3dabcc8df6
- Fixed a bug with C4 not causing an explosion around a target, which is a mob. - Fixed not being able to put para/sleepy pens on your ear. - Added a delete proc for reagents (the container) which will garbage collect it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5772 316c924e-a436-60f5-8080-3fe189b3f50e
82 lines
2.8 KiB
Plaintext
82 lines
2.8 KiB
Plaintext
/obj/item/weapon/plastique
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name = "plastic explosives"
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desc = "Used to put holes in specific areas without too much extra hole."
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gender = PLURAL
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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flags = FPRINT | TABLEPASS | USEDELAY
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w_class = 2.0
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origin_tech = "syndicate=2"
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var/datum/wires/explosive/plastic/wires = null
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var/timer = 10
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var/atom/target = null
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var/open_panel = 0
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/obj/item/weapon/plastique/New()
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wires = new(src)
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..()
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/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
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if(isscrewdriver(I))
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open_panel = !open_panel
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user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
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else if(iswirecutter(I) || ismultitool(I) || istype(I, /obj/item/device/assembly/signaler ))
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wires.Interact(user)
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else
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..()
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/obj/item/weapon/plastique/attack_self(mob/user as mob)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_hand() == src)
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newtime = Clamp(newtime, 10, 60000)
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timer = newtime
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user << "Timer set for [timer] seconds."
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/obj/item/weapon/plastique/afterattack(atom/target as obj|turf, mob/user as mob, flag)
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if (!flag)
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return
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if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/))
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return
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user << "Planting explosives..."
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if(ismob(target))
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user.attack_log += "\[[time_stamp()]\] <font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
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log_attack("<font color='red'> [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])</font>")
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user.visible_message("\red [user.name] is trying to plant some kind of explosive on [target.name]!")
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if(do_after(user, 50) && in_range(user, target))
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user.drop_item()
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src.target = target
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loc = null
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if (ismob(target))
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target:attack_log += "\[[time_stamp()]\]<font color='orange'> Had the [name] planted on them by [user.real_name] ([user.ckey])</font>"
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user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
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target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
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user << "Bomb has been planted. Timer counting down from [timer]."
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spawn(timer*10)
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explode(get_turf(target))
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/obj/item/weapon/plastique/proc/explode(var/location)
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if(!target)
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target = get_atom_on_turf(src)
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if(!target)
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target = src
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if(location)
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explosion(location, -1, -1, 4, 4)
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if(target)
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if (istype(target, /turf/simulated/wall))
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target:dismantle_wall(1)
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else
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target.ex_act(1)
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if (isobj(target))
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if (target)
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del(target)
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del(src)
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/obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
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return |