Files
kiwistation/code/datums/diseases/transformation.dm
T
XDTM 76b5ee3966 Xenobiology Species Rework (#34166)
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.

    Androids should be made by robotics through augmentation
    Podpeople are a botany feature
    Skeletons should be limited to liches or other magic antags
    Zombies should stay limited to romerol
    Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
    Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores

The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
2018-01-16 11:07:06 +13:00

257 lines
9.9 KiB
Plaintext

/datum/disease/transformation
name = "Transformation"
max_stages = 5
spread_text = "Acute"
spread_flags = VIRUS_SPREAD_SPECIAL
cure_text = "A coder's love (theoretical)."
agent = "Shenanigans"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey, /mob/living/carbon/alien)
severity = VIRUS_SEVERITY_BIOHAZARD
stage_prob = 10
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
disease_flags = CURABLE
var/list/stage1 = list("You feel unremarkable.")
var/list/stage2 = list("You feel boring.")
var/list/stage3 = list("You feel utterly plain.")
var/list/stage4 = list("You feel white bread.")
var/list/stage5 = list("Oh the humanity!")
var/new_form = /mob/living/carbon/human
/datum/disease/transformation/stage_act()
..()
switch(stage)
if(1)
if (prob(stage_prob) && stage1)
to_chat(affected_mob, pick(stage1))
if(2)
if (prob(stage_prob) && stage2)
to_chat(affected_mob, pick(stage2))
if(3)
if (prob(stage_prob*2) && stage3)
to_chat(affected_mob, pick(stage3))
if(4)
if (prob(stage_prob*2) && stage4)
to_chat(affected_mob, pick(stage4))
if(5)
do_disease_transformation(affected_mob)
/datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob)
if(istype(affected_mob, /mob/living/carbon) && affected_mob.stat != DEAD)
if(stage5)
to_chat(affected_mob, pick(stage5))
if(jobban_isbanned(affected_mob, new_form))
affected_mob.death(1)
return
if(affected_mob.notransform)
return
affected_mob.notransform = 1
for(var/obj/item/W in affected_mob.get_equipped_items())
affected_mob.dropItemToGround(W)
for(var/obj/item/I in affected_mob.held_items)
affected_mob.dropItemToGround(I)
var/mob/living/new_mob = new new_form(affected_mob.loc)
if(istype(new_mob))
new_mob.a_intent = INTENT_HARM
if(affected_mob.mind)
affected_mob.mind.transfer_to(new_mob)
else
new_mob.key = affected_mob.key
new_mob.name = affected_mob.real_name
new_mob.real_name = new_mob.name
qdel(affected_mob)
/datum/disease/transformation/jungle_fever
name = "Jungle Fever"
cure_text = "Death."
cures = list("adminordrazine")
spread_text = "Monkey Bites"
spread_flags = VIRUS_SPREAD_SPECIAL
viable_mobtypes = list(/mob/living/carbon/monkey, /mob/living/carbon/human)
permeability_mod = 1
cure_chance = 1
disease_flags = CAN_CARRY|CAN_RESIST
desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey."
severity = VIRUS_SEVERITY_BIOHAZARD
stage_prob = 4
visibility_flags = 0
agent = "Kongey Vibrion M-909"
new_form = /mob/living/carbon/monkey
stage1 = null
stage2 = null
stage3 = null
stage4 = list("<span class='warning'>Your back hurts.</span>", "<span class='warning'>You breathe through your mouth.</span>",
"<span class='warning'>You have a craving for bananas.</span>", "<span class='warning'>Your mind feels clouded.</span>")
stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/affected_mob)
if(affected_mob.mind && !is_monkey(affected_mob))
add_monkey(affected_mob.mind)
if(ishuman(affected_mob))
var/mob/living/carbon/monkey/M = affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
M.ventcrawler = VENTCRAWLER_ALWAYS
/datum/disease/transformation/jungle_fever/stage_act()
..()
switch(stage)
if(2)
if(prob(2))
to_chat(affected_mob, "<span class='notice'>Your [pick("back", "arm", "leg", "elbow", "head")] itches.</span>")
if(3)
if(prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
affected_mob.confused += 10
if(4)
if(prob(3))
affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
/datum/disease/transformation/jungle_fever/cure()
remove_monkey(affected_mob.mind)
..()
/datum/disease/transformation/jungle_fever/monkeymode
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
disease_flags = CAN_CARRY //no vaccines! no cure!
/datum/disease/transformation/jungle_fever/monkeymode/after_add()
if(affected_mob && !is_monkey_leader(affected_mob.mind))
visibility_flags = NONE
/datum/disease/transformation/robot
name = "Robotic Transformation"
cure_text = "An injection of copper."
cures = list("copper")
cure_chance = 5
agent = "R2D2 Nanomachines"
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
severity = VIRUS_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = null
stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
new_form = /mob/living/silicon/robot
infectable_hosts = list(SPECIES_ORGANIC, SPECIES_UNDEAD, SPECIES_ROBOTIC)
/datum/disease/transformation/robot/stage_act()
..()
switch(stage)
if(3)
if (prob(8))
affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
if (prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
affected_mob.Unconscious(40)
if(4)
if (prob(20))
affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."))
/datum/disease/transformation/xeno
name = "Xenomorph Transformation"
cure_text = "Spaceacillin & Glycerol"
cures = list("spaceacillin", "glycerol")
cure_chance = 5
agent = "Rip-LEY Alien Microbes"
desc = "This disease changes the victim into a xenomorph."
severity = VIRUS_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = null
stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
new_form = /mob/living/carbon/alien/humanoid/hunter
/datum/disease/transformation/xeno/stage_act()
..()
switch(stage)
if(3)
if (prob(4))
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
affected_mob.Unconscious(40)
if(4)
if (prob(20))
affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
/datum/disease/transformation/slime
name = "Advanced Mutation Transformation"
cure_text = "frost oil"
cures = list("frostoil")
cure_chance = 80
agent = "Advanced Mutation Toxin"
desc = "This highly concentrated extract converts anything into more of itself."
severity = VIRUS_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("You don't feel very well.")
stage2 = list("Your skin feels a little slimy.")
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
stage4 = list("<span class='danger'>You are turning into a slime.</span>")
stage5 = list("<span class='danger'>You have become a slime.</span>")
new_form = /mob/living/simple_animal/slime/random
/datum/disease/transformation/slime/stage_act()
..()
switch(stage)
if(1)
if(ishuman(affected_mob) && affected_mob.dna)
if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "lum")
stage = 5
if(3)
if(ishuman(affected_mob))
var/mob/living/carbon/human/human = affected_mob
if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "lum")
human.set_species(/datum/species/jelly/slime)
/datum/disease/transformation/corgi
name = "The Barkening"
cure_text = "Death"
cures = list("adminordrazine")
agent = "Fell Doge Majicks"
desc = "This disease transforms the victim into a corgi."
severity = VIRUS_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("BARK.")
stage2 = list("You feel the need to wear silly hats.")
stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
new_form = /mob/living/simple_animal/pet/dog/corgi
/datum/disease/transformation/corgi/stage_act()
..()
switch(stage)
if(3)
if (prob(8))
affected_mob.say(pick("YAP", "Woof!"))
if(4)
if (prob(20))
affected_mob.say(pick("Bark!", "AUUUUUU"))
/datum/disease/transformation/morph
name = "Gluttony's Blessing"
cure_text = "nothing"
cures = list("adminordrazine")
agent = "Gluttony's Blessing"
desc = "A 'gift' from somewhere terrible."
stage_prob = 20
severity = VIRUS_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("Your stomach rumbles.")
stage2 = list("Your skin feels saggy.")
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
stage4 = list("<span class='danger'>You're ravenous.</span>")
stage5 = list("<span class='danger'>You have become a morph.</span>")
new_form = /mob/living/simple_animal/hostile/morph
infectable_hosts = list(SPECIES_ORGANIC, SPECIES_INORGANIC, SPECIES_UNDEAD) //magic!