47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
/*
|
|
Because mapping is already tedious enough this spawner let you spawn generic
|
|
"sets" of objects rather than having to make the same object stack again and
|
|
again.
|
|
*/
|
|
|
|
/obj/effect/spawner/structure
|
|
name = "map structure spawner"
|
|
var/list/spawn_list
|
|
|
|
/obj/effect/spawner/structure/Initialize()
|
|
..()
|
|
if(spawn_list && spawn_list.len)
|
|
for(var/I in spawn_list)
|
|
new I(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/effect/spawner/structure/window
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "window_spawner"
|
|
name = "window spawner"
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/fulltile)
|
|
|
|
/obj/effect/spawner/structure/window/reinforced
|
|
name = "reinforced window spawner"
|
|
icon_state = "rwindow_spawner"
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/fulltile)
|
|
|
|
/obj/effect/spawner/structure/window/reinforced/tinted
|
|
name = "tinted reinforced window spawner"
|
|
icon_state = "twindow_spawner"
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/tinted/fulltile)
|
|
|
|
/obj/effect/spawner/structure/window/shuttle
|
|
name = "reinforced tinted window spawner"
|
|
icon_state = "swindow_spawner"
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/shuttle)
|
|
|
|
/obj/effect/spawner/structure/window/plasma
|
|
name = "plasma window spawner"
|
|
icon_state = "pwindow_spawner"
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/fulltile)
|
|
|
|
/obj/effect/spawner/structure/window/plasma/reinforced
|
|
name = "reinforced plasma window spawner"
|
|
icon_state = "prwindow_spawner"
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/reinforced/fulltile) |