3f487a2fef
* Code to doors.dm for airlocks with unrestricted sides * Code to airlock_electronics.dm supporting airlocks with unrestricted sides * Code to door_assembly.dm supporting airlocks with unrestricted sides * Adding buttons to airlock electronic gui for unrestricted direction access * Update airlock_electronics.dm typos in comments are still typos * Tgui support for arbitrary unrestricted access * Cleaner way of calling unrestricted_sides() Moved the call to unrestricted_sides() to run from allowed(), and added a recursive check for if the user is inside an object (like a mech). * Missed a test variable * Replaced a block of if statements with get_dir Re: SpaceManiac * Simplified XOR operation Re: SpaceManiac * Changes order from NESW to NSEW (for get_dir) Re: SpaceManiac * Re-built using changes to airlock_electronics.ract * Added unres overlays, fixes overlay/power actions Small lights that shine out to indicate open directions. They're not super pretty, but they aren't *that* horrible I think. Because it's a light, it acts as a weak light source. Also, all door overlays respond to power changes now, including area power loss. There was code in the overlay section for checking power states, but nothing to actually trigger it outside players opening the panel or something. This was broken before I made any changes. * Makes overlays respond to power outages The airlock overlay (bolt lights, etc) would not respond to the area power going out or coming back, even though it had code for it. This was broken before I added my code. * Makes the Airlock update overlays when built Long story short, the unres_sides variable wasn't getting set before the airlock spawned and did its first overlay update, meaning the unres indicators would be invisible until the door's state changed the first time. This makes the airlock run the update again just before the construction airlock object is removed. * overlays.dmi -- removing to replace I can't just edit the code of an image file, can I? * new overlay file with the four unres indicators * Set medical doors to use this feature Removed medical door buttons, and set the unres variable on Meta, Box, Delta, Pubby, and Omega. * Revert "Set medical doors to use this feature" This reverts commit 53122ce63240ff0660226c8d2c6ed7eb814ec054. * Updates medi-doors in maps let's try this again... * Did this tgui.js get overwritten? juggling too many testing build folders is hard * reverting momentarily * Re-adding tgui.js changes * pushing tgui.css too Didn't realize this file also got changed by the script * rebuilt the tgui.js file * repushing the unchanged tgui.js again I hope I'm not email-spamming people with this * .css too * Re-applying tgui.js changes * added mapping helpers little green arrows that set unres settings on airlocks and then poof * removal of comments unneeded code * Adding helpers to all maps Removed the var edit, as well * Changed airlock.dm to use defines Also removed an unneeded "src" from four lines. * New .js and .css file to fix RPD issue Boy I love tgui * Removing define defines Didn't know these were coded elsewhere. Neat. * Mapmerged again, as requested * Clean up maps
314 lines
13 KiB
Plaintext
314 lines
13 KiB
Plaintext
/obj/structure/door_assembly
|
|
name = "airlock assembly"
|
|
icon = 'icons/obj/doors/airlocks/station/public.dmi'
|
|
icon_state = "construction"
|
|
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
|
|
anchored = FALSE
|
|
density = TRUE
|
|
max_integrity = 200
|
|
var/state = AIRLOCK_ASSEMBLY_NEEDS_WIRES
|
|
var/base_name = "airlock"
|
|
var/mineral = null
|
|
var/obj/item/electronics/airlock/electronics = null
|
|
var/airlock_type = /obj/machinery/door/airlock //the type path of the airlock once completed
|
|
var/glass_type = /obj/machinery/door/airlock/glass
|
|
var/glass = 0 // 0 = glass can be installed. 1 = glass is already installed.
|
|
var/created_name = null
|
|
var/heat_proof_finished = 0 //whether to heat-proof the finished airlock
|
|
var/previous_assembly = /obj/structure/door_assembly
|
|
var/noglass = FALSE //airlocks with no glass version, also cannot be modified with sheets
|
|
var/material_type = /obj/item/stack/sheet/metal
|
|
var/material_amt = 4
|
|
|
|
/obj/structure/door_assembly/New()
|
|
update_icon()
|
|
update_name()
|
|
..()
|
|
|
|
/obj/structure/door_assembly/examine(mob/user)
|
|
..()
|
|
var/doorname = ""
|
|
if(created_name)
|
|
doorname = ", written on it is '[created_name]'"
|
|
switch(state)
|
|
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
|
if(anchored)
|
|
to_chat(user, "<span class='notice'>The anchoring bolts are <b>wrenched</b> in place, but the maintenance panel lacks <i>wiring</i>.</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>The assembly is <b>welded together</b>, but the anchoring bolts are <i>unwrenched</i>.</span>")
|
|
if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
|
to_chat(user, "<span class='notice'>The maintenance panel is <b>wired</b>, but the circuit slot is <i>empty</i>.</span>")
|
|
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
|
to_chat(user, "<span class='notice'>The circuit is <b>connected loosely</b> to its slot, but the maintenance panel is <i>unscrewed and open</i>.</span>")
|
|
if(!mineral && !glass && !noglass)
|
|
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows and mineral covers.</span>")
|
|
else if(!mineral && glass && !noglass)
|
|
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for mineral covers.</span>")
|
|
else if(mineral && !glass && !noglass)
|
|
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname]. There are <i>empty</i> slots for glass windows.</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>There is a small <i>paper</i> placard on the assembly[doorname].</span>")
|
|
|
|
/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/pen))
|
|
var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
|
|
if(!t)
|
|
return
|
|
if(!in_range(src, usr) && loc != usr)
|
|
return
|
|
created_name = t
|
|
|
|
else if(istype(W, /obj/item/weldingtool) && (mineral || glass || !anchored ))
|
|
if(!W.tool_start_check(user, amount=0))
|
|
return
|
|
|
|
if(mineral)
|
|
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
|
user.visible_message("[user] welds the [mineral] plating off the airlock assembly.", "You start to weld the [mineral] plating off the airlock assembly...")
|
|
if(W.use_tool(src, user, 40, volume=50))
|
|
to_chat(user, "<span class='notice'>You weld the [mineral] plating off.</span>")
|
|
new mineral_path(loc, 2)
|
|
var/obj/structure/door_assembly/PA = new previous_assembly(loc)
|
|
transfer_assembly_vars(src, PA)
|
|
|
|
else if(glass)
|
|
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
|
|
if(W.use_tool(src, user, 40, volume=50))
|
|
to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
|
|
if(heat_proof_finished)
|
|
new /obj/item/stack/sheet/rglass(get_turf(src))
|
|
heat_proof_finished = 0
|
|
else
|
|
new /obj/item/stack/sheet/glass(get_turf(src))
|
|
glass = 0
|
|
else if(!anchored)
|
|
user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
|
|
"You start to disassemble the airlock assembly...")
|
|
if(W.use_tool(src, user, 40, volume=50))
|
|
to_chat(user, "<span class='notice'>You disassemble the airlock assembly.</span>")
|
|
deconstruct(TRUE)
|
|
|
|
else if(istype(W, /obj/item/wrench))
|
|
if(!anchored )
|
|
var/door_check = 1
|
|
for(var/obj/machinery/door/D in loc)
|
|
if(!D.sub_door)
|
|
door_check = 0
|
|
break
|
|
|
|
if(door_check)
|
|
user.visible_message("[user] secures the airlock assembly to the floor.", \
|
|
"<span class='notice'>You start to secure the airlock assembly to the floor...</span>", \
|
|
"<span class='italics'>You hear wrenching.</span>")
|
|
|
|
if(W.use_tool(src, user, 40, volume=100))
|
|
if(anchored)
|
|
return
|
|
to_chat(user, "<span class='notice'>You secure the airlock assembly.</span>")
|
|
name = "secured airlock assembly"
|
|
setAnchored(TRUE)
|
|
else
|
|
to_chat(user, "There is another door here!")
|
|
|
|
else
|
|
user.visible_message("[user] unsecures the airlock assembly from the floor.", \
|
|
"<span class='notice'>You start to unsecure the airlock assembly from the floor...</span>", \
|
|
"<span class='italics'>You hear wrenching.</span>")
|
|
if(W.use_tool(src, user, 40, volume=100))
|
|
if(!anchored)
|
|
return
|
|
to_chat(user, "<span class='notice'>You unsecure the airlock assembly.</span>")
|
|
name = "airlock assembly"
|
|
setAnchored(FALSE)
|
|
|
|
else if(istype(W, /obj/item/stack/cable_coil) && state == AIRLOCK_ASSEMBLY_NEEDS_WIRES && anchored )
|
|
if(!W.tool_start_check(user, amount=1))
|
|
return
|
|
|
|
user.visible_message("[user] wires the airlock assembly.", \
|
|
"<span class='notice'>You start to wire the airlock assembly...</span>")
|
|
if(W.use_tool(src, user, 40, amount=1))
|
|
if(state != AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
|
return
|
|
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
|
to_chat(user, "<span class='notice'>You wire the airlock assembly.</span>")
|
|
name = "wired airlock assembly"
|
|
|
|
else if(istype(W, /obj/item/wirecutters) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
|
user.visible_message("[user] cuts the wires from the airlock assembly.", \
|
|
"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
|
|
|
|
if(W.use_tool(src, user, 40, volume=100))
|
|
if(state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
|
return
|
|
to_chat(user, "<span class='notice'>You cut the wires from the airlock assembly.</span>")
|
|
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
|
state = AIRLOCK_ASSEMBLY_NEEDS_WIRES
|
|
name = "secured airlock assembly"
|
|
|
|
else if(istype(W, /obj/item/electronics/airlock) && state == AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
|
W.play_tool_sound(src, 100)
|
|
user.visible_message("[user] installs the electronics into the airlock assembly.", \
|
|
"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
|
if(do_after(user, 40, target = src))
|
|
if( state != AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS )
|
|
return
|
|
if(!user.transferItemToLoc(W, src))
|
|
return
|
|
|
|
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
|
|
state = AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER
|
|
name = "near finished airlock assembly"
|
|
electronics = W
|
|
|
|
|
|
else if(istype(W, /obj/item/crowbar) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
|
|
user.visible_message("[user] removes the electronics from the airlock assembly.", \
|
|
"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
|
|
|
|
if(W.use_tool(src, user, 40, volume=100))
|
|
if(state != AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
|
return
|
|
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
|
|
state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
|
|
name = "wired airlock assembly"
|
|
var/obj/item/electronics/airlock/ae
|
|
if (!electronics)
|
|
ae = new/obj/item/electronics/airlock( loc )
|
|
else
|
|
ae = electronics
|
|
electronics = null
|
|
ae.forceMove(src.loc)
|
|
|
|
else if(istype(W, /obj/item/stack/sheet) && (!glass || !mineral))
|
|
var/obj/item/stack/sheet/G = W
|
|
if(G)
|
|
if(G.get_amount() >= 1)
|
|
if(!noglass)
|
|
if(!glass)
|
|
if(istype(G, /obj/item/stack/sheet/rglass) || istype(G, /obj/item/stack/sheet/glass))
|
|
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
|
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
|
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
|
if(do_after(user, 40, target = src))
|
|
if(G.get_amount() < 1 || glass)
|
|
return
|
|
if(G.type == /obj/item/stack/sheet/rglass)
|
|
to_chat(user, "<span class='notice'>You install [G.name] windows into the airlock assembly.</span>")
|
|
heat_proof_finished = 1 //reinforced glass makes the airlock heat-proof
|
|
name = "near finished heat-proofed window airlock assembly"
|
|
else
|
|
to_chat(user, "<span class='notice'>You install regular glass windows into the airlock assembly.</span>")
|
|
name = "near finished window airlock assembly"
|
|
G.use(1)
|
|
glass = TRUE
|
|
if(!mineral)
|
|
if(istype(G, /obj/item/stack/sheet/mineral) && G.sheettype)
|
|
var/M = G.sheettype
|
|
if(G.get_amount() >= 2)
|
|
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
|
|
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
|
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
|
if(do_after(user, 40, target = src))
|
|
if(G.get_amount() < 2 || mineral)
|
|
return
|
|
to_chat(user, "<span class='notice'>You install [M] plating into the airlock assembly.</span>")
|
|
G.use(2)
|
|
var/mineralassembly = text2path("/obj/structure/door_assembly/door_assembly_[M]")
|
|
var/obj/structure/door_assembly/MA = new mineralassembly(loc)
|
|
transfer_assembly_vars(src, MA, TRUE)
|
|
else
|
|
to_chat(user, "<span class='warning'>You need at least two sheets add a mineral cover!</span>")
|
|
else
|
|
to_chat(user, "<span class='warning'>You cannot add [G] to [src]!</span>")
|
|
else
|
|
to_chat(user, "<span class='warning'>You cannot add [G] to [src]!</span>")
|
|
|
|
else if(istype(W, /obj/item/screwdriver) && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER )
|
|
user.visible_message("[user] finishes the airlock.", \
|
|
"<span class='notice'>You start finishing the airlock...</span>")
|
|
|
|
if(W.use_tool(src, user, 40, volume=100))
|
|
if(loc && state == AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
|
to_chat(user, "<span class='notice'>You finish the airlock.</span>")
|
|
var/obj/machinery/door/airlock/door
|
|
if(glass)
|
|
door = new glass_type( loc )
|
|
else
|
|
door = new airlock_type( loc )
|
|
door.setDir(dir)
|
|
door.unres_sides = electronics.unres_sides
|
|
//door.req_access = req_access
|
|
door.electronics = electronics
|
|
door.heat_proof = heat_proof_finished
|
|
if(electronics.one_access)
|
|
door.req_one_access = electronics.accesses
|
|
else
|
|
door.req_access = electronics.accesses
|
|
if(created_name)
|
|
door.name = created_name
|
|
else
|
|
door.name = base_name
|
|
door.previous_airlock = previous_assembly
|
|
electronics.forceMove(door)
|
|
door.update_icon()
|
|
qdel(src)
|
|
else
|
|
return ..()
|
|
update_name()
|
|
update_icon()
|
|
|
|
/obj/structure/door_assembly/update_icon()
|
|
cut_overlays()
|
|
if(!glass)
|
|
add_overlay(get_airlock_overlay("fill_construction", icon))
|
|
else if(glass)
|
|
add_overlay(get_airlock_overlay("glass_construction", overlays_file))
|
|
add_overlay(get_airlock_overlay("panel_c[state+1]", overlays_file))
|
|
|
|
/obj/structure/door_assembly/proc/update_name()
|
|
name = ""
|
|
switch(state)
|
|
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
|
|
if(anchored)
|
|
name = "secured "
|
|
if(AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS)
|
|
name = "wired "
|
|
if(AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER)
|
|
name = "near finished "
|
|
name += "[heat_proof_finished ? "heat-proofed " : ""][glass ? "window " : ""][base_name] assembly"
|
|
|
|
/obj/structure/door_assembly/proc/transfer_assembly_vars(obj/structure/door_assembly/source, obj/structure/door_assembly/target, previous = FALSE)
|
|
target.glass = source.glass
|
|
target.heat_proof_finished = source.heat_proof_finished
|
|
target.created_name = source.created_name
|
|
target.state = source.state
|
|
target.setAnchored(source.anchored)
|
|
if(previous)
|
|
target.previous_assembly = source.type
|
|
if(electronics)
|
|
target.electronics = source.electronics
|
|
source.electronics.forceMove(target)
|
|
target.update_icon()
|
|
target.update_name()
|
|
qdel(source)
|
|
|
|
/obj/structure/door_assembly/deconstruct(disassembled = TRUE)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
var/turf/T = get_turf(src)
|
|
if(!disassembled)
|
|
material_amt = rand(2,4)
|
|
new material_type(T, material_amt)
|
|
if(glass)
|
|
if(disassembled)
|
|
if(heat_proof_finished)
|
|
new /obj/item/stack/sheet/rglass(T)
|
|
else
|
|
new /obj/item/stack/sheet/glass(T)
|
|
else
|
|
new /obj/item/shard(T)
|
|
if(mineral)
|
|
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
|
new mineral_path(T, 2)
|
|
qdel(src)
|