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kiwistation/code/modules/plumbing/plumbers/pill_press.dm
T
2020-02-17 23:09:09 -05:00

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///We take a constant input of reagents, and produce a pill once a set volume is reached
/obj/machinery/plumbing/pill_press
name = "pill press"
desc = "A press that presses pills."
icon_state = "pill_press"
///the minimum size a pill can be
var/minimum_pill = 5
///the maximum size a pill can be
var/maximum_pill = 50
///the size of the pill
var/pill_size = 10
///pill name
var/pill_name = "factory pill"
///the icon_state number for the pill.
var/pill_number = RANDOM_PILL_STYLE
///list of id's and icons for the pill selection of the ui
var/list/pill_styles
///list of pills stored in the machine, so we dont have 610 pills on one tile
var/list/stored_pills = list()
///max amount of pills allowed on our tile before we start storing them instead
var/max_floor_pills = 10
ui_x = 300
ui_y = 199
/obj/machinery/plumbing/pill_press/examine(mob/user)
. = ..()
. += "<span class='notice'>The [name] currently has [stored_pills.len] stored. There needs to be less than [max_floor_pills] on the floor to continue dispensing.</span>"
/obj/machinery/plumbing/pill_press/Initialize(mapload, bolt)
. = ..()
AddComponent(/datum/component/plumbing/simple_demand, bolt)
//expertly copypasted from chemmasters
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
pill_styles = list()
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["class_name"] = assets.icon_class_name("pill[x]")
pill_styles += list(SL)
/obj/machinery/plumbing/pill_press/process()
if(machine_stat & NOPOWER)
return
if(reagents.total_volume >= pill_size)
var/obj/item/reagent_containers/pill/P = new(src)
reagents.trans_to(P, pill_size)
P.name = pill_name
stored_pills += P
if(pill_number == RANDOM_PILL_STYLE)
P.icon_state = "pill[rand(1,21)]"
else
P.icon_state = "pill[pill_number]"
if(P.icon_state == "pill4") //mirrored from chem masters
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
if(stored_pills.len)
var/pill_amount = 0
for(var/obj/item/reagent_containers/pill/P in loc)
pill_amount++
if(pill_amount >= max_floor_pills) //too much so just stop
break
if(pill_amount < max_floor_pills)
var/atom/movable/AM = stored_pills[1] //AM because forceMove is all we need
stored_pills -= AM
AM.forceMove(drop_location())
/obj/machinery/plumbing/pill_press/ui_base_html(html)
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/plumbing/pill_press/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_press", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/plumbing/pill_press/ui_data(mob/user)
var/list/data = list()
data["pill_style"] = pill_number
data["pill_size"] = pill_size
data["pill_name"] = pill_name
data["pill_styles"] = pill_styles
return data
/obj/machinery/plumbing/pill_press/ui_act(action, params)
if(..())
return
. = TRUE
switch(action)
if("change_pill_style")
pill_number = clamp(text2num(params["id"]), 1 , PILL_STYLE_COUNT)
if("change_pill_size")
pill_size = clamp(text2num(params["volume"]), minimum_pill, maximum_pill)
if("change_pill_name")
var/new_name = html_encode(params["name"])
if(findtext(new_name, "pill")) //names like pillatron and Pilliam are thus valid
pill_name = new_name
else
pill_name = new_name + " pill"