1b165b26d1
About The Pull Request This PR add "Bluespace Navigation Gigabeacon" that shuttles can use as a target for the jump computer. You can customize locked status by multitool or name of beacons by multitool with unscrewed beacon. If you, or emp, lock beacon you are still able see it in choice list like a "Locked" destination, but unable to jump to it. Why It's Good For The Game Now any spacemen can construct their own Space station on any Z lvl (that not reserved, centcom, away mission) and dock (by custom dock) his ship to it. Now we actially have some shuttles that have ability to place custom dock. That one is whiteship, but only if its not UFO, 4 ships in caravan ambush(for 2 need sindycate access), +1 for nuclear ops(sindycate access), but dont forgot that Admins can spawn "navigation computer" to any shuttle.). Lavaland safari likers now can land anywhere where they can fit a ship, on lava, basalt, and plating turfs, also asteroid. I drop some bombs to clear spot and land to lavaland. http://recordit.co/qN10qfuift Here i create dry dock near station and dock ship into it. http://recordit.co/R4kXqN8rnt all walls and other floors are forbidden to prevent you landing on the station possibly more random gibberish?) maybe change plating to reinforced (engine) floor. Navigation computer now use trait blacklist to filter out z levels to where it can't place custom dock. This make easy to add new z lvls where it can place dock.
363 lines
13 KiB
Plaintext
363 lines
13 KiB
Plaintext
/obj/machinery/computer/camera_advanced/shuttle_docker
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name = "navigation computer"
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desc = "Used to designate a precise transit location for a spacecraft."
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jump_action = null
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var/datum/action/innate/shuttledocker_rotate/rotate_action = new
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var/datum/action/innate/shuttledocker_place/place_action = new
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var/shuttleId = ""
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var/shuttlePortId = ""
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var/shuttlePortName = "custom location"
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var/list/jumpto_ports = list() //hashset of ports to jump to and ignore for collision purposes
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var/obj/docking_port/stationary/my_port //the custom docking port placed by this console
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var/obj/docking_port/mobile/shuttle_port //the mobile docking port of the connected shuttle
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var/list/locked_traits = list(ZTRAIT_RESERVED, ZTRAIT_CENTCOM, ZTRAIT_AWAY, ZTRAIT_REEBE) //traits forbided for custom docking
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var/view_range = 7
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var/x_offset = 0
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var/y_offset = 0
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var/list/whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava)
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var/see_hidden = FALSE
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var/designate_time = 0
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var/turf/designating_target_loc
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var/jammed = FALSE
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/obj/machinery/computer/camera_advanced/shuttle_docker/Initialize()
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. = ..()
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GLOB.navigation_computers += src
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for(var/V in SSshuttle.stationary)
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if(!V)
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continue
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var/obj/docking_port/stationary/S = V
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if(jumpto_ports[S.id])
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z_lock |= S.z
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whitelist_turfs = typecacheof(whitelist_turfs)
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/obj/machinery/computer/camera_advanced/shuttle_docker/Destroy()
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. = ..()
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GLOB.navigation_computers -= src
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/obj/machinery/computer/camera_advanced/shuttle_docker/attack_hand(mob/user)
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if(jammed)
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to_chat(user, "<span class='warning'>The Syndicate is jamming the console!</span>")
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return
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if(!shuttle_port && !SSshuttle.getShuttle(shuttleId))
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to_chat(user,"<span class='warning'>Warning: Shuttle connection severed!</span>")
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return
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return ..()
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/obj/machinery/computer/camera_advanced/shuttle_docker/GrantActions(mob/living/user)
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if(jumpto_ports.len)
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jump_action = new /datum/action/innate/camera_jump/shuttle_docker
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..()
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if(rotate_action)
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rotate_action.target = user
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rotate_action.Grant(user)
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actions += rotate_action
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if(place_action)
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place_action.target = user
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place_action.Grant(user)
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actions += place_action
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/obj/machinery/computer/camera_advanced/shuttle_docker/CreateEye()
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shuttle_port = SSshuttle.getShuttle(shuttleId)
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if(QDELETED(shuttle_port))
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shuttle_port = null
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return
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eyeobj = new /mob/camera/aiEye/remote/shuttle_docker(null, src)
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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the_eye.setDir(shuttle_port.dir)
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var/turf/origin = locate(shuttle_port.x + x_offset, shuttle_port.y + y_offset, shuttle_port.z)
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for(var/V in shuttle_port.shuttle_areas)
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var/area/A = V
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for(var/turf/T in A)
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if(T.z != origin.z)
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continue
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var/image/I = image('icons/effects/alphacolors.dmi', origin, "red")
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var/x_off = T.x - origin.x
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var/y_off = T.y - origin.y
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I.loc = locate(origin.x + x_off, origin.y + y_off, origin.z) //we have to set this after creating the image because it might be null, and images created in nullspace are immutable.
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I.layer = ABOVE_NORMAL_TURF_LAYER
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I.plane = 0
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I.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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the_eye.placement_images[I] = list(x_off, y_off)
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/obj/machinery/computer/camera_advanced/shuttle_docker/give_eye_control(mob/user)
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..()
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if(!QDELETED(user) && user.client)
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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var/list/to_add = list()
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to_add += the_eye.placement_images
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to_add += the_eye.placed_images
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if(!see_hidden)
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to_add += SSshuttle.hidden_shuttle_turf_images
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user.client.images += to_add
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user.client.change_view(view_range)
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/obj/machinery/computer/camera_advanced/shuttle_docker/remove_eye_control(mob/living/user)
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..()
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if(!QDELETED(user) && user.client)
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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var/list/to_remove = list()
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to_remove += the_eye.placement_images
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to_remove += the_eye.placed_images
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if(!see_hidden)
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to_remove += SSshuttle.hidden_shuttle_turf_images
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user.client.images -= to_remove
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user.client.change_view(CONFIG_GET(string/default_view))
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/placeLandingSpot()
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if(designating_target_loc || !current_user)
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return
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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var/landing_clear = checkLandingSpot()
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if(designate_time && (landing_clear != SHUTTLE_DOCKER_BLOCKED))
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to_chat(current_user, "<span class='warning'>Targeting transit location, please wait [DisplayTimeText(designate_time)]...</span>")
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designating_target_loc = the_eye.loc
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var/wait_completed = do_after(current_user, designate_time, FALSE, designating_target_loc, TRUE, CALLBACK(src, /obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget))
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designating_target_loc = null
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if(!current_user)
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return
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if(!wait_completed)
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to_chat(current_user, "<span class='warning'>Operation aborted.</span>")
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return
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landing_clear = checkLandingSpot()
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if(landing_clear != SHUTTLE_DOCKER_LANDING_CLEAR)
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switch(landing_clear)
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if(SHUTTLE_DOCKER_BLOCKED)
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to_chat(current_user, "<span class='warning'>Invalid transit location</span>")
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if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
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to_chat(current_user, "<span class='warning'>Unknown object detected in landing zone. Please designate another location.</span>")
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return
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if(!my_port)
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my_port = new()
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my_port.name = shuttlePortName
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my_port.id = shuttlePortId
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my_port.height = shuttle_port.height
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my_port.width = shuttle_port.width
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my_port.dheight = shuttle_port.dheight
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my_port.dwidth = shuttle_port.dwidth
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my_port.hidden = shuttle_port.hidden
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my_port.setDir(the_eye.dir)
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my_port.forceMove(locate(eyeobj.x - x_offset, eyeobj.y - y_offset, eyeobj.z))
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if(current_user.client)
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current_user.client.images -= the_eye.placed_images
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QDEL_LIST(the_eye.placed_images)
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for(var/V in the_eye.placement_images)
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var/image/I = V
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var/image/newI = image('icons/effects/alphacolors.dmi', the_eye.loc, "blue")
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newI.loc = I.loc //It is highly unlikely that any landing spot including a null tile will get this far, but better safe than sorry.
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newI.layer = ABOVE_OPEN_TURF_LAYER
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newI.plane = 0
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newI.mouse_opacity = 0
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the_eye.placed_images += newI
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if(current_user.client)
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current_user.client.images += the_eye.placed_images
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to_chat(current_user, "<span class='notice'>Transit location designated</span>")
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return TRUE
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget()
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if(!designating_target_loc || !current_user || (eyeobj.loc != designating_target_loc) || (stat & (NOPOWER|BROKEN)) )
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return FALSE
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return TRUE
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/rotateLandingSpot()
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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var/list/image_cache = the_eye.placement_images
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the_eye.setDir(turn(the_eye.dir, -90))
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for(var/i in 1 to image_cache.len)
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var/image/pic = image_cache[i]
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var/list/coords = image_cache[pic]
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var/Tmp = coords[1]
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coords[1] = coords[2]
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coords[2] = -Tmp
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pic.loc = locate(the_eye.x + coords[1], the_eye.y + coords[2], the_eye.z)
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var/Tmp = x_offset
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x_offset = y_offset
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y_offset = -Tmp
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checkLandingSpot()
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingSpot()
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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var/turf/eyeturf = get_turf(the_eye)
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if(!eyeturf)
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return SHUTTLE_DOCKER_BLOCKED
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if(!eyeturf.z || SSmapping.level_has_any_trait(eyeturf.z, locked_traits))
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return SHUTTLE_DOCKER_BLOCKED
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. = SHUTTLE_DOCKER_LANDING_CLEAR
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var/list/bounds = shuttle_port.return_coords(the_eye.x - x_offset, the_eye.y - y_offset, the_eye.dir)
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var/list/overlappers = SSshuttle.get_dock_overlap(bounds[1], bounds[2], bounds[3], bounds[4], the_eye.z)
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var/list/image_cache = the_eye.placement_images
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for(var/i in 1 to image_cache.len)
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var/image/I = image_cache[i]
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var/list/coords = image_cache[I]
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var/turf/T = locate(eyeturf.x + coords[1], eyeturf.y + coords[2], eyeturf.z)
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I.loc = T
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switch(checkLandingTurf(T, overlappers))
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if(SHUTTLE_DOCKER_LANDING_CLEAR)
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I.icon_state = "green"
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if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
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I.icon_state = "green"
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if(. == SHUTTLE_DOCKER_LANDING_CLEAR)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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else
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I.icon_state = "red"
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. = SHUTTLE_DOCKER_BLOCKED
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingTurf(turf/T, list/overlappers)
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// Too close to the map edge is never allowed
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if(!T || T.x <= 10 || T.y <= 10 || T.x >= world.maxx - 10 || T.y >= world.maxy - 10)
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return SHUTTLE_DOCKER_BLOCKED
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// If it's one of our shuttle areas assume it's ok to be there
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if(shuttle_port.shuttle_areas[T.loc])
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return SHUTTLE_DOCKER_LANDING_CLEAR
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. = SHUTTLE_DOCKER_LANDING_CLEAR
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// See if the turf is hidden from us
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var/list/hidden_turf_info
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if(!see_hidden)
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hidden_turf_info = SSshuttle.hidden_shuttle_turfs[T]
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if(hidden_turf_info)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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if(length(whitelist_turfs))
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var/turf_type = hidden_turf_info ? hidden_turf_info[2] : T.type
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if(!is_type_in_typecache(turf_type, whitelist_turfs))
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return SHUTTLE_DOCKER_BLOCKED
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// Checking for overlapping dock boundaries
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for(var/i in 1 to overlappers.len)
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var/obj/docking_port/port = overlappers[i]
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if(port == my_port)
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continue
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var/port_hidden = !see_hidden && port.hidden
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var/list/overlap = overlappers[port]
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var/list/xs = overlap[1]
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var/list/ys = overlap[2]
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if(xs["[T.x]"] && ys["[T.y]"])
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if(port_hidden)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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else
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return SHUTTLE_DOCKER_BLOCKED
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/update_hidden_docking_ports(list/remove_images, list/add_images)
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if(!see_hidden && current_user && current_user.client)
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current_user.client.images -= remove_images
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current_user.client.images += add_images
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/obj/machinery/computer/camera_advanced/shuttle_docker/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
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if(port && (shuttleId == initial(shuttleId) || override))
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shuttleId = port.id
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shuttlePortId = "[port.id]_custom"
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if(dock)
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jumpto_ports[dock.id] = TRUE
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/mob/camera/aiEye/remote/shuttle_docker
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visible_icon = FALSE
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use_static = USE_STATIC_NONE
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var/list/placement_images = list()
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var/list/placed_images = list()
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/mob/camera/aiEye/remote/shuttle_docker/Initialize(mapload, obj/machinery/computer/camera_advanced/origin)
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src.origin = origin
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return ..()
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/mob/camera/aiEye/remote/shuttle_docker/setLoc(T)
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..()
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var/obj/machinery/computer/camera_advanced/shuttle_docker/console = origin
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console.checkLandingSpot()
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/mob/camera/aiEye/remote/shuttle_docker/update_remote_sight(mob/living/user)
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user.sight = BLIND|SEE_TURFS
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user.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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user.sync_lighting_plane_alpha()
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return TRUE
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/datum/action/innate/shuttledocker_rotate
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name = "Rotate"
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icon_icon = 'icons/mob/actions/actions_mecha.dmi'
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button_icon_state = "mech_cycle_equip_off"
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/datum/action/innate/shuttledocker_rotate/Activate()
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if(QDELETED(target) || !isliving(target))
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return
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var/mob/living/C = target
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var/mob/camera/aiEye/remote/remote_eye = C.remote_control
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var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
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origin.rotateLandingSpot()
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/datum/action/innate/shuttledocker_place
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name = "Place"
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icon_icon = 'icons/mob/actions/actions_mecha.dmi'
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button_icon_state = "mech_zoom_off"
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/datum/action/innate/shuttledocker_place/Activate()
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if(QDELETED(target) || !isliving(target))
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return
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var/mob/living/C = target
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var/mob/camera/aiEye/remote/remote_eye = C.remote_control
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var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
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origin.placeLandingSpot(target)
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/datum/action/innate/camera_jump/shuttle_docker
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name = "Jump to Location"
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button_icon_state = "camera_jump"
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/datum/action/innate/camera_jump/shuttle_docker/Activate()
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if(QDELETED(target) || !isliving(target))
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return
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var/mob/living/C = target
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var/mob/camera/aiEye/remote/remote_eye = C.remote_control
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var/obj/machinery/computer/camera_advanced/shuttle_docker/console = remote_eye.origin
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playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
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var/list/L = list()
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for(var/V in SSshuttle.stationary)
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if(!V)
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stack_trace("SSshuttle.stationary have null entry!")
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continue
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var/obj/docking_port/stationary/S = V
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if(console.z_lock.len && !(S.z in console.z_lock))
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continue
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if(console.jumpto_ports[S.id])
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L["([L.len])[S.name]"] = S
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for(var/V in SSshuttle.beacons)
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if(!V)
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stack_trace("SSshuttle.beacons have null entry!")
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continue
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var/obj/machinery/spaceship_navigation_beacon/nav_beacon = V
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if(!nav_beacon.z || SSmapping.level_has_any_trait(nav_beacon.z, console.locked_traits))
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break
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if(!nav_beacon.locked)
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L["([L.len]) [nav_beacon.name] located: [nav_beacon.x] [nav_beacon.y] [nav_beacon.z]"] = nav_beacon
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else
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L["([L.len]) [nav_beacon.name] locked"] = null
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playsound(console, 'sound/machines/terminal_prompt.ogg', 25, 0)
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var/selected = input("Choose location to jump to", "Locations", null) as null|anything in L
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if(QDELETED(src) || QDELETED(target) || !isliving(target))
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return
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playsound(src, "terminal_type", 25, 0)
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if(selected)
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var/turf/T = get_turf(L[selected])
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if(T)
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playsound(console, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
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remote_eye.setLoc(T)
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to_chat(target, "<span class='notice'>Jumped to [selected]</span>")
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C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
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C.clear_fullscreen("flash", 3)
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else
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playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
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