Files
kiwistation/code/game/objects/items/devices/pressureplates.dm
T
Tad Hardesty 51c7bdc007 Replace radio frequency magic numbers with defines (#33236)
* Change transmission_method to use defines rather than magic numbers

* Use MIN and MAX_FREE_FREQ defines when bounds-checking radios

* Remove violently broken "Debug Signals" verb

The relevant Destroy() is never called, making the static pointers list
take lots of memory and be large enough, even at roundstart, to crash
the chat when invoked (25k+ entries).

* Remove unnecessary checks for SSradio not existing

* Move department frequencies from GLOB to defines

* Replace all hardcoded radio frequencies with named defines

* Change the radio filters to be defines

* Use a define for the default signaler code
2017-12-07 14:58:27 +01:00

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/obj/item/device/pressure_plate
name = "pressure plate"
desc = "An electronic device that triggers when stepped on."
item_state = "flash"
icon_state = "pressureplate"
level = 1
var/trigger_mob = TRUE
var/trigger_item = FALSE
var/trigger_silent = FALSE
var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
var/obj/item/device/assembly/signaler/sigdev = null
var/roundstart_signaller = FALSE
var/roundstart_signaller_freq = FREQ_PRESSURE_PLATE
var/roundstart_signaller_code = 30
var/roundstart_hide = FALSE
var/removable_signaller = TRUE
var/active = FALSE
var/image/tile_overlay = null
var/can_trigger = TRUE
var/trigger_delay = 10
/obj/item/device/pressure_plate/Initialize()
. = ..()
tile_overlay = image(icon = 'icons/turf/floors.dmi', icon_state = "pp_overlay")
if(roundstart_signaller)
sigdev = new
sigdev.code = roundstart_signaller_code
sigdev.frequency = roundstart_signaller_freq
if(isopenturf(loc))
hide(TRUE)
/obj/item/device/pressure_plate/Crossed(atom/movable/AM)
. = ..()
if(!can_trigger || !active)
return
if(trigger_mob && isliving(AM))
var/mob/living/L = AM
to_chat(L, "<span class='warning'>You feel something click beneath you!</span>")
else if(!trigger_item)
return
can_trigger = FALSE
addtimer(CALLBACK(src, .proc/trigger), trigger_delay)
/obj/item/device/pressure_plate/proc/trigger()
can_trigger = TRUE
if(istype(sigdev))
sigdev.signal()
/obj/item/device/pressure_plate/attackby(obj/item/I, mob/living/L)
if(istype(I, /obj/item/device/assembly/signaler) && !istype(sigdev) && removable_signaller && L.transferItemToLoc(I, src))
sigdev = I
to_chat(L, "<span class='notice'>You attach [I] to [src]!</span>")
return ..()
/obj/item/device/pressure_plate/attack_self(mob/living/L)
if(removable_signaller && istype(sigdev))
to_chat(L, "<span class='notice'>You remove [sigdev] from [src]</span>")
if(!L.put_in_hands(sigdev))
sigdev.forceMove(get_turf(src))
sigdev = null
return ..()
/obj/item/device/pressure_plate/hide(yes)
if(yes)
invisibility = INVISIBILITY_MAXIMUM
anchored = TRUE
icon_state = null
active = TRUE
can_trigger = TRUE
if(tile_overlay)
loc.add_overlay(tile_overlay)
else
invisibility = initial(invisibility)
anchored = FALSE
icon_state = initial(icon_state)
active = FALSE
if(tile_overlay)
loc.overlays -= tile_overlay