Files
kiwistation/code/modules/events/wizard/race.dm
T
phil235 f90ee4aa8c - Fixed monkey starting with no dna.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.

- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
2015-09-19 22:18:28 +02:00

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/datum/round_event_control/wizard/race //Lizard Wizard? Lizard Wizard.
name = "Race Swap"
weight = 2
typepath = /datum/round_event/wizard/race/
max_occurrences = 5
earliest_start = 0
/datum/round_event/wizard/race/start()
var/all_the_same = 0
var/all_species = list()
for(var/speciestype in typesof(/datum/species) - /datum/species)
var/datum/species/S = new speciestype()
if(!S.dangerous_existence)
all_species += speciestype
var/datum/species/new_species = pick(all_species)
if(prob(50))
all_the_same = 1
for(var/mob/living/carbon/human/H in mob_list) //yes, even the dead
H.set_species(new_species)
H.real_name = new_species.random_name(H.gender,1)
H.dna.unique_enzymes = H.dna.generate_unique_enzymes()
H << "<span class='notice'>You feel somehow... different?</span>"
if(!all_the_same)
new_species = pick(all_species)