Files
kiwistation/code/game/objects/items/devices/scanners.dm
T
Time-Green 29ecfa47bf [READY] Goon Genetics (#41258)
GENETICS

    The random hexadecimal rng game has been replaced with gene sequencing from goon.

    Adds mutation activators and mutators

    You can now store mutations

    Everyone now has their own set of unique mutations

    Limited mutations per person to 8 (including one always being monkey)

    Adds race specific mutations (See fire breathing for lizads)

    You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by

    Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences

    Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)

    Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength

cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
2018-12-09 23:26:04 +13:00

715 lines
30 KiB
Plaintext

/*
CONTAINS:
T-RAY
HEALTH ANALYZER
GAS ANALYZER
SLIME SCANNER
NANITE SCANNER
*/
/obj/item/t_scanner
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
custom_price = 10
icon = 'icons/obj/device.dmi'
icon_state = "t-ray0"
var/on = FALSE
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=150)
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return TOXLOSS
/obj/item/t_scanner/proc/toggle_on()
on = !on
icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
if(on)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/t_scanner/attack_self(mob/user)
toggle_on()
/obj/item/t_scanner/cyborg_unequip(mob/user)
if(!on)
return
toggle_on()
/obj/item/t_scanner/process()
if(!on)
STOP_PROCESSING(SSobj, src)
return null
scan()
/obj/item/t_scanner/proc/scan()
t_ray_scan(loc)
/proc/t_ray_scan(mob/viewer, flick_time = 8, distance = 3)
if(!ismob(viewer) || !viewer.client)
return
var/list/t_ray_images = list()
for(var/obj/O in orange(distance, viewer) )
if(O.level != 1)
continue
if(O.invisibility == INVISIBILITY_MAXIMUM)
var/image/I = new(loc = get_turf(O))
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
I.appearance = MA
t_ray_images += I
if(t_ray_images.len)
flick_overlay(t_ray_images, list(viewer.client), flick_time)
/obj/item/healthanalyzer
name = "health analyzer"
icon = 'icons/obj/device.dmi'
icon_state = "health"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
var/mode = 1
var/scanmode = 0
var/advanced = FALSE
/obj/item/healthanalyzer/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!</span>")
return BRUTELOSS
/obj/item/healthanalyzer/attack_self(mob/user)
if(!scanmode)
to_chat(user, "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>")
scanmode = 1
else
to_chat(user, "<span class='notice'>You switch the health analyzer to check physical health.</span>")
scanmode = 0
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
// Clumsiness/brain damage check
if ((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50))
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>")
to_chat(user, "<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font></span>")
to_chat(user, "<span class='info'>\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font></span>")
to_chat(user, "<span class='info'>Body temperature: ???</span>")
return
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
if(scanmode == 0)
healthscan(user, M, mode, advanced)
else if(scanmode == 1)
chemscan(user, M)
add_fingerprint(user)
// Used by the PDA medical scanner too
/proc/healthscan(mob/user, mob/living/M, mode = 1, advanced = FALSE)
if(isliving(user) && (user.incapacitated() || user.eye_blind))
return
//Damage specifics
var/oxy_loss = M.getOxyLoss()
var/tox_loss = M.getToxLoss()
var/fire_loss = M.getFireLoss()
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(M.has_trait(TRAIT_FAKEDEATH) && !advanced)
mob_status = "<span class='alert'><b>Deceased</b></span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
if(H.undergoing_liver_failure() && H.stat != DEAD)
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
to_chat(user, "<span class='info'>Analyzing results for [M]:\n\tOverall status: [mob_status]</span>")
// Damage descriptions
if(brute_loss > 10)
to_chat(user, "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>")
if(fire_loss > 10)
to_chat(user, "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>")
if(oxy_loss > 10)
to_chat(user, "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>")
if(tox_loss > 10)
to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>")
if(M.getStaminaLoss())
to_chat(user, "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>")
if (M.getCloneLoss())
to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>")
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject's brain function is non-existent.</span>")
else if (M.getBrainLoss() >= 120)
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>")
else if (M.getBrainLoss() >= 45)
to_chat(user, "\t<span class='alert'>Brain damage detected.</span>")
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/B in C.get_traumas())
var/trauma_desc = ""
switch(B.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += B.scan_desc
trauma_text += trauma_desc
to_chat(user, "\t<span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>")
if(C.roundstart_quirks.len)
to_chat(user, "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>")
if (M.radiation)
to_chat(user, "\t<span class='alert'>Subject is irradiated.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Radiation Level: [M.radiation]%.</span>")
if(advanced && M.hallucinating())
to_chat(user, "\t<span class='info'>Subject is hallucinating.</span>")
//Eyes and ears
if(advanced)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
if(istype(ears))
var/healthy = TRUE
if(C.has_trait(TRAIT_DEAF, GENETIC_MUTATION))
healthy = FALSE
to_chat(user, "\t<span class='alert'>Subject is genetically deaf.</span>")
else if(C.has_trait(TRAIT_DEAF))
healthy = FALSE
to_chat(user, "\t<span class='alert'>Subject is deaf.</span>")
else
if(ears.ear_damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
to_chat(user, "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
to_chat(user, "\t<span class='info'>Healthy.</span>")
else
to_chat(user, "\t<span class='alert'>Subject does not have ears.</span>")
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
if(istype(eyes))
var/healthy = TRUE
if(C.has_trait(TRAIT_BLIND))
to_chat(user, "\t<span class='alert'>Subject is blind.</span>")
healthy = FALSE
if(C.has_trait(TRAIT_NEARSIGHT))
to_chat(user, "\t<span class='alert'>Subject is nearsighted.</span>")
healthy = FALSE
if(eyes.eye_damage > 30)
to_chat(user, "\t<span class='alert'>Subject has severe eye damage.</span>")
healthy = FALSE
else if(eyes.eye_damage > 20)
to_chat(user, "\t<span class='alert'>Subject has significant eye damage.</span>")
healthy = FALSE
else if(eyes.eye_damage)
to_chat(user, "\t<span class='alert'>Subject has minor eye damage.</span>")
healthy = FALSE
if(healthy)
to_chat(user, "\t<span class='info'>Healthy.</span>")
else
to_chat(user, "\t<span class='alert'>Subject does not have eyes.</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/ldamage = H.return_liver_damage()
if(ldamage > 10)
to_chat(user, "\t<span class='alert'>[ldamage > 45 ? "Severe" : "Minor"] liver damage detected.</span>")
// Body part damage report
if(iscarbon(M) && mode == 1)
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
to_chat(user, "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>")
for(var/obj/item/bodypart/org in damaged)
to_chat(user, "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]")
// Species and body temperature
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/species/S = H.dna.species
var/mutant = FALSE
if (H.dna.check_mutation(HULK))
mutant = TRUE
else if (S.mutantlungs != initial(S.mutantlungs))
mutant = TRUE
else if (S.mutant_brain != initial(S.mutant_brain))
mutant = TRUE
else if (S.mutant_heart != initial(S.mutant_heart))
mutant = TRUE
else if (S.mutanteyes != initial(S.mutanteyes))
mutant = TRUE
else if (S.mutantears != initial(S.mutantears))
mutant = TRUE
else if (S.mutanthands != initial(S.mutanthands))
mutant = TRUE
else if (S.mutanttongue != initial(S.mutanttongue))
mutant = TRUE
else if (S.mutanttail != initial(S.mutanttail))
mutant = TRUE
else if (S.mutantliver != initial(S.mutantliver))
mutant = TRUE
else if (S.mutantstomach != initial(S.mutantstomach))
mutant = TRUE
to_chat(user, "<span class='info'>Species: [S.name][mutant ? "-derived mutant" : ""]</span>")
to_chat(user, "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>")
// Time of death
if(M.tod && (M.stat == DEAD || ((M.has_trait(TRAIT_FAKEDEATH)) && !advanced)))
to_chat(user, "<span class='info'>Time of Death:</span> [M.tod]")
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
to_chat(user, "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>")
for(var/thing in M.diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
to_chat(user, "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>")
// Blood Level
if(M.has_dna())
var/mob/living/carbon/C = M
var/blood_id = C.get_blood_id()
if(blood_id)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.bleed_rate)
to_chat(user, "<span class='danger'>Subject is bleeding!</span>")
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_type = C.dna.blood_type
if(blood_id != "blood")//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
else
blood_type = blood_id
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
to_chat(user, "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>")
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
to_chat(user, "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>")
else
to_chat(user, "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>")
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
cyberimp_detect += "[C.name] is modified with a [CI.name].<br>"
if(cyberimp_detect)
to_chat(user, "<span class='notice'>Detected cybernetic modifications:</span>")
to_chat(user, "<span class='notice'>[cyberimp_detect]</span>")
SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, FALSE)
/proc/chemscan(mob/living/user, mob/living/M)
if(istype(M))
if(M.reagents)
if(M.reagents.reagent_list.len)
to_chat(user, "<span class='notice'>Subject contains the following reagents:</span>")
for(var/datum/reagent/R in M.reagents.reagent_list)
to_chat(user, "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]")
else
to_chat(user, "<span class='notice'>Subject contains no reagents.</span>")
if(M.reagents.addiction_list.len)
to_chat(user, "<span class='boldannounce'>Subject is addicted to the following reagents:</span>")
for(var/datum/reagent/R in M.reagents.addiction_list)
to_chat(user, "<span class='danger'>[R.name]</span>")
else
to_chat(user, "<span class='notice'>Subject is not addicted to any reagents.</span>")
/obj/item/healthanalyzer/verb/toggle_mode()
set name = "Switch Verbosity"
set category = "Object"
if(usr.incapacitated())
return
mode = !mode
switch (mode)
if(1)
to_chat(usr, "The scanner now shows specific limb damage.")
if(0)
to_chat(usr, "The scanner no longer shows limb damage.")
/obj/item/healthanalyzer/advanced
name = "advanced health analyzer"
icon_state = "health_adv"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
advanced = TRUE
/obj/item/analyzer
desc = "A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function."
name = "analyzer"
custom_price = 10
icon = 'icons/obj/device.dmi'
icon_state = "analyzer"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 0
throw_speed = 3
throw_range = 7
tool_behaviour = TOOL_ANALYZER
materials = list(MAT_METAL=30, MAT_GLASS=20)
grind_results = list("mercury" = 5, "iron" = 5, "silicon" = 5)
var/cooldown = FALSE
var/cooldown_time = 250
var/accuracy // 0 is the best accuracy.
/obj/item/analyzer/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>Alt-click [src] to activate the barometer function.</span>")
/obj/item/analyzer/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!</span>")
return BRUTELOSS
/obj/item/analyzer/attack_self(mob/user)
add_fingerprint(user)
if (user.stat || user.eye_blind)
return
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
to_chat(user, "<span class='info'><B>Results:</B></span>")
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(user, "<span class='info'>Pressure: [round(pressure, 0.01)] kPa</span>")
else
to_chat(user, "<span class='alert'>Pressure: [round(pressure, 0.01)] kPa</span>")
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(GLOB.hardcoded_gases))
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>")
environment.garbage_collect()
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] &deg;C ([round(environment.temperature, 0.01)] K)</span>")
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
..()
if(user.canUseTopic(src))
if(cooldown)
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
return
var/turf/T = get_turf(user)
if(!T)
return
playsound(src, 'sound/effects/pop.ogg', 100)
var/area/user_area = T.loc
var/datum/weather/ongoing_weather = null
if(!user_area.outdoors)
to_chat(user, "<span class='warning'>[src]'s barometer function won't work indoors!</span>")
return
for(var/V in SSweather.processing)
var/datum/weather/W = V
if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == END_STAGE))
ongoing_weather = W
break
if(ongoing_weather)
if((ongoing_weather.stage == MAIN_STAGE) || (ongoing_weather.stage == WIND_DOWN_STAGE))
to_chat(user, "<span class='warning'>[src]'s barometer function can't trace anything while the storm is [ongoing_weather.stage == MAIN_STAGE ? "already here!" : "winding down."]</span>")
return
to_chat(user, "<span class='notice'>The next [ongoing_weather] will hit in [butchertime(ongoing_weather.next_hit_time - world.time)].</span>")
if(ongoing_weather.aesthetic)
to_chat(user, "<span class='warning'>[src]'s barometer function says that the next storm will breeze on by.</span>")
else
var/next_hit = SSweather.next_hit_by_zlevel["[T.z]"]
var/fixed = next_hit ? next_hit - world.time : -1
if(fixed < 0)
to_chat(user, "<span class='warning'>[src]'s barometer function was unable to trace any weather patterns.</span>")
else
to_chat(user, "<span class='warning'>[src]'s barometer function says a storm will land in approximately [butchertime(fixed)].</span>")
cooldown = TRUE
addtimer(CALLBACK(src,/obj/item/analyzer/proc/ping), cooldown_time)
/obj/item/analyzer/proc/ping()
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='notice'>[src]'s barometer function is ready!</span>")
playsound(src, 'sound/machines/click.ogg', 100)
cooldown = FALSE
/obj/item/analyzer/proc/butchertime(amount)
if(!amount)
return
if(accuracy)
var/inaccurate = round(accuracy*(1/3))
if(prob(50))
amount -= inaccurate
if(prob(50))
amount += inaccurate
return DisplayTimeText(max(1,amount))
/proc/atmosanalyzer_scan(mixture, mob/living/user, atom/target = src)
var/icon = target
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(src))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
to_chat(user, "<span class='boldnotice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
var/list/airs = islist(mixture) ? mixture : list(mixture)
for(var/g in airs)
if(airs.len > 1) //not a unary gas mixture
to_chat(user, "<span class='boldnotice'>Node [airs.Find(g)]</span>")
var/datum/gas_mixture/air_contents = g
var/total_moles = air_contents.total_moles()
var/pressure = air_contents.return_pressure()
var/volume = air_contents.return_volume() //could just do mixture.volume... but safety, I guess?
var/temperature = air_contents.temperature
var/cached_scan_results = air_contents.analyzer_results
if(total_moles > 0)
to_chat(user, "<span class='notice'>Moles: [round(total_moles, 0.01)] mol</span>")
to_chat(user, "<span class='notice'>Volume: [volume] L</span>")
to_chat(user, "<span class='notice'>Pressure: [round(pressure,0.01)] kPa</span>")
var/list/cached_gases = air_contents.gases
for(var/id in cached_gases)
var/gas_concentration = cached_gases[id][MOLES]/total_moles
to_chat(user, "<span class='notice'>[cached_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='notice'>Temperature: [round(temperature - T0C,0.01)] &deg;C ([round(temperature, 0.01)] K)</span>")
else
if(airs.len > 1)
to_chat(user, "<span class='notice'>This node is empty!</span>")
else
to_chat(user, "<span class='notice'>[target] is empty!</span>")
if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
var/fusion_power = round(cached_scan_results["fusion"], 0.01)
var/tier = fusionpower2text(fusion_power)
to_chat(user, "<span class='boldnotice'>Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.</span>")
to_chat(user, "<span class='notice'>Power of the last fusion reaction: [fusion_power]\n This power indicates it was a [tier]-tier fusion reaction.</span>")
return
//slime scanner
/obj/item/slime_scanner
name = "slime scanner"
desc = "A device that analyzes a slime's internal composition and measures its stats."
icon = 'icons/obj/device.dmi'
icon_state = "adv_spectrometer"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.eye_blind)
return
if (!isslime(M))
to_chat(user, "<span class='warning'>This device can only scan slimes!</span>")
return
var/mob/living/simple_animal/slime/T = M
slime_scan(T, user)
/proc/slime_scan(mob/living/simple_animal/slime/T, mob/living/user)
to_chat(user, "========================")
to_chat(user, "<b>Slime scan results:</b>")
to_chat(user, "<span class='notice'>[T.colour] [T.is_adult ? "adult" : "baby"] slime</span>")
to_chat(user, "Nutrition: [T.nutrition]/[T.get_max_nutrition()]")
if (T.nutrition < T.get_starve_nutrition())
to_chat(user, "<span class='warning'>Warning: slime is starving!</span>")
else if (T.nutrition < T.get_hunger_nutrition())
to_chat(user, "<span class='warning'>Warning: slime is hungry</span>")
to_chat(user, "Electric change strength: [T.powerlevel]")
to_chat(user, "Health: [round(T.health/T.maxHealth,0.01)*100]%")
if (T.slime_mutation[4] == T.colour)
to_chat(user, "This slime does not evolve any further.")
else
if (T.slime_mutation[3] == T.slime_mutation[4])
if (T.slime_mutation[2] == T.slime_mutation[1])
to_chat(user, "Possible mutation: [T.slime_mutation[3]]")
to_chat(user, "Genetic destability: [T.mutation_chance/2] % chance of mutation on splitting")
else
to_chat(user, "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]] (x2)")
to_chat(user, "Genetic destability: [T.mutation_chance] % chance of mutation on splitting")
else
to_chat(user, "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]")
to_chat(user, "Genetic destability: [T.mutation_chance] % chance of mutation on splitting")
if (T.cores > 1)
to_chat(user, "Multiple cores detected")
to_chat(user, "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]")
if(T.effectmod)
to_chat(user, "<span class='notice'>Core mutation in progress: [T.effectmod]</span>")
to_chat(user, "<span_class = 'notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>")
to_chat(user, "========================")
/obj/item/nanite_scanner
name = "nanite scanner"
icon = 'icons/obj/device.dmi'
icon_state = "nanite_scanner"
item_state = "nanite_remote"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner able to detect nanites and their programming."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
user.visible_message("<span class='notice'>[user] has analyzed [M]'s nanites.</span>")
add_fingerprint(user)
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
if(!response)
to_chat(user, "<span class='info'>No nanites detected in the subject.</span>")
/obj/item/sequence_scanner
name = "genetic sequence scanner"
icon = 'icons/obj/device.dmi'
icon_state = "gene"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held scanner able to swiftly scan someone for potential mutations. Hold near a DNA console to update from their database."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
var/list/discovered = list() //hit a dna console to update the scanners database
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
user.visible_message("<span class='notice'>[user] has analyzed [M]'s genetic sequence.</span>")
add_fingerprint(user)
gene_scan(M, user, src)
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()
if(!istype(O) || !proximity)
return
if(istype(O, /obj/machinery/computer/scan_consolenew))
var/obj/machinery/computer/scan_consolenew/C = O
if(C.stored_research)
to_chat(user, "<span class='notice'>[name] database updated.</span>")
discovered = C.stored_research.discovered_mutations
else
to_chat(user,"<span class='warning'>No database to update from.</span>")
/proc/gene_scan(mob/living/carbon/C, mob/living/user, obj/item/sequence_scanner/G)
if(!iscarbon(C) || !C.has_dna())
return
to_chat(user, "<span class='notice'>[C.name]'s potential mutations.")
for(var/A in C.dna.mutation_index)
var/datum/mutation/human/HM = get_initialized_mutation(A)
var/mut_name
if(G && (A in G.discovered))
mut_name = "[HM.name] ([HM.alias])"
else
mut_name = HM.alias
var/temp = get_gene_string(HM.type, C.dna)
var/display
for(var/i in 0 to length(temp) / DNA_MUTATION_BLOCKS-1)
if(i)
display += "-"
display += copytext(temp, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
to_chat(user, "<span class='boldnotice'>- [mut_name] > [display]</span>")