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kiwistation/code/game/area/areas/misc.dm
T
Qustinnus e1d82dd5b5 Adds around 30 new ambience sounds, and changes ambience code a little bit (#32334)
* adds the sound to the codebase

* Adds the code for ambience selection

* 150 hours

* changes to defines

* 150 hours x2

* more like 0 hours amirite

* Some fixes (like wrappers)

+ replaces syndicate with highsec define
+ removes some music vars
2017-11-03 16:40:25 -04:00

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// Hell
/area/hell
name = "Hell Lobby"
//icon = "ICON FILENAME"
//icon_state = "NAME OF ICON"
requires_power = FALSE
ambientsounds = SPOOKY
/area/hell/trial1
name = "Hell Trial1"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
/area/hell/trial1
name = "Hell Trial2"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
/area/hell/trial1
name = "Hell Trial3"
//icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
//Misc
/area/generic
name = "Unknown"
icon_state = "storage"
//PRISON
/area/prison
name = "Prison Station"
icon_state = "brig"
ambientsounds = HIGHSEC
/area/prison/arrival_airlock
name = "Prison Station Airlock"
icon_state = "green"
requires_power = FALSE
/area/prison/control
name = "Prison Security Checkpoint"
icon_state = "security"
/area/prison/crew_quarters
name = "Prison Security Quarters"
icon_state = "security"
/area/prison/rec_room
name = "Prison Rec Room"
icon_state = "green"
/area/prison/closet
name = "Prison Supply Closet"
icon_state = "dk_yellow"
/area/prison/hallway/fore
name = "Prison Fore Hallway"
icon_state = "yellow"
/area/prison/hallway/aft
name = "Prison Aft Hallway"
icon_state = "yellow"
/area/prison/hallway/port
name = "Prison Port Hallway"
icon_state = "yellow"
/area/prison/hallway/starboard
name = "Prison Starboard Hallway"
icon_state = "yellow"
/area/prison/morgue
name = "Prison Morgue"
icon_state = "morgue"
ambientsounds = SPOOKY
/area/prison/medical_research
name = "Prison Genetic Research"
icon_state = "medresearch"
/area/prison/medical
name = "Prison Medbay"
icon_state = "medbay"
/area/prison/solar
name = "Prison Solar Array"
icon_state = "storage"
requires_power = FALSE
/area/prison/podbay
name = "Prison Podbay"
icon_state = "dk_yellow"
/area/prison/solar_control
name = "Prison Solar Array Control"
icon_state = "dk_yellow"
/area/prison/solitary
name = "Solitary Confinement"
icon_state = "brig"
/area/prison/execution_room
name = "Prisoner Education Chamber"
icon_state = "execution_room"
/area/prison/cell_block/a
// /area/prison/cell_block/A
name = "Prison Cell Block A"
icon_state = "brig"
/area/prison/cell_block/b
// /area/prison/cell_block/B
name = "Prison Cell Block B"
icon_state = "brig"
/area/prison/cell_block/c
// /area/prison/cell_block/C
name = "Prison Cell Block C"
icon_state = "brig"