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c5b5427b0edf15c7b58b2f336afcb95eb66db340
kiwistation/code/modules/projectiles
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phil235 c5b5427b0e Makes projectile non dense. Projectile hitting a dense obj/turf will now also hit one of the mob sitting on that turf/obj's turf.
Adds a has_limb var to mob/living to handle whether to specify the limb that is hit by a projectile or not.
Fixes runtime in handle_changeling.
Adds PASSMOB pass_flag and mob_size small to bees and mouse.
2015-04-01 20:59:42 +02:00
..
ammunition
plasma/ripley update
2015-03-25 18:06:26 -05:00
guns
A lot of stuff
2015-03-31 18:30:09 +12:00
projectile
Merge remote-tracking branch 'origin/master' into mining
2015-03-31 18:31:12 +12:00
ammunition.dm
Adds everything and makes it all work perfectly. It's like I'm almost good at this or something. (Seriously, points of interest: Secbots react to being shot. Dart rigging. Donksoft guns.)
2015-03-21 16:18:32 +00:00
firing.dm
Fix reagent garbage collection hopefully
2015-03-14 16:52:49 -07:00
gun.dm
Adds everything and makes it all work perfectly. It's like I'm almost good at this or something. (Seriously, points of interest: Secbots react to being shot. Dart rigging. Donksoft guns.)
2015-03-21 16:18:32 +00:00
pins.dm
honk
2015-02-07 10:12:40 -06:00
projectile.dm
Makes projectile non dense. Projectile hitting a dense obj/turf will now also hit one of the mob sitting on that turf/obj's turf.
2015-04-01 20:59:42 +02:00
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