Files
kiwistation/code/game/objects/buckling.dm
T
Tad Hardesty c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00

134 lines
4.1 KiB
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/atom/movable
var/can_buckle = 0
var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1
var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
var/list/mob/living/buckled_mobs = null //list()
var/max_buckled_mobs = 1
var/buckle_prevents_pull = FALSE
//Interaction
/atom/movable/attack_hand(mob/living/user)
. = ..()
if(can_buckle && has_buckled_mobs())
if(buckled_mobs.len > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user))
return 1
else
if(user_unbuckle_mob(buckled_mobs[1],user))
return 1
/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
. = ..()
if(can_buckle && istype(M))
if(user_buckle_mob(M, user))
return 1
/atom/movable/proc/has_buckled_mobs()
if(!buckled_mobs)
return FALSE
if(buckled_mobs.len)
return TRUE
//procs that handle the actual buckling and unbuckling
/atom/movable/proc/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(!buckled_mobs)
buckled_mobs = list()
if(!istype(M))
return FALSE
if(check_loc && M.loc != loc)
return FALSE
if((!can_buckle && !force) || M.buckled || (buckled_mobs.len >= max_buckled_mobs) || (buckle_requires_restraints && !M.restrained()) || M == src)
return FALSE
if(!M.can_buckle() && !force)
if(M == usr)
to_chat(M, "<span class='warning'>You are unable to buckle yourself to [src]!</span>")
else
to_chat(usr, "<span class='warning'>You are unable to buckle [M] to [src]!</span>")
return FALSE
if(M.pulledby && buckle_prevents_pull)
M.pulledby.stop_pulling()
if(!check_loc && M.loc != loc)
M.forceMove(loc)
M.buckled = src
M.setDir(dir)
buckled_mobs |= M
M.update_canmove()
M.throw_alert("buckled", /obj/screen/alert/restrained/buckled)
post_buckle_mob(M)
return TRUE
/obj/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
. = ..()
if(.)
if(resistance_flags & ON_FIRE) //Sets the mob on fire if you buckle them to a burning atom/movableect
M.adjust_fire_stacks(1)
M.IgniteMob()
/atom/movable/proc/unbuckle_mob(mob/living/buckled_mob, force=FALSE)
if(istype(buckled_mob) && buckled_mob.buckled == src && (buckled_mob.can_unbuckle() || force))
. = buckled_mob
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
buckled_mob.update_canmove()
buckled_mob.clear_alert("buckled")
buckled_mobs -= buckled_mob
post_buckle_mob(.)
/atom/movable/proc/unbuckle_all_mobs(force=FALSE)
if(!has_buckled_mobs())
return
for(var/m in buckled_mobs)
unbuckle_mob(m, force)
//Handle any extras after buckling/unbuckling
//Called on buckle_mob() and unbuckle_mob()
/atom/movable/proc/post_buckle_mob(mob/living/M)
return
//Wrapper procs that handle sanity and user feedback
/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
if(!in_range(user, src) || user.stat || user.restrained())
return FALSE
add_fingerprint(user)
. = buckle_mob(M, check_loc = check_loc)
if(.)
if(M == user)
M.visible_message(\
"<span class='notice'>[M] buckles [M.p_them()]self to [src].</span>",\
"<span class='notice'>You buckle yourself to [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
else
M.visible_message(\
"<span class='warning'>[user] buckles [M] to [src]!</span>",\
"<span class='warning'>[user] buckles you to [src]!</span>",\
"<span class='italics'>You hear metal clanking.</span>")
/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
var/mob/living/M = unbuckle_mob(buckled_mob)
if(M)
if(M != user)
M.visible_message(\
"<span class='notice'>[user] unbuckles [M] from [src].</span>",\
"<span class='notice'>[user] unbuckles you from [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
else
M.visible_message(\
"<span class='notice'>[M] unbuckles [M.p_them()]self from [src].</span>",\
"<span class='notice'>You unbuckle yourself from [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
add_fingerprint(user)
return M