efe09a57c8
Adds two new variables to surgery steps- accept_hand, and accept_any_item. They are compatible and you can use both at once. Removes the always_advance variable on surgery steps, in favour of the success() and failure() procs returning 1 or 0 to advance or not. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5765 316c924e-a436-60f5-8080-3fe189b3f50e
20 lines
1.1 KiB
Plaintext
20 lines
1.1 KiB
Plaintext
/datum/surgery/plastic_surgery
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name = "plastic surgery"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/close)
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species = list(/mob/living/carbon/human)
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location = "head"
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//reshape_face
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/datum/surgery_step/reshape_face
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implements = list(/obj/item/weapon/scalpel = 100, /obj/item/weapon/kitchenknife = 50, /obj/item/weapon/wirecutters = 35)
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time = 64
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/datum/surgery_step/reshape_face/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message("<span class='notice'>[user] begins to alter [target]'s appearance.</span>")
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/datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/oldname = target.real_name
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target.real_name = random_name(target.gender)
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var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
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user.visible_message("<span class='notice'>[user] alters [oldname]'s appearance completely, they are now [newname]!</span>")
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return 1 |