a394ccdc2b
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can) this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc. also applies materials to everything, with fixes, which can close #46299
231 lines
7.1 KiB
Plaintext
231 lines
7.1 KiB
Plaintext
/* Pens!
|
|
* Contains:
|
|
* Pens
|
|
* Sleepy Pens
|
|
* Parapens
|
|
* Edaggers
|
|
*/
|
|
|
|
|
|
/*
|
|
* Pens
|
|
*/
|
|
/obj/item/pen
|
|
desc = "It's a normal black ink pen."
|
|
name = "pen"
|
|
icon = 'icons/obj/bureaucracy.dmi'
|
|
icon_state = "pen"
|
|
item_state = "pen"
|
|
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_EARS
|
|
throwforce = 0
|
|
w_class = WEIGHT_CLASS_TINY
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
custom_materials = list(/datum/material/iron=10)
|
|
pressure_resistance = 2
|
|
grind_results = list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1)
|
|
var/colour = "black" //what colour the ink is!
|
|
var/degrees = 0
|
|
var/font = PEN_FONT
|
|
|
|
/obj/item/pen/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/pen/blue
|
|
desc = "It's a normal blue ink pen."
|
|
icon_state = "pen_blue"
|
|
colour = "blue"
|
|
|
|
/obj/item/pen/red
|
|
desc = "It's a normal red ink pen."
|
|
icon_state = "pen_red"
|
|
colour = "red"
|
|
|
|
/obj/item/pen/invisible
|
|
desc = "It's an invisible pen marker."
|
|
icon_state = "pen"
|
|
colour = "white"
|
|
|
|
/obj/item/pen/fourcolor
|
|
desc = "It's a fancy four-color ink pen, set to black."
|
|
name = "four-color pen"
|
|
colour = "black"
|
|
|
|
/obj/item/pen/fourcolor/attack_self(mob/living/carbon/user)
|
|
switch(colour)
|
|
if("black")
|
|
colour = "red"
|
|
if("red")
|
|
colour = "green"
|
|
if("green")
|
|
colour = "blue"
|
|
else
|
|
colour = "black"
|
|
to_chat(user, "<span class='notice'>\The [src] will now write in [colour].</span>")
|
|
desc = "It's a fancy four-color ink pen, set to [colour]."
|
|
|
|
/obj/item/pen/fountain
|
|
name = "fountain pen"
|
|
desc = "It's a common fountain pen, with a faux wood body."
|
|
icon_state = "pen-fountain"
|
|
font = FOUNTAIN_PEN_FONT
|
|
|
|
/obj/item/pen/fountain/captain
|
|
name = "captain's fountain pen"
|
|
desc = "It's an expensive Oak fountain pen. The nib is quite sharp."
|
|
icon_state = "pen-fountain-o"
|
|
force = 5
|
|
throwforce = 5
|
|
throw_speed = 4
|
|
colour = "crimson"
|
|
custom_materials = list(/datum/material/gold = 750)
|
|
sharpness = IS_SHARP
|
|
resistance_flags = FIRE_PROOF
|
|
unique_reskin = list("Oak" = "pen-fountain-o",
|
|
"Gold" = "pen-fountain-g",
|
|
"Rosewood" = "pen-fountain-r",
|
|
"Black and Silver" = "pen-fountain-b",
|
|
"Command Blue" = "pen-fountain-cb"
|
|
)
|
|
|
|
/obj/item/pen/fountain/captain/Initialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
|
|
|
|
/obj/item/pen/fountain/captain/reskin_obj(mob/M)
|
|
..()
|
|
if(current_skin)
|
|
desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
|
|
|
|
/obj/item/pen/attack_self(mob/living/carbon/user)
|
|
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
|
|
if(deg && (deg > 0 && deg <= 360))
|
|
degrees = deg
|
|
to_chat(user, "<span class='notice'>You rotate the top of the pen to [degrees] degrees.</span>")
|
|
SEND_SIGNAL(src, COMSIG_PEN_ROTATED, deg, user)
|
|
|
|
/obj/item/pen/attack(mob/living/M, mob/user,stealth)
|
|
if(!istype(M))
|
|
return
|
|
|
|
if(!force)
|
|
if(M.can_inject(user, 1))
|
|
to_chat(user, "<span class='warning'>You stab [M] with the pen.</span>")
|
|
if(!stealth)
|
|
to_chat(M, "<span class='danger'>You feel a tiny prick!</span>")
|
|
. = 1
|
|
|
|
log_combat(user, M, "stabbed", src)
|
|
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/pen/afterattack(obj/O, mob/living/user, proximity)
|
|
. = ..()
|
|
//Changing Name/Description of items. Only works if they have the 'unique_rename' flag set
|
|
if(isobj(O) && proximity && (O.obj_flags & UNIQUE_RENAME))
|
|
var/penchoice = input(user, "What would you like to edit?", "Rename or change description?") as null|anything in list("Rename","Change description")
|
|
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
|
return
|
|
if(penchoice == "Rename")
|
|
var/input = stripped_input(user,"What do you want to name \the [O.name]?", ,"", MAX_NAME_LEN)
|
|
var/oldname = O.name
|
|
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
|
return
|
|
if(oldname == input)
|
|
to_chat(user, "You changed \the [O.name] to... well... \the [O.name].")
|
|
else
|
|
O.name = input
|
|
to_chat(user, "\The [oldname] has been successfully been renamed to \the [input].")
|
|
O.renamedByPlayer = TRUE
|
|
|
|
if(penchoice == "Change description")
|
|
var/input = stripped_input(user,"Describe \the [O.name] here", ,"", 100)
|
|
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
|
|
return
|
|
O.desc = input
|
|
to_chat(user, "You have successfully changed \the [O.name]'s description.")
|
|
|
|
/*
|
|
* Sleepypens
|
|
*/
|
|
|
|
/obj/item/pen/sleepy/attack(mob/living/M, mob/user)
|
|
if(!istype(M))
|
|
return
|
|
|
|
if(..())
|
|
if(reagents.total_volume)
|
|
if(M.reagents)
|
|
reagents.reaction(M, INJECT, reagents.total_volume)
|
|
reagents.trans_to(M, reagents.total_volume, transfered_by = user)
|
|
|
|
|
|
/obj/item/pen/sleepy/Initialize()
|
|
. = ..()
|
|
create_reagents(45, OPENCONTAINER)
|
|
reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 20)
|
|
reagents.add_reagent(/datum/reagent/toxin/mutetoxin, 15)
|
|
reagents.add_reagent(/datum/reagent/toxin/staminatoxin, 10)
|
|
|
|
/*
|
|
* (Alan) Edaggers
|
|
*/
|
|
/obj/item/pen/edagger
|
|
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
|
sharpness = IS_SHARP
|
|
var/on = FALSE
|
|
|
|
/obj/item/pen/edagger/Initialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/butchering, 60, 100, 0, 'sound/weapons/blade1.ogg')
|
|
|
|
/obj/item/pen/edagger/get_sharpness()
|
|
return on * sharpness
|
|
|
|
/obj/item/pen/edagger/suicide_act(mob/user)
|
|
. = BRUTELOSS
|
|
if(on)
|
|
user.visible_message("<span class='suicide'>[user] forcefully rams the pen into their mouth!</span>")
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] is holding a pen up to their mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
attack_self(user)
|
|
|
|
/obj/item/pen/edagger/attack_self(mob/living/user)
|
|
if(on)
|
|
on = FALSE
|
|
force = initial(force)
|
|
throw_speed = initial(throw_speed)
|
|
w_class = initial(w_class)
|
|
name = initial(name)
|
|
hitsound = initial(hitsound)
|
|
embedding = embedding.setRating(embed_chance = EMBED_CHANCE)
|
|
throwforce = initial(throwforce)
|
|
playsound(user, 'sound/weapons/saberoff.ogg', 5, TRUE)
|
|
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
|
|
else
|
|
on = TRUE
|
|
force = 18
|
|
throw_speed = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
name = "energy dagger"
|
|
hitsound = 'sound/weapons/blade1.ogg'
|
|
embedding = embedding.setRating(embed_chance = 100) //rule of cool
|
|
throwforce = 35
|
|
playsound(user, 'sound/weapons/saberon.ogg', 5, TRUE)
|
|
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
|
update_icon()
|
|
|
|
/obj/item/pen/edagger/update_icon()
|
|
if(on)
|
|
icon_state = "edagger"
|
|
item_state = "edagger"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
else
|
|
icon_state = initial(icon_state) //looks like a normal pen when off.
|
|
item_state = initial(item_state)
|
|
lefthand_file = initial(lefthand_file)
|
|
righthand_file = initial(righthand_file)
|