Files
kiwistation/code/game/objects/items/weapons/explosives.dm
T
giacomand@gmail.com 3dabcc8df6 - Fixed the memory leak for effects, which have reagents.
- Fixed a bug with C4 not causing an explosion around a target, which is a mob.
 - Fixed not being able to put para/sleepy pens on your ear.
 - Added a delete proc for reagents (the container) which will garbage collect it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5772 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-24 14:25:01 +00:00

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/obj/item/weapon/plastique
name = "plastic explosives"
desc = "Used to put holes in specific areas without too much extra hole."
gender = PLURAL
icon = 'icons/obj/assemblies.dmi'
icon_state = "plastic-explosive0"
item_state = "plasticx"
flags = FPRINT | TABLEPASS | USEDELAY
w_class = 2.0
origin_tech = "syndicate=2"
var/datum/wires/explosive/plastic/wires = null
var/timer = 10
var/atom/target = null
var/open_panel = 0
/obj/item/weapon/plastique/New()
wires = new(src)
..()
/obj/item/weapon/plastique/attackby(var/obj/item/I, var/mob/user)
if(isscrewdriver(I))
open_panel = !open_panel
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
else if(iswirecutter(I) || ismultitool(I) || istype(I, /obj/item/device/assembly/signaler ))
wires.Interact(user)
else
..()
/obj/item/weapon/plastique/attack_self(mob/user as mob)
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
if(user.get_active_hand() == src)
newtime = Clamp(newtime, 10, 60000)
timer = newtime
user << "Timer set for [timer] seconds."
/obj/item/weapon/plastique/afterattack(atom/target as obj|turf, mob/user as mob, flag)
if (!flag)
return
if (istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage/))
return
user << "Planting explosives..."
if(ismob(target))
user.attack_log += "\[[time_stamp()]\] <font color='red'> [user.real_name] tried planting [name] on [target:real_name] ([target:ckey])</font>"
log_attack("<font color='red'> [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])</font>")
user.visible_message("\red [user.name] is trying to plant some kind of explosive on [target.name]!")
if(do_after(user, 50) && in_range(user, target))
user.drop_item()
src.target = target
loc = null
if (ismob(target))
target:attack_log += "\[[time_stamp()]\]<font color='orange'> Had the [name] planted on them by [user.real_name] ([user.ckey])</font>"
user.visible_message("\red [user.name] finished planting an explosive on [target.name]!")
target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2")
user << "Bomb has been planted. Timer counting down from [timer]."
spawn(timer*10)
explode(get_turf(target))
/obj/item/weapon/plastique/proc/explode(var/location)
if(!target)
target = get_atom_on_turf(src)
if(!target)
target = src
if(location)
explosion(location, -1, -1, 4, 4)
if(target)
if (istype(target, /turf/simulated/wall))
target:dismantle_wall(1)
else
target.ex_act(1)
if (isobj(target))
if (target)
del(target)
del(src)
/obj/item/weapon/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
return