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kiwistation/code/game/objects/items/grenades/festive.dm
T
2020-02-20 13:48:13 +01:00

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//~*~*~*~*SPARKLER*~*~*~*~*~*~
/obj/item/sparkler
name = "sparkler"
desc = "A little stick coated with metal power and barium nitrate, burns with a pleasing sparkle."
icon = 'icons/obj/holiday_misc.dmi'
icon_state = "sparkler"
w_class = WEIGHT_CLASS_TINY
heat = 1000
var/burntime = 60
var/lit = FALSE
/obj/item/sparkler/fire_act(exposed_temperature, exposed_volume)
light()
/obj/item/sparkler/attackby(obj/item/W, mob/user, params)
var/ignition_msg = W.ignition_effect(src, user)
if(ignition_msg)
light(user, ignition_msg)
else
return ..()
/obj/item/sparkler/proc/light(mob/user, message)
if(lit)
return
if(user && message)
user.visible_message(message)
lit = TRUE
icon_state = "sparkler_on"
force = 6
hitsound = 'sound/items/welder.ogg'
name = "lit [initial(name)]"
attack_verb = list("burnt")
set_light(l_range = 2, l_power = 2)
damtype = "fire"
START_PROCESSING(SSobj, src)
playsound(src, 'sound/effects/fuse.ogg', 20, TRUE)
update_icon()
/obj/item/sparkler/process()
burntime--
if(burntime < 1)
new /obj/item/stack/rods(drop_location())
qdel(src)
else
open_flame(heat)
/obj/item/sparkler/Destroy()
STOP_PROCESSING(SSobj, src)
..()
/obj/item/sparkler/ignition_effect(atom/A, mob/user)
. = "<span class='notice'>[user] gracefully lights [A] with [src].</span>"
/obj/item/sparkler/get_temperature()
return lit * heat
//~*~*~*~*FIRECRACKER*~*~*~*~*~*~
/obj/item/grenade/firecracker
name = "large firecracker"
desc = "Outlawed in most of the sector. Doubles as an excellent finger remover."
icon = 'icons/obj/holiday_misc.dmi'
icon_state = "firecracker"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
item_state = "flare"
throw_speed = 3
throw_range = 7
det_time = 30
/obj/item/grenade/firecracker/attack_self(mob/user) // You need to light it manually.
return
/obj/item/grenade/firecracker/attackby(obj/item/W, mob/user, params)
var/ignition_msg = W.ignition_effect(src, user)
if(ignition_msg && !active)
visible_message(ignition_msg)
preprime(user)
else
return ..()
/obj/item/grenade/firecracker/fire_act(exposed_temperature, exposed_volume)
prime()
obj/item/grenade/firecracker/wirecutter_act(mob/living/user, obj/item/I)
if(active)
return
if(det_time)
det_time -= 10
to_chat(user, "<span class='notice'>You shorten the fuse of [src] with [I].</span>")
playsound(src, 'sound/items/wirecutter.ogg', 20, TRUE)
icon_state = initial(icon_state) + "_[det_time]"
update_icon()
else
to_chat(user, "<span class='danger'>You've already removed all of the fuse!</span>")
obj/item/grenade/firecracker/preprime(mob/user, delayoverride, msg = TRUE, volume = 80)
var/turf/T = get_turf(src)
log_grenade(user, T)
if(user)
add_fingerprint(user)
if(msg)
to_chat(user, "<span class='warning'>You prime [src]! [capitalize(DisplayTimeText(det_time))]!</span>")
playsound(src, 'sound/effects/fuse.ogg', volume, TRUE)
active = TRUE
icon_state = initial(icon_state) + "_active"
addtimer(CALLBACK(src, .proc/prime), isnull(delayoverride)? det_time : delayoverride)
/obj/item/grenade/firecracker/prime()
update_mob()
var/explosion_loc = get_turf(src)
qdel(src)
explosion(explosion_loc,-1,-1,2)