1434a0154c
The wizard round will carry on even if the wizard dies The malf round will carry on even if the AI dies. When the AI dies the shuttle will become callable. If the AI takesover the station or causes the station to explode, the round will end like normal. Rev will carry on playing even when all heads or all rev heads die. The shuttle will become callable when this is true. -Properly fixed the PDA runtime without adding special snowflakes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5489 316c924e-a436-60f5-8080-3fe189b3f50e
166 lines
4.7 KiB
Plaintext
166 lines
4.7 KiB
Plaintext
//CONTAINS: Detective's Scanner
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// TODO: Split everything into easy to manage procs.
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/obj/item/device/detective_scanner
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name = "scanner"
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desc = "Used to scan objects for DNA and fingerprints. Can print a report of the findings."
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icon_state = "forensic1"
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
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slot_flags = SLOT_BELT
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var/scanning = 0
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var/list/log = list()
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/obj/item/device/detective_scanner/attack_self(var/mob/user)
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if(log.len && !scanning)
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scanning = 1
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user << "<span class='notice'>Printing report, please wait...</span>"
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spawn(100)
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// Create our paper
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var/obj/item/weapon/paper/P = new(get_turf(src))
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P.name = "paper- 'Scanner Report'"
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P.info = "<center><font size='6'><B>Scanner Report</B></font></center><HR><BR>"
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P.info += dd_list2text(log, "<BR>")
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P.info += "<HR><B>Notes:</B><BR>"
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P.info_links = P.info
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if(ismob(loc))
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var/mob/M = loc
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M.put_in_hands(P)
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M << "<span class='notice'>Report printed. Log cleared.<span>"
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// Clear the logs
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log = list()
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scanning = 0
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else
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user << "<span class='notice'>The scanner has no logs or is in use.</span>"
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/obj/item/device/detective_scanner/attack(mob/living/M as mob, mob/user as mob)
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scan(M, user)
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/obj/item/device/detective_scanner/afterattack(atom/A as obj|turf|area, mob/user as mob)
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if(!in_range(A,user))
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return
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if(!isturf(A) && !isobj(A))
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return
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if(loc != user)
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return
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scan(A, user)
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/obj/item/device/detective_scanner/proc/scan(var/atom/A, var/mob/user)
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if(!scanning)
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scanning = 1
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user.visible_message("\The [user] scans \the [A] with \the [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]")
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user << "<span class='notice'>You scan [A]. The scanner is analysing the results...</span>"
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// GATHER INFORMATION
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//Make our lists
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var/list/fingerprints = list()
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var/list/blood = list()
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var/list/fibers = list()
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var/list/reagents = list()
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var/target_name = A.name
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// Start gathering
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if (istype(H.dna, /datum/dna) && !H.gloves)
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fingerprints += md5(H.dna.uni_identity)
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if(H.blood_DNA && H.blood_DNA.len)
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blood = H.blood_DNA.Copy()
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else
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if(A.fingerprints && A.fingerprints.len)
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fingerprints = A.fingerprints.Copy()
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if(A.blood_DNA && A.blood_DNA.len)
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blood = A.blood_DNA.Copy()
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if(A.reagents && A.reagents.reagent_list.len)
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for(var/datum/reagent/R in A.reagents.reagent_list)
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reagents[R.name] = R.volume
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if(A.suit_fibers && A.suit_fibers.len)
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fibers = A.suit_fibers.Copy()
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// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
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spawn(0)
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var/found_something = 0
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add_log("<B>[get_timestamp()] - [target_name]</B>", 0)
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// Fingerprints
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if(fingerprints && fingerprints.len)
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sleep(30)
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add_log("<span class='info'><B>Prints:</B></span>")
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for(var/finger in fingerprints)
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add_log("[finger]")
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found_something = 1
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// Blood
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if (blood && blood.len)
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sleep(30)
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add_log("<span class='info'><B>Blood:</B></span>")
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found_something = 1
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for(var/B in blood)
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add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
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//Fibers
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if(fibers && fibers.len)
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sleep(30)
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add_log("<span class='info'><B>Fibers:</B></span>")
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for(var/fiber in fibers)
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add_log("[fiber]")
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found_something = 1
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//Reagents
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if(reagents && reagents.len)
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sleep(30)
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add_log("<span class='info'><B>Reagents:</B></span>")
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for(var/R in reagents)
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add_log("Reagent: <font color='red'>[R]</font> Volume: <font color='red'>[reagents[R]]</font>")
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found_something = 1
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// Get a new user
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var/mob/holder = null
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if(ismob(src.loc))
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holder = src.loc
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if(!found_something)
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add_log("<I># No forensic traces found #</I>", 0) // Don't display this to the holder user
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if(holder)
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holder << "<span class='notice'>Unable to locate any fingerprints, materials, fibers, or blood on [target_name]!</span>"
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else
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if(holder)
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holder << "<span class='notice'>You finish scanning \the [target_name].</span>"
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add_log("---------------------------------------------------------", 0)
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scanning = 0
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return
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/obj/item/device/detective_scanner/proc/add_log(var/msg, var/broadcast = 1)
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if(scanning)
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if(broadcast && ismob(loc))
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var/mob/M = loc
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M << msg
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log += " [msg]"
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else
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CRASH("[src] \ref[src] is adding a log when it was never put in scanning mode!")
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/obj/item/device/detective_scanner/proc/get_timestamp()
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return time2text(world.time + 432000, "hh:mm:ss") |