76b5ee3966
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.
Androids should be made by robotics through augmentation
Podpeople are a botany feature
Skeletons should be limited to liches or other magic antags
Zombies should stay limited to romerol
Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores
The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
257 lines
9.9 KiB
Plaintext
257 lines
9.9 KiB
Plaintext
/datum/disease/transformation
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name = "Transformation"
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max_stages = 5
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spread_text = "Acute"
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spread_flags = VIRUS_SPREAD_SPECIAL
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cure_text = "A coder's love (theoretical)."
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agent = "Shenanigans"
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey, /mob/living/carbon/alien)
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severity = VIRUS_SEVERITY_BIOHAZARD
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stage_prob = 10
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visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
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disease_flags = CURABLE
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var/list/stage1 = list("You feel unremarkable.")
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var/list/stage2 = list("You feel boring.")
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var/list/stage3 = list("You feel utterly plain.")
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var/list/stage4 = list("You feel white bread.")
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var/list/stage5 = list("Oh the humanity!")
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var/new_form = /mob/living/carbon/human
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/datum/disease/transformation/stage_act()
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..()
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switch(stage)
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if(1)
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if (prob(stage_prob) && stage1)
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to_chat(affected_mob, pick(stage1))
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if(2)
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if (prob(stage_prob) && stage2)
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to_chat(affected_mob, pick(stage2))
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if(3)
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if (prob(stage_prob*2) && stage3)
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to_chat(affected_mob, pick(stage3))
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if(4)
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if (prob(stage_prob*2) && stage4)
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to_chat(affected_mob, pick(stage4))
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if(5)
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do_disease_transformation(affected_mob)
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/datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob)
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if(istype(affected_mob, /mob/living/carbon) && affected_mob.stat != DEAD)
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if(stage5)
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to_chat(affected_mob, pick(stage5))
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if(jobban_isbanned(affected_mob, new_form))
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affected_mob.death(1)
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return
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if(affected_mob.notransform)
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return
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affected_mob.notransform = 1
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for(var/obj/item/W in affected_mob.get_equipped_items())
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affected_mob.dropItemToGround(W)
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for(var/obj/item/I in affected_mob.held_items)
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affected_mob.dropItemToGround(I)
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var/mob/living/new_mob = new new_form(affected_mob.loc)
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if(istype(new_mob))
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new_mob.a_intent = INTENT_HARM
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if(affected_mob.mind)
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affected_mob.mind.transfer_to(new_mob)
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else
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new_mob.key = affected_mob.key
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new_mob.name = affected_mob.real_name
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new_mob.real_name = new_mob.name
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qdel(affected_mob)
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/datum/disease/transformation/jungle_fever
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name = "Jungle Fever"
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cure_text = "Death."
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cures = list("adminordrazine")
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spread_text = "Monkey Bites"
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spread_flags = VIRUS_SPREAD_SPECIAL
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viable_mobtypes = list(/mob/living/carbon/monkey, /mob/living/carbon/human)
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permeability_mod = 1
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cure_chance = 1
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disease_flags = CAN_CARRY|CAN_RESIST
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desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey."
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severity = VIRUS_SEVERITY_BIOHAZARD
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stage_prob = 4
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visibility_flags = 0
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agent = "Kongey Vibrion M-909"
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new_form = /mob/living/carbon/monkey
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stage1 = null
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stage2 = null
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stage3 = null
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stage4 = list("<span class='warning'>Your back hurts.</span>", "<span class='warning'>You breathe through your mouth.</span>",
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"<span class='warning'>You have a craving for bananas.</span>", "<span class='warning'>Your mind feels clouded.</span>")
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stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
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/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/affected_mob)
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if(affected_mob.mind && !is_monkey(affected_mob))
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add_monkey(affected_mob.mind)
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if(ishuman(affected_mob))
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var/mob/living/carbon/monkey/M = affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
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M.ventcrawler = VENTCRAWLER_ALWAYS
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/datum/disease/transformation/jungle_fever/stage_act()
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..()
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switch(stage)
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if(2)
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if(prob(2))
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to_chat(affected_mob, "<span class='notice'>Your [pick("back", "arm", "leg", "elbow", "head")] itches.</span>")
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if(3)
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if(prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.confused += 10
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if(4)
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if(prob(3))
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affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
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/datum/disease/transformation/jungle_fever/cure()
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remove_monkey(affected_mob.mind)
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..()
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/datum/disease/transformation/jungle_fever/monkeymode
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visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
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disease_flags = CAN_CARRY //no vaccines! no cure!
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/datum/disease/transformation/jungle_fever/monkeymode/after_add()
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if(affected_mob && !is_monkey_leader(affected_mob.mind))
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visibility_flags = NONE
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/datum/disease/transformation/robot
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name = "Robotic Transformation"
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cure_text = "An injection of copper."
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cures = list("copper")
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cure_chance = 5
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agent = "R2D2 Nanomachines"
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desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
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severity = VIRUS_SEVERITY_BIOHAZARD
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visibility_flags = 0
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stage1 = null
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stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
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stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
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stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
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stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
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new_form = /mob/living/silicon/robot
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infectable_hosts = list(SPECIES_ORGANIC, SPECIES_UNDEAD, SPECIES_ROBOTIC)
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/datum/disease/transformation/robot/stage_act()
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..()
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switch(stage)
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if(3)
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if (prob(8))
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affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
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if (prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.Unconscious(40)
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if(4)
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if (prob(20))
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affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."))
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/datum/disease/transformation/xeno
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name = "Xenomorph Transformation"
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cure_text = "Spaceacillin & Glycerol"
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cures = list("spaceacillin", "glycerol")
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cure_chance = 5
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agent = "Rip-LEY Alien Microbes"
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desc = "This disease changes the victim into a xenomorph."
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severity = VIRUS_SEVERITY_BIOHAZARD
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visibility_flags = 0
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stage1 = null
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stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
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stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
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stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
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stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
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new_form = /mob/living/carbon/alien/humanoid/hunter
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/datum/disease/transformation/xeno/stage_act()
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..()
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switch(stage)
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if(3)
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if (prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.Unconscious(40)
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if(4)
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if (prob(20))
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affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
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/datum/disease/transformation/slime
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name = "Advanced Mutation Transformation"
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cure_text = "frost oil"
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cures = list("frostoil")
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cure_chance = 80
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agent = "Advanced Mutation Toxin"
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desc = "This highly concentrated extract converts anything into more of itself."
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severity = VIRUS_SEVERITY_BIOHAZARD
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visibility_flags = 0
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stage1 = list("You don't feel very well.")
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stage2 = list("Your skin feels a little slimy.")
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stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
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stage4 = list("<span class='danger'>You are turning into a slime.</span>")
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stage5 = list("<span class='danger'>You have become a slime.</span>")
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new_form = /mob/living/simple_animal/slime/random
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/datum/disease/transformation/slime/stage_act()
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..()
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switch(stage)
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if(1)
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if(ishuman(affected_mob) && affected_mob.dna)
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if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "lum")
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stage = 5
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if(3)
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if(ishuman(affected_mob))
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var/mob/living/carbon/human/human = affected_mob
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if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "lum")
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human.set_species(/datum/species/jelly/slime)
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/datum/disease/transformation/corgi
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name = "The Barkening"
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cure_text = "Death"
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cures = list("adminordrazine")
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agent = "Fell Doge Majicks"
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desc = "This disease transforms the victim into a corgi."
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severity = VIRUS_SEVERITY_BIOHAZARD
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visibility_flags = 0
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stage1 = list("BARK.")
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stage2 = list("You feel the need to wear silly hats.")
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stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
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stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
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stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
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new_form = /mob/living/simple_animal/pet/dog/corgi
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/datum/disease/transformation/corgi/stage_act()
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..()
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switch(stage)
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if(3)
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if (prob(8))
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affected_mob.say(pick("YAP", "Woof!"))
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if(4)
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if (prob(20))
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affected_mob.say(pick("Bark!", "AUUUUUU"))
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/datum/disease/transformation/morph
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name = "Gluttony's Blessing"
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cure_text = "nothing"
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cures = list("adminordrazine")
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agent = "Gluttony's Blessing"
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desc = "A 'gift' from somewhere terrible."
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stage_prob = 20
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severity = VIRUS_SEVERITY_BIOHAZARD
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visibility_flags = 0
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stage1 = list("Your stomach rumbles.")
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stage2 = list("Your skin feels saggy.")
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stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
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stage4 = list("<span class='danger'>You're ravenous.</span>")
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stage5 = list("<span class='danger'>You have become a morph.</span>")
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new_form = /mob/living/simple_animal/hostile/morph
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infectable_hosts = list(SPECIES_ORGANIC, SPECIES_INORGANIC, SPECIES_UNDEAD) //magic!
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