6e468720ab
* batch 1 /mob/living/silicon/robot/syndicate /obj/effect/decal/cleanable/blood/old /obj/effect/decal/cleanable/blood/gibs /obj/effect/decal/cleanable/blood/gibs/old /obj/effect/decal/cleanable/ash /obj/effect/decal/cleanable/ash/large /obj/effect/decal/cleanable/greenglow /obj/effect/decal/cleanable/vomit/old /obj/effect/decal/cleanable/shreds /obj/effect/decal/cleanable/oil /obj/effect/decal/cleanable/crayon /obj/effect/decal/cleanable /obj/effect/temp_visual/point * batch 2 /obj/effect/anomaly /mob/living/carbon/monkey/punpun /obj/item/queen_bee/bought /mob/living/simple_animal/hostile/poison/bees /mob/living/carbon/human /area/ai_monitored /area * batch 3 /mob/living/simple_animal/hostile/blob/blobspore /obj/item/spellbook /mob/living/simple_animal/hostile/blob/blobbernaut /mob/camera/blob /obj/structure/noticeboard /obj/structure/piano /obj/item/clothing/head/helmet /obj/item/gun/energy/laser/chameleon * batch 4 /obj/machinery/airalarm /obj/effect/decal/cleanable for reals /obj/item/stack/rods /obj/effect/decal/cleanable/crayon for reals /obj/screen/parallax_layer /obj/item/device/instrument /obj/item/ore /obj/item/coin * batch 5, getting tgstation ready for halloween /obj/machinery/meter/turf /obj/machinery/capture_the_flag /obj/effect/ctf/dead_barricade /obj/structure/firepit /obj/item/clothing/head/helmet/knight /obj/structure/spacevine /obj/effect/hallucination/simple/xeno /obj/effect/hallucination/simple /mob/living/simple_animal/shade/howling_ghost /mob/living/simple_animal/hostile/retaliate/clown/insane /obj/structure/bookcase /mob/camera/aiEye/remote/base_construction /obj/machinery/computer/camera_advanced/base_construction /obj/item/device/wisp_lantern * batch 6 /obj/item/device/warp_cube/red /obj/item/device/shared_storage/red /obj/item/melee/ghost_sword /mob/living/simple_animal/hostile/mining_drone /mob/living/brain /obj/item/device/mmi/posibrain /mob/living/carbon/human/interactive /mob/living/carbon/human/interactive/angry /mob/living/carbon/human/interactive/friendly /mob/living/carbon/human/interactive/greytide /mob/living/carbon/human/interactive/robust /mob/living/carbon/monkey/angry /mob/living/simple_animal/hostile/guardian/assassin /mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech /mob/living/simple_animal/hostile/syndicate/mecha_pilot /mob/living/simple_animal/hostile/mimic/crate /mob/living/simple_animal/hostile/mimic/copy * batch 7 /mob/living/simple_animal/hostile/megafauna/colossus /mob/living/simple_animal/hostile/megafauna/bubblegum /mob/living/simple_animal/hostile/asteroid/goldgrub /mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck /mob/living/simple_animal/hostile/asteroid/hivelordbrood /mob/living/simple_animal/hostile/statue /mob/living/simple_animal/hostile/wizard /obj/machinery/power/smes
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/robot_debris
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name = "robot debris"
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desc = "It's a useless heap of junk... <i>or is it?</i>"
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icon = 'icons/mob/robots.dmi'
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icon_state = "gib1"
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layer = LOW_OBJ_LAYER
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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mergeable_decal = 0
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/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
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sleep(2)
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if (i > 0)
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if (prob(40))
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new /obj/effect/decal/cleanable/oil/streak(src.loc)
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else if (prob(10))
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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if (!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/robot_debris/ex_act()
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return
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/obj/effect/decal/cleanable/robot_debris/limb
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random_icon_states = list("gibarm", "gibleg")
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/obj/effect/decal/cleanable/robot_debris/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
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/obj/effect/decal/cleanable/robot_debris/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
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/obj/effect/decal/cleanable/oil
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name = "motor oil"
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desc = "It's black and greasy. Looks like Beepsky made another mess."
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icon = 'icons/mob/robots.dmi'
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icon_state = "floor1"
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random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
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blood_state = BLOOD_STATE_OIL
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bloodiness = MAX_SHOE_BLOODINESS
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/obj/effect/decal/cleanable/oil/Initialize()
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. = ..()
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reagents.add_reagent("oil", 30)
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/obj/effect/decal/cleanable/oil/streak
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random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
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