Files
kiwistation/code/modules/projectiles/projectile/special.dm
T
Ergovisavi 9fef44c32e Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
2014-01-22 17:44:32 -08:00

180 lines
4.8 KiB
Plaintext

/obj/item/projectile/ion
name = "ion bolt"
icon_state = "ion"
damage = 0
damage_type = BURN
nodamage = 1
flag = "energy"
on_hit(var/atom/target, var/blocked = 0)
empulse(target, 1, 1)
return 1
/obj/item/projectile/bullet/gyro
name ="explosive bolt"
icon_state= "bolter"
damage = 50
flag = "bullet"
on_hit(var/atom/target, var/blocked = 0)
explosion(target, -1, 0, 2)
return 1
/obj/item/projectile/temp
name = "freeze beam"
icon_state = "ice_2"
damage = 0
damage_type = BURN
nodamage = 1
flag = "energy"
var/temperature = 100
on_hit(var/atom/target, var/blocked = 0)//These two could likely check temp protection on the mob
if(istype(target, /mob/living))
var/mob/M = target
M.bodytemperature = temperature
return 1
/obj/item/projectile/temp/hot
name = "heat beam"
temperature = 400
/obj/item/projectile/meteor
name = "meteor"
icon = 'icons/obj/meteor.dmi'
icon_state = "smallf"
damage = 0
damage_type = BRUTE
nodamage = 1
flag = "bullet"
Bump(atom/A as mob|obj|turf|area)
if(A == firer)
loc = A.loc
return
sleep(-1) //Might not be important enough for a sleep(-1) but the sleep/spawn itself is necessary thanks to explosions and metoerhits
if(src)//Do not add to this if() statement, otherwise the meteor won't delete them
if(A)
A.meteorhit(src)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in range(10, src))
if(!M.stat && !istype(M, /mob/living/silicon/ai))\
shake_camera(M, 3, 1)
delete()
return 1
else
return 0
/obj/item/projectile/energy/floramut
name = "alpha somatoray"
icon_state = "energy"
damage = 0
damage_type = TOX
nodamage = 1
flag = "energy"
on_hit(var/atom/target, var/blocked = 0)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(check_dna_integrity(M) && M.dna.mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
if(prob(15))
M.apply_effect((rand(30,80)),IRRADIATE)
M.Weaken(5)
for (var/mob/V in viewers(src))
V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2)
if(prob(35))
// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
// V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2)
if(prob(80))
randmutb(M)
domutcheck(M,null)
else
randmutg(M)
domutcheck(M,null)
else
M.adjustFireLoss(rand(5,15))
M.show_message("\red The radiation beam singes you!")
// for (var/mob/V in viewers(src))
// V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2)
else
// for (var/mob/V in viewers(src))
// V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
/obj/item/projectile/energy/florayield
name = "beta somatoray"
icon_state = "energy2"
damage = 0
damage_type = TOX
nodamage = 1
flag = "energy"
on_hit(mob/living/carbon/target, var/blocked = 0)
if(iscarbon(target))
if(ishuman(target) && target.dna && target.dna.mutantrace == "plant") //These rays make plantmen fat.
target.nutrition = min(target.nutrition+30, 500)
else
target.show_message("\blue The radiation beam dissipates harmlessly through your body.")
else
return 1
/obj/item/projectile/beam/mindflayer
name = "flayer ray"
on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target))
var/mob/living/carbon/human/M = target
M.adjustBrainLoss(20)
M.hallucination += 20
/obj/item/projectile/kinetic
name = "kinetic force"
icon_state = null
damage = 15
damage_type = BRUTE
flag = "bomb"
var/range = 2
obj/item/projectile/kinetic/New()
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf, /turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure < 50)
name = "full strength kinetic force"
damage = 30
..()
/obj/item/projectile/kinetic/Range()
range--
if(range <= 0)
new /obj/item/effect/kinetic_blast(src.loc)
delete()
/obj/item/projectile/kinetic/on_hit(var/atom/target)
var/turf/target_turf= get_turf(target)
if(istype(target_turf, /turf/simulated/mineral))
var/turf/simulated/mineral/M = target_turf
M.gets_drilled()
new /obj/item/effect/kinetic_blast(target_turf)
..()
/obj/item/effect/kinetic_blast
name = "kinetic explosion"
icon = 'icons/obj/projectiles.dmi'
icon_state = "kinetic_blast"
layer = 4.1
/obj/item/effect/kinetic_blast/New()
spawn(4)
del(src)