Files
kiwistation/code/modules
KorPhaeron af89c59ed0 Lowers Armor Values
At some point someone changed the armor system to always block, which I
understand, because RNG is annoying, but they didn't lower the armor
values to compensate.

Right now a basic security officer blocks 50% of all melee damage. It
would take 7 hits from an esword/punches from a Juggernaut to reliably
down an officer, and just a single stun baton to down a guy with an
esword.

It takes 20 hits from an inactive baton to crit a basic officer, 8 hits
from an arblade, etc.

In short, melee is completely awful as soon as someone throws on a basic
vest. It makes melee weapons impossible to balance because even if
they're strong enough to crit a random med doctor in 4 hits they're limp
noodles vs a helmet. We can't move away from "I stun you lose" combat if
stun weapons are 8-20 times as effective as anything else.

I lowered the values around half for melee and tweaked laser resist a
bit as well (again, it shouldn't take 10 lasers to down someone vs their
one taser). I'm not overly attached to these values, nor are they
particularly deeply thought about,  I just wanted to get a conversation
on git started where everyone would see it.
2015-05-29 23:34:07 -05:00
..
2015-05-23 06:30:28 -03:00
2015-05-29 23:34:07 -05:00
2015-04-24 20:52:00 +03:00
2015-05-05 18:50:30 +02:00
2015-04-29 02:00:25 -07:00
2015-05-14 16:40:15 +01:00
2015-05-03 23:39:04 +01:00
2015-04-24 20:52:00 +03:00
2015-05-22 18:23:25 +10:00
2015-04-24 20:52:01 +03:00