83 lines
2.0 KiB
Plaintext
83 lines
2.0 KiB
Plaintext
//GUNCASES//
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/obj/structure/guncase
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name = "gun locker"
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desc = "A locker that holds guns."
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icon = 'icons/obj/closet.dmi'
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icon_state = "gcase-0-open"
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anchored = 0
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density = 1
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opacity = 0
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var/case_type = "gcase"
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var/gun_category = /obj/item/weapon/gun
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var/open = 1
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var/capacity = 4
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/obj/structure/guncase/initialize()
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for(var/obj/item/I in loc.contents)
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if(istype(I, gun_category))
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I.loc = src
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if(contents.len >= capacity)
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break
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update_icon()
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/obj/structure/guncase/update_icon()
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icon_state = "[case_type]-[contents.len]-[open ? "open" : "closed"]"
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/obj/structure/guncase/attackby(obj/item/O, mob/user, params)
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if(isrobot(usr) || isalien(usr))
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return
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if(istype(O, gun_category))
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if(contents.len < 4 && open)
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user.drop_item()
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contents += O
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user << "<span class='notice'>You place [O] in [src].</span>"
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update_icon()
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updateUsrDialog()
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else
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open = !open
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update_icon()
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else
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open = !open
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update_icon()
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/obj/structure/guncase/attack_hand(mob/user)
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if(isrobot(usr) || isalien(usr))
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return
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if(contents.len && open)
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var/dat = "<HEAD><TITLE>[name]</TITLE></HEAD><center>"
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for(var/i = contents.len, i >= 1, i--)
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var/obj/item/O = contents[i]
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dat += "<a href='?src=\ref[src];retrieve=\ref[O]'>[O.name]</a><br>"
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dat += "</center>"
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usr << browse(dat, "window=guncase;size=350x300")
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else
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open = !open
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update_icon()
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/obj/structure/guncase/Topic(href, href_list)
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if(href_list["retrieve"])
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usr << browse("", "window=guncase")
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var/obj/item/O = locate(href_list["retrieve"])
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if(!usr.canUseTopic(src))
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return
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if(ishuman(usr))
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if(!usr.get_active_hand())
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usr.put_in_hands(O)
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else
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O.loc = get_turf(src)
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update_icon()
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updateUsrDialog()
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/obj/structure/guncase/shotgun
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name = "shotgun locker"
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desc = "A locker that holds shotguns."
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case_type = "gcase"
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gun_category = /obj/item/weapon/gun/projectile/shotgun
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/obj/structure/guncase/ecase
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name = "energy gun locker"
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desc = "A locker that holds energy guns."
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icon_state = "ecase-0-open"
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case_type = "ecase"
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gun_category = /obj/item/weapon/gun/energy/gun |