e5cf3c05b8
* Simple skills framework. * Map changes. * Adds skillchips to vendor * Adds skill stations to the map. * Circuitboards * Fix typo * Some minimal instability * Fixes,tweaks etc * Suggest better names or we'll end up with these. * sharpness thing * tgui build * Makes wine from booze synthetizer show to wine tasters. * Makes wine from dispenser have taste for wine tasters. * Apply suggestions from code review Co-authored-by: Rohesie <rohesie@gmail.com> * Swaps to carbon var. * wordy helper proc * While i'm at it, other relaymoves Co-authored-by: Rohesie <rohesie@gmail.com>
14 lines
431 B
Plaintext
14 lines
431 B
Plaintext
/datum/mutation/human/biotechcompat
|
|
name = "Biotech Compatibility"
|
|
desc = "Subject is more compatibile with biotechnology such as skillchips."
|
|
quality = POSITIVE
|
|
instability = 5
|
|
|
|
/datum/mutation/human/biotechcompat/on_acquiring(mob/living/carbon/human/H)
|
|
. = ..()
|
|
H.adjust_max_skillchip_count(1)
|
|
|
|
/datum/mutation/human/biotechcompat/on_losing(mob/living/carbon/human/owner)
|
|
owner.adjust_max_skillchip_count(-1)
|
|
return ..()
|