCT
force = 10.0
throwforce = 10.0
throw_speed = 1
throw_range = 5
w_class = 3.0
m_amt = 75000
g_amt = 37500
origin_tech = "engineering=4;materials=2"
var/datum/effect/effect/system/spark_spread/spark_system
var/working = 0
var/p_type = 0
var/p_conntype = 0
var/p_dir = 1
var/p_flipped = 0
var/p_class = ATMOS_MODE
var/p_disposal = 0
var/list/paint_colors = list(
"grey" = rgb(255,255,255),
"red" = rgb(255,0,0),
"blue" = rgb(0,0,255),
"cyan" = rgb(0,256,249),
"green" = rgb(30,255,0),
"yellow" = rgb(255,198,0),
"purple" = rgb(130,43,255)
)
var/paint_color="grey"
var/screen = CATEGORY_ATMOS //Starts on the atmos tab.
/obj/item/weapon/pipe_dispenser/New()
. = ..()
spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
/obj/item/weapon/pipe_dispenser/attack_self(mob/user as mob)
show_menu(user)
/obj/item/weapon/pipe_dispenser/proc/render_dir_img(var/_dir,var/pic,var/title,var/flipped=0)
var/selected=" class=\"imglink\""
if(_dir == p_dir)
selected=" class=\"imglink selected\""
return "<a href=\"?src=\ref[src];setdir=[_dir];flipped=[flipped]\" title=\"[title]\"[selected]\"><img src=\"[pic]\" /></a>"
/obj/item/weapon/pipe_dispenser/proc/show_menu(mob/user as mob)
if(!user || !src) return 0
var/dat = {"<h2>Type</h2>
<b>Utilities:</b>
<ul>"}
if(p_class != EATING_MODE)
dat += "<li><a href='?src=\ref[src];eatpipes=1;type=-1'>Eat Pipes</a></li>"
else
dat += "<li><span class='linkOn'>Eat Pipes</span></li>"
if(p_class != PAINT_MODE)
dat += "<li><a href='?src=\ref[src];paintpipes=1;type=-1'>Paint Pipes</a></li>"
else
dat += "<li><span class='linkOn'>Paint Pipes</span></li>"
dat += "</ul>"
dat += "<b>Category:</b><ul>"
if(screen == CATEGORY_ATMOS)
dat += "<span class='linkOn'>Atmospherics</span> <A href='?src=\ref[src];screen=[CATEGORY_DISPOSALS];dmake=0;type=0'>Disposals</A><BR>"
else if(screen == CATEGORY_DISPOSALS)
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=0;dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
dat += "</ul>"
var/icon/preview=null
var/datbuild = ""
for(var/category in RPD_recipes)
var/list/cat=RPD_recipes[category]
for(var/label in cat)
var/datum/pipe_info/I = cat[label]
var/found=0
if(I.id == p_type)
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (I.type == /datum/pipe_info || I.type == /datum/pipe_info/meter))
found=1
else if(p_class == DISPOSALS_MODE && I.type==/datum/pipe_info/disposal)
found=1
if(found)
preview=new /icon(I.icon,I.icon_state)
if(screen == I.categoryId)
if(I.id == p_type && p_class >= 0)
datbuild += "<span class='linkOn'>[label]</span>"
else
datbuild += I.Render(src,label)
if(length(datbuild) > 0)
dat += "<b>[category]:</b><ul>"
dat += datbuild
datbuild = ""
dat += "</ul>"
var/color_css=""
var/color_picker=""
for(var/color_name in paint_colors)
var/color=paint_colors[color_name]
color_css += {"
a.color.[color_name] {
color: [color];
}
a.color.[color_name]:hover {
border:1px solid [color];
}
a.color.[color_name].selected {
background-color: [color];
}
"}
var/selected=""
if(color_name==paint_color)
selected = " selected"
color_picker += {"<a class="color [color_name][selected]" href="?src=\ref[src];set_color=[color_name]">&bull;</a>"}
var/dirsel="<h2>Direction</h2>"
switch(p_conntype)
if(-1)
if(p_class==PAINT_MODE)
dirsel = "<h2>Color</h2>[color_picker]"
else
dirsel = ""
if(PIPE_BINARY) // Straight, N-S, W-E
if(preview)
user << browse_rsc(new /icon(preview, dir=NORTH), "vertical.png")
user << browse_rsc(new /icon(preview, dir=EAST), "horizontal.png")
dirsel += "<p>"
dirsel += render_dir_img(1,"vertical.png","Vertical")
dirsel += render_dir_img(4,"horizontal.png","Horizontal")
dirsel += "</p>"
else
dirsel+={"
<p>
<a href="?src=\ref[src];setdir=1; flipped=0" title="vertical">&#8597;</a>
<a href="?src=\ref[src];setdir=4; flipped=0" title="horizontal">&harr;</a>
</p>
"}
if(PIPE_BENT) // Bent, N-W, N-E etc
if(preview)
user << browse_rsc(new /icon(preview, dir=NORTHWEST), "nw.png")
user << browse_rsc(new /icon(preview, dir=NORTHEAST), "ne.png")
user << browse_rsc(new /icon(preview, dir=SOUTHWEST), "sw.png")
user << browse_rsc(new /icon(preview, dir=SOUTHEAST), "se.png")
dirsel += "<p>"
dirsel += render_dir_img(9,"nw.png","West to North")
dirsel += render_dir_img(5,"ne.png","North to East")
dirsel += "<br />"
dirsel += render_dir_img(10,"sw.png","South to West")
dirsel += render_dir_img(6,"se.png","East to South")
dirsel += "</p>"
else
dirsel+={"
<p>
<a href="?src=\ref[src];setdir=9; flipped=0" title="West to North">&#9565;</a>
<a href="?src=\ref[src];setdir=5; flipped=0" title="North to East">&#9562;</a>
<br />
<a href="?src=\ref[src];setdir=10; flipped=0" title="South to West">&#9559;</a>
<a href="?src=\ref[src];setdir=6; flipped=0" title="East to South">&#9556;</a>
</p>
"}
if(PIPE_TRINARY) // Manifold
if(preview)
user << browse_rsc(new /icon(preview, dir=NORTH), "s.png")
user << browse_rsc(new /icon(preview, dir=EAST), "w.png")
user << browse_rsc(new /icon(preview, dir=SOUTH), "n.png")
user << browse_rsc(new /icon(preview, dir=WEST), "e.png")
dirsel += "<p>"
dirsel += render_dir_img(1,"s.png","West South East")
dirsel += render_dir_img(4,"w.png","North West South")
dirsel += "<br />"
dirsel += render_dir_img(2,"n.png","East North West")
dirsel += render_dir_img(8,"e.png","South East North")
dirsel += "</p>"
else
dirsel+={"
<p>
<a href="?src=\ref[src];setdir=1; flipped=0" title="West, South, East">&#9574;</a>
<a href="?src=\ref[src];setdir=4; flipped=0" title="North, West, South">&#9571;</a>
<br />
<a href="?src=\ref[src];setdir=2; flipped=0" title="East, North, West">&#9577;</a>
<a href="?src=\ref[src];setdir=8; flipped=0" title="South, East, North">&#9568;</a>
</p>
"}
if(PIPE_TRIN_M) // Mirrored ones
if(preview)
user << browse_rsc(new /icon(preview, dir=NORTH), "s.png")
user << browse_rsc(new /icon(preview, dir=EAST), "w.png")
user << browse_rsc(new /icon(preview, dir=SOUTH), "n.png")
user << browse_rsc(new /icon(preview, dir=WEST), "e.png")
user << browse_rsc(new /icon(preview, dir=SOUTHEAST), "sm.png") //each mirror icon is 45 anticlockwise from it's real direction
user << browse_rsc(new /icon(preview, dir=NORTHEAST), "wm.png")
user << browse_rsc(new /icon(preview, dir=NORTHWEST), "nm.png")
user << browse_rsc(new /icon(preview, dir=SOUTHWEST), "em.png")
dirsel += "<p>"
dirsel += render_dir_img(1,"s.png","West South East")
dirsel += render_dir_img(4,"w.png","North West South")
dirsel += "<br />"
dirsel += render_dir_img(2,"n.png","East North West")
dirsel += render_dir_img(8,"e.png","South East North")
dirsel += "<br />"
dirsel += render_dir_img(6,"sm.png","West South East", 1)
dirsel += render_dir_img(5,"wm.png","North West South", 1)
dirsel += "<br />"
dirsel += render_dir_img(9,"nm.png","East North West", 1)
dirsel += render_dir_img(10,"em.png","South East North", 1)
dirsel += "</p>"
else
dirsel+={"
<p>
<a href="?src=\ref[src];setdir=1; flipped=0" title="West, South, East">&#9574;</a>
<a href="?src=\ref[src];setdir=4; flipped=0" title="North, West, South">&#9571;</a>
<br />
<a href="?src=\ref[src];setdir=2; flipped=0" title="East, North, West">&#9577;</a>
<a href="?src=\ref[src];setdir=8; flipped=0" title="South, East, North">&#9568;</a>
<br />
<a href="?src=\ref[src];setdir=6; flipped=1" title="West, South, East">&#9574;</a>
<a href="?src=\ref[src];setdir=5; flipped=1" title="North, West, South">&#9571;</a>
<br />
<a href="?src=\ref[src];setdir=9; flipped=1" title="East, North, West">&#9577;</a>
<a href="?src=\ref[src];setdir=10; flipped=1" title="South, East, North">&#9568;</a>
</p>
"}
if(PIPE_UNARY) // Unary
if(preview)
user << browse_rsc(new /icon(preview, dir=NORTH), "n.png")
user << browse_rsc(new /icon(preview, dir=EAST), "e.png")
user << browse_rsc(new /icon(preview, dir=SOUTH), "s.png")
user << browse_rsc(new /icon(preview, dir=WEST), "w.png")
dirsel += "<p>"
dirsel += render_dir_img(NORTH,"n.png","North")
dirsel += render_dir_img(EAST, "e.png","East")
dirsel += render_dir_img(SOUTH,"s.png","South")
dirsel += render_dir_img(WEST, "w.png","West")
dirsel += "</p>"
else
dirsel+={"
<p>
<a href="?src=\ref[src];setdir=[NORTH]; flipped=0" title="North">&uarr;</a>
<a href="?src=\ref[src];setdir=[EAST]; flipped=0" title="East">&rarr;</a>
<a href="?src=\ref[src];setdir=[SOUTH]; flipped=0" title="South">&darr;</a>
<a href="?src=\ref[src];setdir=[WEST]; flipped=0" title="West">&larr;</a>
</p>
"}
if(PIPE_QUAD) // Single icon_state (eg 4-way manifolds)
if(preview)
user << browse_rsc(new /icon(preview), "pipe.png")
dirsel += "<p>"
dirsel += render_dir_img(1,"pipe.png","Pipe")
dirsel += "</p>"
else
dirsel+={"
<p>
<a href="?src=\ref[src];setdir=1; flipped=0" title="Pipe">&#8597;</a>
</p>
"}
var/datsytle = {"
<style type="text/css">
a.imglink {
padding: none;
text-decoration:none;
border-style:none;
background:none;
margin: 1px;
}
a.imglink:hover {
background:none;
color:none;
}
a.imglink.selected img {
border: 1px solid #24722e;
background: #2f943c;
}
a img {
border: 1px solid #161616;
background: #40628a;
}
a.color {
padding: 5px 10px;
font-size: large;
font-weight: bold;
border: 1px solid #161616;
}
a.selected img,
a:hover {
background: #0066cc;
color: #ffffff;
}
[color_css]
</style>"}
dat = datsytle + dirsel + dat
var/datum/browser/popup = new(user, "pipedispenser", name, 300, 550)
popup.set_content(dat)
popup.open()
return
/obj/item/weapon/pipe_dispenser/Topic(href, href_list)
if(!usr.canUseTopic(src))
usr << browse(null, "window=pipedispenser")
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["screen"])
screen = text2num(href_list["screen"])
show_menu(usr)
if(href_list["setdir"])
p_dir= text2num(href_list["setdir"])
p_flipped = text2num(href_list["flipped"])
show_menu(usr)
if(href_list["eatpipes"])
p_class = EATING_MODE
p_conntype=-1
p_dir=1
src.spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
if(href_list["paintpipes"])
p_class = PAINT_MODE
p_conntype = -1
p_dir = 1
src.spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
if(href_list["set_color"])
paint_color = href_list["set_color"]
src.spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
if(href_list["makepipe"])
p_type = text2num(href_list["makepipe"])
p_dir = text2num(href_list["dir"])
p_conntype = text2num(href_list["type"])
p_class = ATMOS_MODE
src.spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
if(href_list["makemeter"])
p_class = METER_MODE
p_conntype = -1
p_dir = 1
src.spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
if(href_list["dmake"])
p_type = text2num(href_list["dmake"])
p_conntype = text2num(href_list["type"])
p_dir = 1
p_class = DISPOSALS_MODE
src.spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
show_menu(usr)
/obj/item/weapon/pipe_dispenser/afterattack(atom/A, mob/user)
if(!in_range(A,user) || loc != user)
return 0
if(!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
return 0
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
return 0
//So that changing the menu settings doesn't affect the pipes already being built.
var/queued_p_type = p_type
var/queued_p_dir = p_dir
var/queued_p_flipped = p_flipped
switch(p_class)
if(PAINT_MODE) // Paint pipes
if(!istype(A,/obj/machinery/atmospherics/pipe))
// Avoid spewing errors about invalid mode -2 when clicking on stuff that aren't pipes.
user << "<span class='warning'>\The [src]'s error light flickers! Perhaps you need to only use it on pipes and pipe meters?</span>"
return 0
var/obj/machinery/atmospherics/pipe/P = A
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
P.color = paint_colors[paint_color]
P.pipe_color = paint_colors[paint_color]
P.stored.color = paint_colors[paint_color]
user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
//P.update_icon()
P.update_node_icon()
return 1
if(EATING_MODE) // Eating pipes
// Must click on an actual pipe or meter.
if(istype(A,/obj/item/pipe) || istype(A,/obj/item/pipe_meter) || istype(A,/obj/structure/disposalconstruct))
user << "<span class='notice'>You start destroying pipe...</span>"
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 5))
activate()
qdel(A)
return 1
return 0
// Avoid spewing errors about invalid mode -1 when clicking on stuff that aren't pipes.
user << "<span class='warning'>The [src]'s error light flickers! Perhaps you need to only use it on pipes and pipe meters?</span>"
return 0
if(ATMOS_MODE)
if(!(istype(A, /turf)))
user << "<span class='warning'>The [src]'s error light flickers!</span>"
return 0
user << "<span class='notice'>You start building pipes...</span>"
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20))
activate()
var/obj/item/pipe/P = new (A, pipe_type=queued_p_type, dir=queued_p_dir)
P.flipped = queued_p_flipped
P.update()
P.add_fingerprint(usr)
return 1
return 0
if(METER_MODE)
if(!(istype(A, /turf)))
user << "<span class='warning'>The [src]'s error light flickers!</span>"
return 0
user << "<span class='notice'>You start building meter...</span>"
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20))
activate()
new /obj/item/pipe_meter(A)
return 1
return 0
if(DISPOSALS_MODE)
if(!(istype(A, /turf)))
user << "<span class='warning'>The [src]'s error light flickers!</span>"
return 0
user << "<span class='notice'>You start building pipes...</span>"
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20))
var/obj/structure/disposalconstruct/C = new (A, queued_p_type ,queued_p_dir)
if(!C.can_place())
user << "<span class='warning'>There's not enough room to build that here!</span>"
qdel(C)
return 0
activate()
C.add_fingerprint(usr)
C.update()
return 1
return 0
else
..()
return 0
/obj/item/weapon/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
#undef PIPE_BINARY
#undef PIPE_BENT
#undef PIPE_TRINARY
#undef PIPE_TRIN_M
#undef PIPE_UNARY
#undef PIPE_QUAD
#undef PAINT_MODE
#undef EATING_MODE
#undef ATMOS_MODE
#undef METER_MODE
#undef DISPOSALS_MODE
#undef CATEGORY_ATMOS
#undef CATEGORY_DISPOSALS