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kiwistation/code/modules/power/multiz.dm
T
spookydonut 319ca52545 removing unnecesary double parent proc calls (#49694)
* removing unnecesary double parent proc calls

* i made an oopsie
2020-03-05 18:51:37 +08:00

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#define RELAY_OK 1
#define RELAY_ADD_CABLE 2
#define RELAY_ADD_METAL 3
/obj/machinery/power/deck_relay //This bridges powernets
name = "Multi-deck power adapter"
desc = "A huge bundle of double insulated cabling which seems to run up into the ceiling."
icon = 'icons/obj/power.dmi'
icon_state = "cablerelay-off"
max_integrity = 350
integrity_failure = 0.25
var/broken_status = RELAY_OK
var/obj/machinery/power/deck_relay/below ///The relay that's below us (for bridging powernets)
var/obj/machinery/power/deck_relay/above ///The relay that's above us (for bridging powernets)
anchored = TRUE
density = FALSE
/obj/machinery/power/deck_relay/examine(mob/user)
. += ..()
if(!anchored)
. += "<span class='notice'>The securing bolts are undone.</span>"
if(broken_status == RELAY_ADD_CABLE)
. += "<span class='notice'>The cable insulation is torn apart and the wires are frayed beyond use.</span>"
if(broken_status == RELAY_ADD_METAL)
. += "<span class='notice'>The cable insulation is torn apart and the wiring is exposed.</span>"
/obj/machinery/power/deck_relay/attackby(obj/item/I, mob/user, params)
if(default_unfasten_wrench(user, I))
if(!anchored && broken_status == RELAY_OK)
break_connections()
return FALSE
else if(istype(I, /obj/item/stack/cable_coil) && broken_status == RELAY_ADD_CABLE)
var/obj/item/stack/C = I
if(C.use(15))
to_chat(user, "<span class='notice'>You fix the frayed wires inside [src].</span>")
icon_state = "cablerelay-broken-cable"
broken_status = RELAY_ADD_METAL
else
to_chat(user, "You need 15 cables to rewire [src].")
else if(istype(I, /obj/item/stack/sheet/metal) && broken_status == RELAY_ADD_METAL)
var/obj/item/stack/S = I
if(S.use(10))
to_chat(user, "<span class='notice'>You reseal the insulation for [src].</span>")
icon_state = "cablerelay"
broken_status = RELAY_OK
obj_integrity = max_integrity
else
to_chat(user, "You need 10 metal to mend [src].")
else
return ..()
/obj/machinery/power/deck_relay/obj_break()
..()
if(broken_status == RELAY_OK)
break_connections()
visible_message("<span class='warning'>[src]'s insulation breaks, fraying and severing the cable bundle!</span>")
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
icon_state = "cablerelay-broken"
broken_status = RELAY_ADD_CABLE
/obj/machinery/power/deck_relay/obj_destruction()
return //this shouldn't break under usual means
/obj/machinery/power/deck_relay/Destroy()
break_connections()
return ..()
///Lose connections and reset the merged powernet so it makes 2 new seperated ones
/obj/machinery/power/deck_relay/proc/break_connections()
if(above)
var/turf/above_deck_relay = get_turf(above)
var/obj/structure/cable/above_cable = above_deck_relay.get_cable_node()
if(above_cable)
var/datum/powernet/above_powernet = new()
propagate_network(above_cable, above_powernet)
above.below = null
above = null
if(below)
var/turf/below_deck_relay = get_turf(below)
var/obj/structure/cable/below_cable = below_deck_relay.get_cable_node()
if(below_cable)
var/datum/powernet/below_powernet = new()
propagate_network(below_cable, below_powernet)
below.above = null
below = null
///Allows you to scan the relay with a multitool to see stats/reconnect relays
/obj/machinery/power/deck_relay/multitool_act(mob/user, obj/item/I)
if(!anchored)
to_chat(user, "<span class='danger'>You need to wrench this into place before getting a reading!</span>")
return TRUE
if(broken_status == RELAY_ADD_CABLE || broken_status == RELAY_ADD_METAL)
to_chat(user, "<span class='danger'>The [src] isn't in proper shape to get a reading!</span>")
return TRUE
if(powernet && (above || below))//we have a powernet and at least one connected relay
to_chat(user, "<span class='danger'>Total power: [DisplayPower(powernet.avail)]\nLoad: [DisplayPower(powernet.load)]\nExcess power: [DisplayPower(surplus())]</span>")
if(!above && !below)
to_chat(user, "<span class='danger'>Cannot access valid powernet. Attempting to re-establish. Ensure any relays above and below are aligned properly and on cable nodes.</span>")
find_relays()
addtimer(CALLBACK(src, .proc/refresh), 20) //Wait a bit so we can find the one below, then get powering
return TRUE
/obj/machinery/power/deck_relay/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/find_relays), 30)
addtimer(CALLBACK(src, .proc/refresh), 50) //Wait a bit so we can find the one below, then get powering
///Handles re-acquiring + merging powernets found by find_relays()
/obj/machinery/power/deck_relay/proc/refresh()
if(above)
above.merge(src)
if(below)
below.merge(src)
///Merges the two powernets connected to the deck relays
/obj/machinery/power/deck_relay/proc/merge(var/obj/machinery/power/deck_relay/DR)
if(!DR)
return
var/turf/merge_from = get_turf(DR)
var/turf/merge_to = get_turf(src)
var/obj/structure/cable/C = merge_from.get_cable_node()
var/obj/structure/cable/XR = merge_to.get_cable_node()
if(C && XR)
merge_powernets(XR.powernet,C.powernet)//Bridge the powernets.
///Locates relays that are above and below this object
/obj/machinery/power/deck_relay/proc/find_relays()
var/turf/T = get_turf(src)
if(!T || !istype(T))
return FALSE
below = null //in case we're re-establishing
above = null
var/obj/structure/cable/C = T.get_cable_node() //check if we have a node cable on the machine turf, the first found is picked
if(C && C.powernet)
C.powernet.add_machine(src) //Nice we're in.
powernet = C.powernet
below = locate(/obj/machinery/power/deck_relay) in(SSmapping.get_turf_below(T))
above = locate(/obj/machinery/power/deck_relay) in(SSmapping.get_turf_above(T))
if(below || above)
icon_state = "cablerelay-on"
return TRUE