f66dc66ae5
Removes the ability for tesla coils to generate power with more then 85% efficiency. Cleans up the remainder of my zap_act refactor, making the proc better fit its usecase and removing some unneeded code. Adds a check in the tesla coil zap() proc that makes sure we're not trying to use power that's not there. Removes some seemingly complex math from said proc, replaces it with a static 20% draw * the efficiency.
23 lines
725 B
Plaintext
23 lines
725 B
Plaintext
/obj/vehicle/ridden/bicycle
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name = "bicycle"
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desc = "Keep away from electricity."
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icon_state = "bicycle"
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fall_off_if_missing_arms = TRUE
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/obj/vehicle/ridden/bicycle/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
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D.vehicle_move_delay = 0
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/obj/vehicle/ridden/bicycle/zap_act(power, zap_flags) // :::^^^)))
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//This didn't work for 3 years because none ever tested it I hate life
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name = "fried bicycle"
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desc = "Well spent."
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color = rgb(63, 23, 4)
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can_buckle = FALSE
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. = ..()
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for(var/m in buckled_mobs)
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unbuckle_mob(m,1)
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