Files
kiwistation/code/game/objects/items/devices/scanners.dm
T
coiax de0b29dea6 Partially grown clones are horribly disfigured + cardiac arrest refactor (#24106)
add: Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.
add: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.
add: Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.
fix: Cloning pods always know the name of the person they are cloning.
add: You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.
del: Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.
del: An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.
add: Occupants of cloning pods do not interact with the air outside the pod.


After @Cyberboss 's multi-pod cloning got merged, I scrapped the multi-pod stuff from my own work, and brought back the maiming.

Early ejected clones being partially disfigured is a cool feature.

This penalises (but does not completely remove) speed cloning, as there is a window where the clone can be ejected without missing any limbs or organs. Otherwise the clones will probably die due to lack of lungs or heart.

Heart attacks are more lethal, there's an easy medicine for treating them, if chemistry have it on hand.

Clones not reacting to the air around them is a buff to plasmamen (although they'll still burn to death once they're ejected in an oxygen atmosphere).
2017-02-21 11:13:54 +13:00

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/*
CONTAINS:
T-RAY
DETECTIVE SCANNER
HEALTH ANALYZER
GAS ANALYZER
MASS SPECTROMETER
*/
/obj/item/device/t_scanner
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
icon_state = "t-ray0"
var/on = 0
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
materials = list(MAT_METAL=150)
origin_tech = "magnets=1;engineering=1"
/obj/item/device/t_scanner/attack_self(mob/user)
on = !on
icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
if(on)
START_PROCESSING(SSobj, src)
/obj/item/device/t_scanner/proc/flick_sonar(obj/pipe)
var/image/I = image('icons/effects/effects.dmi', pipe, "blip", pipe.layer+1)
I.alpha = 128
flick_overlay_view(I, pipe, 8)
/obj/item/device/t_scanner/process()
if(!on)
STOP_PROCESSING(SSobj, src)
return null
scan()
/obj/item/device/t_scanner/proc/scan()
for(var/turf/T in range(2, src.loc) )
for(var/obj/O in T.contents)
if(O.level != 1)
continue
var/mob/living/L = locate() in O
if(O.invisibility == INVISIBILITY_MAXIMUM)
O.invisibility = 0
if(L)
flick_sonar(O)
spawn(10)
if(O && O.loc)
var/turf/U = O.loc
if(U.intact)
O.invisibility = INVISIBILITY_MAXIMUM
else
if(L)
flick_sonar(O)
/obj/item/device/healthanalyzer
name = "health analyzer"
icon_state = "health"
item_state = "analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
origin_tech = "magnets=1;biotech=1"
var/mode = 1
var/scanmode = 0
/obj/item/device/healthanalyzer/attack_self(mob/user)
if(!scanmode)
user << "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>"
scanmode = 1
else
user << "<span class='notice'>You switch the health analyzer to check physical health.</span>"
scanmode = 0
/obj/item/device/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
// Clumsiness/brain damage check
if ((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
user << "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>"
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
user << "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>"
user << "<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font></span>"
user << "<span class='info'>\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font></span>"
user << "<span class='info'>Body temperature: ???</span>"
return
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
if(scanmode == 0)
healthscan(user, M, mode)
else if(scanmode == 1)
chemscan(user, M)
add_fingerprint(user)
// Used by the PDA medical scanner too
/proc/healthscan(mob/living/user, mob/living/M, mode = 1)
if(user.incapacitated() || user.eye_blind)
return
//Damage specifics
var/oxy_loss = M.getOxyLoss()
var/tox_loss = M.getToxLoss()
var/fire_loss = M.getFireLoss()
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat > 1 ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(M.status_flags & FAKEDEATH)
mob_status = "<span class='alert'>Deceased</span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
user << "<span class='danger'>Subject suffering from heart attack: Apply defibrillator immediately!</span>"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(C.has_brain_worms())
user << "<span class='danger'>Foreign organism detected in subject's cranium. Recommended treatment: Dosage of sucrose solution and removal of object via surgery.</span>"
user << "<span class='info'>Analyzing results for [M]:\n\tOverall status: [mob_status]</span>"
// Damage descriptions
if(brute_loss > 10)
user << "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>"
if(fire_loss > 10)
user << "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>"
if(oxy_loss > 10)
user << "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>"
if(tox_loss > 10)
user << "\t<span class='alert'>[tox_loss > 50 ? "Critical" : "Dangerous"] amount of toxins detected.</span>"
if(M.getStaminaLoss())
user << "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>"
if (M.getCloneLoss())
user << "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>"
if (M.reagents && M.reagents.get_reagent_amount("epinephrine"))
user << "\t<span class='info'>Bloodstream analysis located [M.reagents:get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>"
if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
user << "\t<span class='alert'>Subject brain function is non-existent.</span>"
else if (M.getBrainLoss() >= 60)
user << "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>"
else if (M.getBrainLoss() >= 10)
user << "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>"
// Organ damage report
if(iscarbon(M) && mode == 1)
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
user << "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>"
for(var/obj/item/bodypart/org in damaged)
user << "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]"
// Species and body temperature
if(ishuman(M))
var/mob/living/carbon/human/H = M
user << "<span class='info'>Species: [H.dna.species.name]</span>"
user << "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>"
// Time of death
if(M.tod && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
user << "<span class='info'>Time of Death:</span> [M.tod]"
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
user << "<span class='danger'>Subject died [tdelta / 10] seconds \
ago, defibrillation may be possible!</span>"
for(var/datum/disease/D in M.viruses)
if(!(D.visibility_flags & HIDDEN_SCANNER))
user << "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>"
// Blood Level
if(M.has_dna())
var/mob/living/carbon/C = M
var/blood_id = C.get_blood_id()
if(blood_id)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.bleed_rate)
user << "<span class='danger'>Subject is bleeding!</span>"
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_type = C.dna.blood_type
if(blood_id != "blood")//special blood substance
var/datum/reagent/R = chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
else
blood_type = blood_id
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
user << "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
user << "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
else
user << "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>"
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
if(CI.status == ORGAN_ROBOTIC)
cyberimp_detect += "[C.name] is modified with a [CI.name].<br>"
if(cyberimp_detect)
user << "<span class='notice'>Detected cybernetic modifications:</span>"
user << "<span class='notice'>[cyberimp_detect]</span>"
/proc/chemscan(mob/living/user, mob/living/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.reagents)
if(H.reagents.reagent_list.len)
user << "<span class='notice'>Subject contains the following reagents:</span>"
for(var/datum/reagent/R in H.reagents.reagent_list)
user << "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]"
else
user << "<span class='notice'>Subject contains no reagents.</span>"
if(H.reagents.addiction_list.len)
user << "<span class='boldannounce'>Subject is addicted to the following reagents:</span>"
for(var/datum/reagent/R in H.reagents.addiction_list)
user << "<span class='danger'>[R.name]</span>"
else
user << "<span class='notice'>Subject is not addicted to any reagents.</span>"
/obj/item/device/healthanalyzer/verb/toggle_mode()
set name = "Switch Verbosity"
set category = "Object"
if(usr.stat || !usr.canmove || usr.restrained())
return
mode = !mode
switch (mode)
if(1)
usr << "The scanner now shows specific limb damage."
if(0)
usr << "The scanner no longer shows limb damage."
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
name = "analyzer"
icon_state = "atmos"
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
origin_tech = "magnets=1;engineering=1"
/obj/item/device/analyzer/attack_self(mob/user)
add_fingerprint(user)
if (user.stat || user.eye_blind)
return
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
user << "<span class='info'><B>Results:</B></span>"
if(abs(pressure - ONE_ATMOSPHERE) < 10)
user << "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>"
else
user << "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>"
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(hardcoded_gases))
var/o2_concentration = env_gases["o2"][MOLES]/total_moles
var/n2_concentration = env_gases["n2"][MOLES]/total_moles
var/co2_concentration = env_gases["co2"][MOLES]/total_moles
var/plasma_concentration = env_gases["plasma"][MOLES]/total_moles
environment.garbage_collect()
if(abs(n2_concentration - N2STANDARD) < 20)
user << "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>"
else
user << "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>"
if(abs(o2_concentration - O2STANDARD) < 2)
user << "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>"
else
user << "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>"
if(co2_concentration > 0.01)
user << "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>"
else
user << "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>"
if(plasma_concentration > 0.005)
user << "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
else
user << "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
for(var/id in env_gases)
if(id in hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
user << "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>"
user << "<span class='info'>Temperature: [round(environment.temperature-T0C)] &deg;C</span>"
/obj/item/device/mass_spectrometer
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
name = "mass-spectrometer"
icon_state = "spectrometer"
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
container_type = OPENCONTAINER
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=150, MAT_GLASS=100)
origin_tech = "magnets=2;biotech=1;plasmatech=2"
var/details = 0
/obj/item/device/mass_spectrometer/New()
..()
create_reagents(5)
/obj/item/device/mass_spectrometer/on_reagent_change()
if(reagents.total_volume)
icon_state = initial(icon_state) + "_s"
else
icon_state = initial(icon_state)
/obj/item/device/mass_spectrometer/attack_self(mob/user)
if (user.stat || user.eye_blind)
return
if (!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
return
if(reagents.total_volume)
var/list/blood_traces = list()
for(var/datum/reagent/R in reagents.reagent_list)
if(R.id != "blood")
reagents.clear_reagents()
user << "<span class='warning'>The sample was contaminated! Please insert another sample.</span>"
return
else
blood_traces = params2list(R.data["trace_chem"])
break
var/dat = "<i><b>Trace Chemicals Found:</b>"
if(!blood_traces.len)
dat += "<br>None"
else
for(var/R in blood_traces)
dat += "<br>[chemical_reagents_list[R]]"
if(details)
dat += " ([blood_traces[R]] units)"
dat += "</i>"
user << dat
reagents.clear_reagents()
/obj/item/device/mass_spectrometer/adv
name = "advanced mass-spectrometer"
icon_state = "adv_spectrometer"
details = 1
origin_tech = "magnets=4;biotech=3;plasmatech=3"
/obj/item/device/slime_scanner
name = "slime scanner"
desc = "A device that analyzes a slime's internal composition and measures its stats."
icon_state = "adv_spectrometer"
item_state = "analyzer"
origin_tech = "biotech=2"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
/obj/item/device/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.eye_blind)
return
if (!isslime(M))
user << "<span class='warning'>This device can only scan slimes!</span>"
return
var/mob/living/simple_animal/slime/T = M
user << "Slime scan results:"
user << "[T.colour] [T.is_adult ? "adult" : "baby"] slime"
user << "Nutrition: [T.nutrition]/[T.get_max_nutrition()]"
if (T.nutrition < T.get_starve_nutrition())
user << "<span class='warning'>Warning: slime is starving!</span>"
else if (T.nutrition < T.get_hunger_nutrition())
user << "<span class='warning'>Warning: slime is hungry</span>"
user << "Electric change strength: [T.powerlevel]"
user << "Health: [round(T.health/T.maxHealth,0.01)*100]"
if (T.slime_mutation[4] == T.colour)
user << "This slime does not evolve any further."
else
if (T.slime_mutation[3] == T.slime_mutation[4])
if (T.slime_mutation[2] == T.slime_mutation[1])
user << "Possible mutation: [T.slime_mutation[3]]"
user << "Genetic destability: [T.mutation_chance/2] % chance of mutation on splitting"
else
user << "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]] (x2)"
user << "Genetic destability: [T.mutation_chance] % chance of mutation on splitting"
else
user << "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]"
user << "Genetic destability: [T.mutation_chance] % chance of mutation on splitting"
if (T.cores > 1)
user << "Anomalious slime core amount detected"
user << "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]"