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kiwistation/code/game/objects/items/weapons/teleportation.dm
T
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00

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/* Teleportation devices.
* Contains:
* Locator
* Hand-tele
*/
/*
* Locator
*/
/obj/item/weapon/locator
name = "locator"
desc = "Used to track those with locater implants."
icon = 'icons/obj/device.dmi'
icon_state = "locator"
var/temp = null
var/frequency = 1451
var/broadcasting = null
var/listening = 1.0
flags = CONDUCT
w_class = 2.0
item_state = "electronic"
throw_speed = 4
throw_range = 20
m_amt = 400
origin_tech = "magnets=1"
/obj/item/weapon/locator/attack_self(mob/user as mob)
user.set_machine(src)
var/dat
if (src.temp)
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
else
dat = {"
<B>Persistent Signal Locator</B><HR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
<A href='?src=\ref[src];refresh=1'>Refresh</A>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/weapon/locator/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
var/turf/current_location = get_turf(usr)//What turf is the user on?
if(!current_location||current_location.z==2)//If turf was not found or they're on z level 2.
usr << "The [src] is malfunctioning."
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.set_machine(src)
if (href_list["refresh"])
src.temp = "<B>Persistent Signal Locator</B><HR>"
var/turf/sr = get_turf(src)
if (sr)
src.temp += "<B>Located Beacons:</B><BR>"
for(var/obj/item/device/radio/beacon/W in world)
if (W.frequency == src.frequency)
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
if (direct < 5)
direct = "very strong"
else
if (direct < 10)
direct = "strong"
else
if (direct < 20)
direct = "weak"
else
direct = "very weak"
src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
src.temp += "<B>Extranneous Signals:</B><BR>"
for (var/obj/item/weapon/implant/tracking/W in world)
if (!W.implanted || !ismob(W.loc))
continue
else
var/mob/M = W.loc
if (M.stat == 2)
if (M.timeofdeath + 6000 < world.time)
continue
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
if (direct < 20)
if (direct < 5)
direct = "very strong"
else
if (direct < 10)
direct = "strong"
else
direct = "weak"
src.temp += "[W.id]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
src.temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
else
src.temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
else
if (href_list["freq"])
src.frequency += text2num(href_list["freq"])
src.frequency = sanitize_frequency(src.frequency)
else
if (href_list["temp"])
src.temp = null
if (istype(src.loc, /mob))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
return
/*
* Hand-tele
*/
/obj/item/weapon/hand_tele
name = "hand tele"
desc = "A portable item using blue-space technology."
icon = 'icons/obj/device.dmi'
icon_state = "hand_tele"
item_state = "electronic"
throwforce = 5
w_class = 2.0
throw_speed = 3
throw_range = 5
m_amt = 10000
origin_tech = "magnets=1;bluespace=3"
var/active_portals = 0
/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
var/turf/current_location = get_turf(user)//What turf is the user on?
if(!current_location||current_location.z==2||current_location.z>=7)//If turf was not found or they're on z level 2 or >7 which does not currently exist.
user << "<span class='notice'>\The [src] is malfunctioning.</span>"
return
var/list/L = list( )
for(var/obj/machinery/teleport/hub/R in world)
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(R.x - 2, R.y, R.z))
if (istype(com, /obj/machinery/computer/teleporter) && com.locked && !com.one_time_use)
if(R.icon_state == "tele1")
L["[com.id] (Active)"] = com.locked
else
L["[com.id] (Inactive)"] = com.locked
var/list/turfs = list( )
for(var/turf/T in orange(10))
if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb
if(T.y>world.maxy-8 || T.y<8) continue
turfs += T
if(turfs.len)
L["None (Dangerous)"] = pick(turfs)
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") in L
if ((user.get_active_hand() != src || user.stat || user.restrained()))
return
if(active_portals >= 3)
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
return
var/T = L[t1]
for(var/mob/O in hearers(user, null))
O.show_message("<span class='notice'>Locked In.</span>", 2)
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(src), T, src)
try_move_adjacent(P)
active_portals++
src.add_fingerprint(user)
return