Files
kiwistation/code/modules/recycling/sortingmachinery.dm
T
Aranclanos 2f36bf4694 Merges the two flush() from the disposal bins and disposals deliveryChutes.
Stops the disposal bin from holding back the machinery controller when flushing.
The mobs clients eye will be instantly moved to the disposal object when the mob is moved into them.
Fixes #1724
2015-06-05 04:58:34 -03:00

334 lines
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/obj/structure/bigDelivery
name = "large parcel"
desc = "A big wrapped package."
icon = 'icons/obj/storage.dmi'
icon_state = "deliverycloset"
density = 1
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
var/obj/wrapped = null
var/giftwrapped = 0
var/sortTag = 0
/obj/structure/bigDelivery/attack_hand(mob/user as mob)
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
/obj/structure/bigDelivery/Destroy()
if(wrapped) //sometimes items can disappear. For example, bombs. --rastaf0
wrapped.loc = (get_turf(loc))
if(istype(wrapped, /obj/structure/closet))
var/obj/structure/closet/O = wrapped
O.welded = 0
var/turf/T = get_turf(src)
for(var/atom/movable/AM in contents)
AM.loc = T
..()
/obj/structure/bigDelivery/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/device/destTagger))
var/obj/item/device/destTagger/O = W
if(sortTag != O.currTag)
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
user << "<span class='notice'>*[tag]*</span>"
sortTag = O.currTag
playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
else if(istype(W, /obj/item/weapon/pen))
var/str = copytext(sanitize(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
user << "<span class='warning'>Invalid text!</span>"
return
user.visible_message("[user] labels [src] as [str].")
name = "[name] ([str])"
else if(istype(W, /obj/item/stack/wrapping_paper) && !giftwrapped)
var/obj/item/stack/wrapping_paper/WP = W
if(WP.use(3))
user.visible_message("[user] wraps the package in festive paper!")
giftwrapped = 1
if(istype(wrapped, /obj/structure/closet/crate))
icon_state = "giftcrate"
else
icon_state = "giftcloset"
if(WP.amount <= 0 && !WP.loc) //if we used our last wrapping paper, drop a cardboard tube
new /obj/item/weapon/c_tube( get_turf(user) )
else
user << "<span class='warning'>You need more paper!</span>"
/obj/item/smallDelivery
name = "small parcel"
desc = "A small wrapped package."
icon = 'icons/obj/storage.dmi'
icon_state = "deliverycrateSmall"
var/obj/item/wrapped = null
var/giftwrapped = 0
var/sortTag = 0
/obj/item/smallDelivery/attack_self(mob/user as mob)
if(wrapped && wrapped.loc) //sometimes items can disappear. For example, bombs. --rastaf0
wrapped.loc = user.loc
if(ishuman(user))
user.put_in_hands(wrapped)
else
wrapped.loc = get_turf(src)
playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
qdel(src)
/obj/item/smallDelivery/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/device/destTagger))
var/obj/item/device/destTagger/O = W
if(sortTag != O.currTag)
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
user << "<span class='notice'>*[tag]*</span>"
sortTag = O.currTag
playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
else if(istype(W, /obj/item/weapon/pen))
var/str = copytext(sanitize(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
user << "<span class='warning'>Invalid text!</span>"
return
user.visible_message("[user] labels [src] as [str].")
name = "[name] ([str])"
else if(istype(W, /obj/item/stack/wrapping_paper) && !giftwrapped)
var/obj/item/stack/wrapping_paper/WP = W
if(WP.use(1))
icon_state = "giftcrate[wrapped.w_class]"
giftwrapped = 1
user.visible_message("[user] wraps the package in festive paper!")
if(WP.amount <= 0 && !WP.loc) //if we used our last wrapping paper, drop a cardboard tube
new /obj/item/weapon/c_tube( get_turf(user) )
else
user << "<span class='warning'>You need more paper!</span>"
/obj/item/stack/packageWrap
name = "package wrapper"
icon = 'icons/obj/items.dmi'
icon_state = "deliveryPaper"
flags = NOBLUDGEON
amount = 25
max_amount = 25
/obj/item/stack/packageWrap/afterattack(var/obj/target as obj, mob/user as mob, proximity)
if(!proximity) return
if(!istype(target)) //this really shouldn't be necessary (but it is). -Pete
return
if(istype(target, /obj/item/smallDelivery) || istype(target,/obj/structure/bigDelivery) \
|| istype(target, /obj/item/weapon/evidencebag) || istype(target, /obj/structure/closet/body_bag))
return
if(target.anchored)
return
if(target in user)
return
if(istype(target, /obj/item) && !(istype(target, /obj/item/weapon/storage) && !istype(target,/obj/item/weapon/storage/box)))
var/obj/item/O = target
if(use(1))
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(O.loc)) //Aaannd wrap it up!
if(!istype(O.loc, /turf))
if(user.client)
user.client.screen -= O
P.wrapped = O
O.loc = P
var/i = round(O.w_class)
if(i in list(1,2,3,4,5))
P.icon_state = "deliverycrate[i]"
P.w_class = i
P.add_fingerprint(usr)
O.add_fingerprint(usr)
add_fingerprint(usr)
else
return
else if(istype(target, /obj/structure/closet/crate))
var/obj/structure/closet/crate/O = target
if(O.opened)
return
if(use(3))
var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
P.icon_state = "deliverycrate"
P.wrapped = O
O.loc = P
else
user << "<span class='warning'>You need more paper!</span>"
return
else if(istype (target, /obj/structure/closet))
var/obj/structure/closet/O = target
if(O.opened)
return
if(use(3))
var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
P.wrapped = O
O.welded = 1
O.loc = P
else
user << "<span class='warning'>You need more paper!</span>"
return
else
user << "<span class='warning'>The object you are trying to wrap is unsuitable for the sorting machinery!</span>"
return
user.visible_message("[user] wraps [target].")
user.attack_log += text("\[[time_stamp()]\] <font color='blue'>Has used [name] on [target]</font>")
if(amount <= 0 && !src.loc) //if we used our last wrapping paper, drop a cardboard tube
new /obj/item/weapon/c_tube( get_turf(user) )
return
/obj/item/device/destTagger
name = "destination tagger"
desc = "Used to set the destination of properly wrapped packages."
icon_state = "cargotagger"
var/currTag = 0
//The whole system for the sorttype var is determined based on the order of this list,
//disposals must always be 1, since anything that's untagged will automatically go to disposals, or sorttype = 1 --Superxpdude
//If you don't want to fuck up disposals, add to this list, and don't change the order.
//If you insist on changing the order, you'll have to change every sort junction to reflect the new order. --Pete
w_class = 1
item_state = "electronic"
flags = CONDUCT
slot_flags = SLOT_BELT
/obj/item/device/destTagger/proc/openwindow(mob/user as mob)
var/dat = "<tt><center><h1><b>TagMaster 2.2</b></h1></center>"
dat += "<table style='width:100%; padding:4px;'><tr>"
for (var/i = 1, i <= TAGGERLOCATIONS.len, i++)
dat += "<td><a href='?src=\ref[src];nextTag=[i]'>[TAGGERLOCATIONS[i]]</a></td>"
if(i%4==0)
dat += "</tr><tr>"
dat += "</tr></table><br>Current Selection: [currTag ? TAGGERLOCATIONS[currTag] : "None"]</tt>"
user << browse(dat, "window=destTagScreen;size=450x350")
onclose(user, "destTagScreen")
/obj/item/device/destTagger/attack_self(mob/user as mob)
openwindow(user)
return
/obj/item/device/destTagger/Topic(href, href_list)
add_fingerprint(usr)
if(href_list["nextTag"])
var/n = text2num(href_list["nextTag"])
currTag = n
openwindow(usr)
/obj/machinery/disposal/deliveryChute
name = "delivery chute"
desc = "A chute for big and small packages alike!"
density = 1
icon_state = "intake"
var/c_mode = 0
/obj/machinery/disposal/deliveryChute/New(loc,var/obj/structure/disposalconstruct/make_from)
..()
stored.ptype = DISP_END_CHUTE
spawn(5)
trunk = locate() in loc
if(trunk)
trunk.linked = src // link the pipe trunk to self
/obj/machinery/disposal/deliveryChute/Destroy()
if(trunk)
trunk.linked = null
..()
/obj/machinery/disposal/deliveryChute/interact()
return
/obj/machinery/disposal/deliveryChute/update()
return
/obj/machinery/disposal/deliveryChute/Bumped(var/atom/movable/AM) //Go straight into the chute
if(!AM.disposalEnterTry())
return
switch(dir)
if(NORTH)
if(AM.loc.y != loc.y+1) return
if(EAST)
if(AM.loc.x != loc.x+1) return
if(SOUTH)
if(AM.loc.y != loc.y-1) return
if(WEST)
if(AM.loc.x != loc.x-1) return
if(istype(AM, /obj))
var/obj/O = AM
O.loc = src
else if(istype(AM, /mob))
var/mob/M = AM
M.loc = src
flush()
/atom/movable/proc/disposalEnterTry()
return 1
/obj/item/projectile/disposalEnterTry()
return
/obj/mecha/disposalEnterTry()
return
/obj/machinery/disposal/deliveryChute/flushAnimation()
flick("intake-closing", src)
/obj/machinery/disposal/deliveryChute/newHolderDestination(obj/structure/disposalholder/H)
H.destinationTag = 1
/obj/machinery/disposal/deliveryChute/attackby(var/obj/item/I, var/mob/user, params)
if(!I || !user)
return
if(istype(I, /obj/item/weapon/screwdriver))
if(c_mode==0)
c_mode=1
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "<span class='notice'>You remove the screws around the power connection.</span>"
return
else if(c_mode==1)
c_mode=0
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "<span class='notice'>You attach the screws around the power connection.</span>"
return
else if(istype(I,/obj/item/weapon/weldingtool) && c_mode==1)
var/obj/item/weapon/weldingtool/W = I
if(W.remove_fuel(0,user))
playsound(loc, 'sound/items/Welder2.ogg', 100, 1)
user << "<span class='notice'>You start slicing the floorweld off the delivery chute...</span>"
if(do_after(user,20))
if(!src || !W.isOn()) return
Deconstruct()
user << "<span class='notice'>You slice the floorweld off the delivery chute.</span>"
return
else
return
/obj/machinery/disposal/deliveryChute/process()
return PROCESS_KILL
/obj/item/weapon/c_tube
name = "cardboard tube"
desc = "A tube... of cardboard."
icon = 'icons/obj/items.dmi'
icon_state = "c_tube"
throwforce = 0
w_class = 1.0
throw_speed = 3
throw_range = 5