af89c59ed0
At some point someone changed the armor system to always block, which I understand, because RNG is annoying, but they didn't lower the armor values to compensate. Right now a basic security officer blocks 50% of all melee damage. It would take 7 hits from an esword/punches from a Juggernaut to reliably down an officer, and just a single stun baton to down a guy with an esword. It takes 20 hits from an inactive baton to crit a basic officer, 8 hits from an arblade, etc. In short, melee is completely awful as soon as someone throws on a basic vest. It makes melee weapons impossible to balance because even if they're strong enough to crit a random med doctor in 4 hits they're limp noodles vs a helmet. We can't move away from "I stun you lose" combat if stun weapons are 8-20 times as effective as anything else. I lowered the values around half for melee and tweaked laser resist a bit as well (again, it shouldn't take 10 lasers to down someone vs their one taser). I'm not overly attached to these values, nor are they particularly deeply thought about, I just wanted to get a conversation on git started where everyone would see it.